Here’s what players can expect when the LoL patch 25.14 goes live on July 16.
The League of Legends (LoL) patch 25.14 notes will be released soon. After the Mid-Season Invitational (MSI) 2025 ended with a Gen.G victory, Riot Games is now aiming to bring down a few overperforming champions, who had been buffed to “shake up the pro meta.” You can also expect a small rework to Kled, which will no longer build lethality items. The new ADC, Yunara, will also make her debut in the game, so don’t forget to check out her kit before locking her in your solo queue.
For this patch notes, Riot Games also brought the new meta game with two modes called The Battle of Koeshin and Koeshin’s Courtyard. Check out the overview of the LoL patch 25.14 notes below.

Yunara release
Our beautiful ADC, Yunara, is finally being released in League of Legends. As usual, the new champions come with a new skin, and Yunara will be part of the new Spirit Blossom Springs skin line.

New meta game
In the new meta game, you’ll uncover more of Yunara’s backstory through a 2D side-scrolling beat-em-up adventure, playing as both Yunara and Xin Zhao. The game spans three levels as you fight to restore peace to the festival (The Battle of Koeshin).
In the second stage (Koeshin’s Courtyard), you’ll need to reconnect with familiar spirits by befriending them once more. Each spirit requires only one petal per rank, and you can earn petals simply by playing League of Legends. To unlock all the rewards, you’ll need a total of 20 petals, but there are some helpful bonuses to speed things up:
- Purchasing the Battle Pass grants you 3 petals instantly.
- You’ll earn a 30% petal bonus when playing as Xin Zhao, Yunara, or using any Spirit Blossom skin.
- Equipping a 2025 Spirit Blossom skin boosts your petal gain by 100%.
Note: These bonuses don’t stack. The maximum bonus you can earn is 100%.

LoL patch notes 25.14: Champions updates
Nerfs
Braum and Lee Sin were both popular during the MSI 2025 and will now get nerfed. Both of them will be losing some base stats. Riven will also suffer some nerfs since she has been too strong in the right hands. The nerf is particularly small, so if you are a Riven main, there is not much to worry about. The same goes for Yasuo and Sett. As for Twisted Fate and Zoe, they’re receiving more substantial nerfs, specifically targeting their damage output.
(Base Stats) Base Armor: 47 ⇒ 42
(Base Stats) Base AD: 69 ⇒ 66
(Passive) AD Ratio: 30-60% (based on level) ⇒ 30-50% (based on level)
(Base Stats) Armor Growth: 5.2 ⇒ 4.7
(Q) Damage: 70 / 115 / 160 / 205 / 250 (+ 50% bonus AD) (+ 85% AP) ⇒ 60 / 105 / 150 / 195 / 240 (+ 50% bonus AD) (+ 85% AP)
(Base Stats) AD Growth: 3 ⇒ 2.5
(R) Heal per Hit: 30 / 40 / 50 (+15% AP) ⇒ 30 / 40 / 50 (+10% AP)
(Q) Damage: 7 – 50 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP) ⇒ 2 – 50 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP)
(W) Total Damage: 75 / 105 / 135 / 165 / 195 (+ 40% AP) ⇒ 60 / 90 / 120 / 150 / 180 (+ 45% AP)
Buffs
Azir and Fizz have been a little bit far away from the solo queue since they became weak compared to other AP champions. Riot will be buffing both. Briar and Darius will get small buffs to bring them up to the queue. Fiora will see a bug that existed for over two years being finally fixed, as well as re-adding some old functionality as a way of buffing her teamfight capabilities.
The biggest buff goes to Zigg mid-laner, which has been weak for a while now. In the LoL patch notes for 25.14, Riot Games is bringing his explosive firepower back, without making his bot lane disproportionate.
(Base Stats) Base Health: 550 ⇒ 575
(W) Damage: (+ 40 / 45 / 50 / 55 / 60% AP) ⇒ (+ 45 / 50 / 55 / 60 / 65% AP)
(R) CC Cleanse: CC is cleansed when the missile hits ⇒ Briar is cleansed when the missile hits and is now immune to CC for the 1.25s cast animation that plays after the missile hits
(Bug Fix) Fixed a bug where W Frenzy would sometimes prioritize minions if Briar cast Q on an enemy champion standing near an allied minion.
(Q) Missing Health Heal: 15 / 30 / 45% (1 / 2 / 3+ targets) ⇒ 17 / 34 / 51% (1 / 2 / 3+ targets)
(R) Heal per Second: 40 / 60 / 70 / 80 / 100% based on vitals ⇒ 100% always
Obvious Healing: Healing circle effects now persist for the full 5-second duration (no gameplay change)
(W) Cooldown: 7 / 6.5 / 6 / 5.5 / 5 ⇒ 7 / 6 / 5 / 4 / 3 seconds
(E) Damage: 80 / 130 / 180 / 230 / 280 (+ 90% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+ 95% AP)
(Q) Damage: 85 / 135 / 185 / 235 / 285 (+ 65% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+ 60 / 65 / 70 / 75 / 80% AP)
(E) Damage per Mine: 30 / 70 / 110 / 150 / 190 (+ 30% AP) ⇒ 30 / 70 / 110 / 150 / 190 (+ 25 / 30 / 35 / 40 / 45% AP)
(R) Maximum Center Damage: 300 / 450 / 600 (+ 110% AP) ⇒ 300 / 500 / 700 (+ 100% AP) (Note: Minimum damage is still 2/3rds of max damage)
Kled rework in the LoL patch notes 25.14
If you have been playing League of Legends for a while, you must have seen various builds for Kled. When Kled builds assassin items, his playstyle often shifts into a one-dimensional approach, landing a single ability to instantly burst down a squishy target. However, this build leaves him lacking the durability and utility needed to contribute meaningfully in larger teamfights or have an impact beyond securing quick kills. Now, Riot wants to move him to build more tanky and sustainable.
Dismounted Kled Autoattack Damage Against Champions: 80% ⇒ 85/90/95/100%, at levels 1/6/11/16
Skaarl Health: 400-1550 (linear scaling) ⇒ 400-1400 (stat progression multiplier scaling) (Note: This update will just mean Skaarl’s health will follow the same rules other champions’ stats do)
Courage Gained from Minion Last Hits: 4 ⇒ 5
Speed Boost Acquisition Range (Dismounted): 1000 ⇒ 1200
Dismounted Movement Speed Reduction: -60 ⇒ -40
Dismounted Bonus Movement Speed Toward Enemy Champions: 100-185 (based on level) ⇒ 70-155 (based on level)
Skarl Health Gained on Remount: 45-75% ⇒ 40-70%
Courage from Takedowns: 20 ⇒ 0
Skaarl’s health is now granted at the beginning of the remount sequence upon gaining 100 Courage, rather than at the end of the remount sequence
Dismounted Kled now gains 1% bonus HP as Armor and Magic Resist, increased by 20% for each nearby enemy champ (up to 2% bonus HP). The dismount dash time is now consistently 0.75 seconds every time
Initial Hit Bonus AD Ratio: 65% ⇒ 60% (Note: Total damage from initial hit and pull reduced from 195% bonus AD to 180% bonus AD)
Slow: 40 / 45 / 50 / 55 / 60% ⇒ 30 / 35 / 40 / 45 / 50%
Slow Duration: 1.5 ⇒ 2.5 seconds
Now calculates pull damage on pull, rather than when the tether is attached. It checks a small area around Kled’s zero point before the missile is fired. No longer applies Grievous Wounds on pull. The pull timer is now consistently, exactly 1.75 seconds every time
Ammo Charge Time: 20-7.5 seconds (based on level) ⇒ 18 / 16 /14 / 12 / 10 seconds (based on ability rank)
Damage per Pellet: 35-95 (+ 80% bonus AD) ⇒ 35-95 (+ 65% bonus AD)
Now checks a small area around Kled’s zero point before the missile is fired to hit champions
Damage to champions is now recognized as single-target rather than AoE damage
Damage: 20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 1% per 20 bonus AD) of target’s maximum health) ⇒ 20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 1% per 50 bonus AD) (+ 1% per 250 bonus health) of target’s maximum health)
Cooldown: 11 / 9.5 / 8 / 6.5 / 5 ⇒ 13 / 12 / 11 / 10 / 9 seconds
Attacking enemies while Violent Tendencies is on cooldown now reduces the remaining cooldown. 1.5-second reduction for champion attacks, 0.5-second reduction for non-champions.
No longer starts the W sequence when attacking wards. Instead, attacking wards matches plant behavior and maintains the attack speed without consuming W.
Damage: 35 / 60 / 85 / 110 / 135 (+ 65% bonus AD) ⇒ 35 / 60 / 85 / 110 / 135 (+65% bonus AD)
Now has a HUD tracker to indicate how long you will have to recast E2, and has a range indicator while E2 is active
Minimum Damage: 4 / 5 / 6% (+ 4% per 100 bonus AD) of target’s maximum health ⇒ 4 / 6 / 8% (+ 3% per 100 bonus AD) of target’s maximum health
Maximum Damage: 12 / 15 / 18% (+ 12% per 100 bonus AD) of target’s maximum health ⇒ 12 / 18 / 24% (+ 9% per 100 bonus AD) of target’s maximum health
Damage Type: Physical ⇒ Magic
Now has a ping override for pinging the ultimate’s range
R charge rechecking on targets that entered the R zone while not visible to Kled should now be much more consistent.
Renata W reviving Kled no longer ruins Kled’s health bar for the rest of the game. Her W reviving Kled no longer incorrectly uses Skaarl’s health coloring.
Kled no longer destroys incoming allied missiles when dismounting, including Triumph.
HP Regen is now correctly calculated on remount rather than sometimes being slightly off for 0.25 seconds.
R no longer sometimes removes the Elixir of Iron trail if you have an active Elixir of Iron.
Lulu R no longer heals mounted Kled multiple times.
Added a check to R to ensure that targets in range when cast are locked onto immediately.
Dismounted W4 damage will now be correctly applied while taunted or silenced.
E can no longer damage enemies twice if they move back into the E area trigger (such as if they are minions that were pushed back into it by the E knockback).
Kled no longer loses an extremely small fractional amount of AD while dismounted.
Fixed a bug where Courage would only turn yellow if Kled had 50-59 Courage after gaining Courage. Courage will now always be correctly yellow above 50%.
Under some conditions, Kled would visually show an incorrect amount of Kled health after remounting until being dismounted again. The bug is fixed.
When Kled moved near his ultimate’s end point, his ultimate Unstoppability would be removed early, even if he was still charging towards a target. The bug is fixed.
Fixed a bug where Kled’s model would reduce player FPS while looking at him after remounting under certain conditions.
Fixed a bug where Kled’s dismounted HP could be damaged by some damage instances applied at the same time as the damage that dismounted Kled.
Items adjustments in the LoL patch notes 25.14
In the LoL patch notes for 25.14, aside from some items and runes, the champions’ bounties will also receive a small update. First, the impact of farming on bounty calculations is being reduced, shifting the focus more toward kills. This change is intended to better align bounties with player expectations. Second, bounty suppression will now apply over a 25% larger area. This should help smooth out how bounties activate and deactivate, making them feel less abrupt or inconsistent.
| Item/Runes | Adjustment |
| Blade of the Ruined King | Current Health On-Hit: 8% melee, 5% ranged ⇒ 9% melee, 6% ranged |
| Haunting Guise | Maximum Haunting Guises in Inventory: 6 ⇒ 1 |
| Kraken Slayer | Price: 3100 ⇒ 3000 Damage Amp based on Missing Health: 0-50% ⇒ 0-75% |
| Phantom Dancer | Attack Speed: 60% ⇒ 65% Movement Speed: 8% ⇒ 10% |
| Rod of Ages | Mana: 400 ⇒ 500 Mana per Stack: 20 ⇒ 30 Maximum Mana: 600 ⇒ 800 |
| Guardian (Runes) | Mana: 45-120 (+ 12.5% AP + 8% bonus HP) ⇒ 45-150 (+ 15% AP) (+ 5% bonus HP) Minimum Damage Threshold for Trigger: 90-250 ⇒ 50-165 |
| Unsealed Spellbook (Smite) | Smite Damage based on Swaps: 600/900/1200 ⇒ 600/600/900 |
If you want to know more about the Arena and ARAM updates, check out the official League of Legends patch notes page.
Upcoming skins
Aside from the new Yunara skin, we will get new Nightbringer and Dawnbringer skins. These skins are part of a new strategy from Riot Games to release skins for champions in already existing skin lines (variety skins). In the LoL patch notes for 25.14, Hecarim, Yummi, and Kalista will enter the Nightbringer/Dawnbringer universe.



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