Apex Legends Season 24 Patch Notes: all changes

Tom Bull

Tom Bull

Here are all confirmed Season 24 changes.

Apex Legends Season 24 releases tomorrow, and we now have full information about what is changing tomorrow, with full Apex Legends Season 24 Patch Notes now released.

Here is everything changing in Apex Season 24:

The Assault Class is getting a major buff in Season 24. This includes some big buffs to Ash and Ballistic as well as a range of new perks. The most notable of these is the new Battle Surge perk. Assault Class Legends and their teammates will get a temporary speed boost, faster reload speed and an enemy highlight when cracking an opponent.

Other changes include new inventory slots for grenades, and an automatic reload perk like the Gold Magazines currently in the game.

The Apex Season 24 Patch Notes will also reveal full details about the huge changes to armour and helmets this season.

White, Blue and Purple Helmets are being removed from the game entirely. There will be no way to reduce headshot damage in Season 24. The Gold Helmet gains a new double healing perk, and a new Red Helmet is being introduced. This will give players 125 HP.

That Red Helmet is the only way to now reach Red Armour. All players are capped at Purple Armour this season. This will reduce the amount of health that teams have, especially at the end of a game.

Apex Season 24 Patch Notes: Every Weapon buffed

All weapons are being buffed in Season 24. Here are all the new damage values.

AR

Havoc Rifle [Care Package]

  • Damage increased to 21 (was 18)
  • Headshot damage: 27
  • Beam Shot damage increased to 70 (was 53)
  • Beam Shot headshot damage: 105

Hemlok Burst AR

  • Damage increased to 20 (was 19)
  • Headshot damage: 26

Nemesis Burst AR

  • Damage increased to 17 (was 16)
  • Headshot damage: 22

R-301 Carbine

  • Damage increased to 14 (was 13)
  • Headshot damage: 18

VK-47 Flatline

  • Damage increased to 19 (was 18)
  • Headshot damage: 25

LMG

Devotion LMG

  • Damage increased to 16 (was 15)
  • Headshot damage: 20

L-STAR EMG

  • Damage increased to 20 (was 18)
  • Headshot damage: 25

M600 Spitfire

  • Damage increased to 21 (was 19)
  • Headshot damage: 26

Rampage LMG

  • Damage increased to 30 (was 26)
  • Headshot damage: 38
  • Reduced the decay rate of the revved state over time

MARKSMAN

30-30 Repeater

  • No charge damage increased to 43 (was 39)
  • No charge headshot damage: 69
  • Full charge damage increased to 58 (was 53)
  • Full charge headshot damage: 93
  • Slightly increased projectile size at long range

Bocek Compound Bow [Care Package]

  • Damage increased to 75 (was 70)
  • Headshot damage: 120
  • Fire rate slightly reduced
  • Removed Deadeye’s Tempo passive
  • Shattercaps damage per pellet increased to 13 (was 12)

G7 Scout

  • Damage increased to 35 (was 33)
  • Headshot damage: 56
  • Fire rate slightly reduced
  • Slightly increased projectile size at long range

Triple Take

  • Damage per bullet increased to 22 (was 21)
  • Headshot damage: 105 (all bullets)
  • Slightly increased projectile size at long range

PISTOL

P2020

  • Damage increased to 24 (was 21)
  • Headshot damage: 30

RE-45 Auto

  • Damage increased to 14 (was 13)
  • Headshot damage: 18

Wingman

  • Damage increased to 48 (was 45)
  • Headshot damage: 72
  • Base magazine size reduced to 5 (was 6)
    • With added magazine - White: 6, Blue: 7, Purple/Gold: 8

SMG

Alternator SMG

  • Damage increased to 18 (was 16)
  • Headshot damage: 22

C.A.R. SMG

  • Damage increased to 14 (was 13)
  • Headshot damage: 17
  • Added Laser Sight barrel attachment

Prowler PDW

  • Damage increased to 16 (was 15)
  • Headshot damage: 19

R-99 SMG [Floor Loot]

  • Damage decreased to 13 (was 14)
  • Headshot damage: 16
  • No longer has damage fall-off
  • ADS strafe speed normalized to other SMGs
  • No longer eliminates movement penalty when equipped
  • Recoil increased

Volt SMG

  • Damage increased to 16 (was 15)
  • Headshot damage: 19

SHOTGUN

EVA-8 Auto

  • Damage per pellet increased to 8 (was 7)
  • No longer deals increased headshot damage

Mastiff Shotgun

  • Damage per pellet increased to 16 (was 14)
  • No longer deals increased headshot damage

Mozambique Shotgun

  • Damage per pellet increased to 16 (was 15)
  • Headshot damage: 60 (all pellets)

Peacekeeper [Care Package]

  • Damage per pellet increased to 12 (was 9)
  • Headshot damage: 135 (all pellets)
  • Choke speed significantly increased
  • Fully choked blast pattern is significantly tighter
  • Pellets pierce dealing 50% damage after the first enemy hit

SNIPER

Charge Rifle

  • Base damage unchanged
  • Headshot damage (min. distance): 135
  • Headshot damage (max. distance): 198
  • Autofire headshot damage (min. distance): 101
  • Autofire headshot damage (max. distance): 149
  • Limb damage reduced to 70% (was 90%)

Kraber .50-Cal Sniper

  • Damage increased to 150 (was 140)
  • Headshot damage: 210 

Longbow DMR

  • Base damage unchanged
  • Headshot damage: 108
  • Limb damage reduced to 70% (was 80%)

Sentinel

  • Base damage unchanged
  • Headshot damage: 126
  • Limb damage reduced to 70% (was 90%)
  • Removed Deadeye’s Tempo passive

Weapon Arsenals

These are also new Weapon Arsenals around the map. These will let you choose the weapon you want from whichever ammo type that Arsenal is. You can also get some attachments from these too. Developers say this will take the guessing game out of building your loadout. In addition, there will now be some more strategy behind where to land based on which Arsenals you are most interested in.

Apex Season 24 Patch Notes: Legend Changes

Ash

  • Predator’s Pursuit
    • Removed ability to scan Death Boxes to reveal killers, but they’ll still show on the minimap and map with info on how recently they died
    • NEW: press the Jump key while in the air to perform a dash
  • Arc Snare
    • Tether plants at location of projectile on impact rather than the hit player's location
    • Tether is slightly harder to break and no longer gets instantly broken by some abilities
  • Phase Breach
    • Range increased to 100m (was ~76m)
    • Travel time reduced
    • Improved reliability of placement
    • Removed one frame delay on placement preview
    • Now has VFX to show max range when in placement mode
  • Upgrades: Level 2
    • Murder Machine: removed
    • One Minute to Live: removed
    • Greedy Snare: moved to Level 2
    • NEW Dual Breach: adds additional ult charge
  • Upgrades: Level 3
    • NEW Ghost in the Machine: adds additional Dash charge

Ballistic

  • Sling
    • Now upgrades with Level by default
    • Can now carry Crate Weapons and they will gain infinite ammo with Ult
  • Whistler
    • Tac now has 2 charges
    • Overheat reaction time increased to 1.2s (was 1s)
    • Smart Bullet on ground damage increased to 20 (was 10)
      • This damage is now equal to the direct hit damage
  • Tempest: squad gains a speed boost when empowered by Ult
  • Upgrades: Level 2
    • Sling Shot: removed (integrated into base kit)
    • NEW Killing Time: increases duration of Ult by 15s
  • Upgrades: Level 3
    • Extra Bullets: doubles the number of Tac charges (was +1 charge)
    • Quiet Time: Overheat now also silences enemy for 6s

Crypto

  • EMP: once again destroys Gibraltar’s Dome of Protection

Loba

  • Ult back to starting at 50% charge

Maggie

  • Wrecking Ball
    • Once again destroys Gibraltar’s Dome of Protection
    • Will now destroy Newcastle’s Mobile Shield

Other Apex Season 24 Patch Notes changes:

  • Cells and Syringes now stack to 6 and are quicker to use
  • Players Crawl Speed is significantly improved
  • The view from the drop ship has been overhauled, with POI names and features displayed as you look where to land

Stay tuned to esports.gg for more coverage of Apex Legends Season 24.