Skip to content

VALORANT Patch Notes 6.05: Gekko bug fixes and performance updates

Rohan Samal

Rohan Samal

· 3 min read

The new patch has a few bug fixes for Gekko and VALORANT.

The latest VALORANT update contains quite a few bug fixes for the newest agent to join the game’s roster. Here are the complete VALORANT Patch Notes 6.05.

Gekko

  • Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.

Audio Improvements

  • Added audio variations for Mosh Pit’s (C) explosions.
  • Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air.

VFX Improvements

  • Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete.
  • Improved visuals for enemy creature globules.
  • Improved performance in Agent Select.

Performance Updates

  • Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound

Bugs

Agent

Gekko

Gekko taking aim - Banner
VALORANT Patch Notes 6.05 brought significant bug improvements to Gekko as well as VALORANT
  • Fixed a bug where Wingman wasn’t taking melee damage.
  • Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.
  • Also fixed multiple animation issues across all Gekko’s abilities.
  • Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
  • Fixed a bug where Wingman wasn’t able to defuse the Spike after using the Swap Team command in a Custom game.
  • Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
  • A bug where damage from Mosh Pit was avoidable while crouch jumping in the pit has been fixed.
  • Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).
  • Fixed a bug where the wrong animation played while casting Wingman.
  • Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting. This bug has been fixed.
  • Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.

GAMEPLAY SYSTEMS

  • Fixed a crosshair issue where the Import button is grayed out if you have 10 or more saved crosshair profiles
    • The maximum number of profiles is still 15.
  • Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.

PERFORMANCE

  • Used memory performance metric now updates when the Total Memory performance metric is disabled.

SOCIAL

  • Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends’ list.
  • Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
  • A bug where the invite menu would sometimes flicker has been fixed.
  • Fixed a bug where unfriending an online player wouldn’t update the count of online friends.
  • Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
  • Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
  • Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.

Stay tuned to esports.gg for the latest VALORANT news and updates.