The new patch has a few bug fixes for Gekko and VALORANT.
The latest VALORANT update contains quite a few bug fixes for the newest agent to join the game's roster. Here are the complete VALORANT Patch Notes 6.05.
Gekko
- Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.
Audio Improvements
- Added audio variations for Mosh Pit’s (C) explosions.
- Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air.
VFX Improvements
- Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete.
- Improved visuals for enemy creature globules.
- Improved performance in Agent Select.
Performance Updates
- Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound
Bugs
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Agent
- Fixed a bug where Wingman wasn’t taking melee damage.
- Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.
- Also fixed multiple animation issues across all Gekko's abilities.
- Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
- Fixed a bug where Wingman wasn’t able to defuse the Spike after using the Swap Team command in a Custom game.
- Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
- A bug where damage from Mosh Pit was avoidable while crouch jumping in the pit has been fixed.
- Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).
- Fixed a bug where the wrong animation played while casting Wingman.
- Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting. This bug has been fixed.
- Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.
GAMEPLAY SYSTEMS
- Fixed a crosshair issue where the Import button is grayed out if you have 10 or more saved crosshair profiles
- The maximum number of profiles is still 15.
- Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.
PERFORMANCE
- Used memory performance metric now updates when the Total Memory performance metric is disabled.
SOCIAL
- Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends' list.
- Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
- A bug where the invite menu would sometimes flicker has been fixed.
- Fixed a bug where unfriending an online player wouldn’t update the count of online friends.
- Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
- Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
- Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.
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