Patch notes for The First Descendant hotfix 1.0.2 are here, detailing a long list of bug fixes and content improvements.

The First Descendant is rolling along, with tons of players and a developing team that is clearly interested in improving their game. Just look at the latest hotfix update, as 1.0.2 for The First Descendant delivers a mass of bug fixes and content improvements.

You can read them in full for comments by the game's director, but we've got the meat of it for you here.

The First Descendant hotfix 1.0.2 patch notes

(Image via NEXON)
(Image via NEXON)

Read ahead for the issues addressed in this hotfix:

Content improvements

  • Added the 'Start Public Operation' function (matchmaking) to Infiltration Operations (Hard). 'Start Public Operation' is available even if you change the selected reward, but if you select an additional option, only 'Start Private Operation' will be available.
  • Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.
  • Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.
  • Reduced the time from two 90-second to two 60-second occupations for the Kingston 'Vulgus Data Transmitter' Hacking Mission.
  • Improved the Battle Pass Battle Supply Shop button's visibility by redesigning it in the format of the Bonus Shop banner.
  • Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up.
  • Improved the duration of party invitation messages to make them easier to confirm and accept.
  • Improved the duration of the Descendant Instructor's lines.
  • Moved the guide NPC you meet after first arriving in Albion closer.

Optimization improvements

  • [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation.
  • Lowered GPU memory usage when set at High or higher quality.
  • Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play.
  • Fixed a bug that allowed frame limits to be set when using Nvidia and AMD's Frame Generation.
  • [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view.
  • [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.

Bug fixes in The First Descendant hotfix 1.0.2

  • UI/UX
    • Fixed an issue displaying unused items in the Library.
  • Descendants
    • Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings.
    • Fixed an issue where Kyle would occasionally go up into the air when using 'Superconductivity Thrusters' during 'Repulsion Dash'.
    • Fixed an issue where Esiemo could not get back up while using 'Arche Explosion' and being inflicted with Knockback.
  • Modules
    • Fixed an issue where the increase in Firearm ATK per stack in the 'Sharp Precision Shot' module was summed instead of multiplied.
  • Equipment
    • Fixed an issue where a weapon's attribute damage did not apply damage over 100,000.
    • Fixed an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor's Skill Cooldown and Skill Cost stats being preferable with lower values.
    • Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values.
  • Field
    • Fixed an issue where 'Amorphous Material Pattern: 118' and 'Shape Stabilizer Form 8' were not dropped at 'Frozen Valley: Vulgus Strategic Outpost' in Fortress (Hard).
    • Fixed an issue where Elite Vulgus in the White-night Gulch 'Upper Hatchery' Battlefield Missions did not drop rewards.
    • Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts.
  • Instance Dungeon
    • Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes.
  • Research
    • Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier.
  • Miscellaneous
    • [French] Fixed an issue where the 'Go to title screen' menu was displayed with the same phrase as 'Exit Game'.
    • [French] Fixed an issue in the story where 'Ultimate Chimera' was used for 'Dreadful Abomination'.
    • [French] Added missing words in the probability display for Executioner Tier 3 Set 4.

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