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TFT Set 14 Cyber City now live: Hacks, TFT patch 14.1 notes, and more!

Amy Chen

Amy Chen

· 4 min read

Hack your way to the top of Cyber City with some Black Market Augments and PROJECT: Vayne Unbound in TFT Set 14!

Teamfight Tactics (TFT) Set 14, also known as TFT Cyber City, is now live. It launched globally on April 2 for PC and mobile players. This set features the new Hack mechanic, a slew of gorgeous cosmetics, and the first part of the TFT Cyber City Pass. Read on for all the TFT14.1 patch notes and more.

TFT Set 14 release date
TFT Set 14 screenshot (Image via Riot Games)

TFT Set 14 release date

TFT Cyber City launched on April 2. Prior to Set 14’s release, Riot Games posted teasers for it such as the High Speed Heist cinematic and a video featuring the developers. These videos gave players more information about the lore of TFT Set 14.

TFT Cyber City
The Street Demon Trait tags areas on the board and buffs units who stand inside of them (Image via Riot Games)

For example, according to set lead Liv Breeden, Cyber City is crawling with different factions that want power, territory, and infamy. In order to achieve these goals, players must “Hack” their way to the top.

TFT Hack mechanic TFT Hacks
Tacticians can get Black Market Augments if an Augment slot is affected by the new Hack mechanic (Image via Riot Games)

TFT gets new Hack mechanic

Speaking of hacking, the new Hack mechanic is part of TFT Cyber City. This mechanic affects Augments, the shop, and so on. Players can expect to see about two to five Hacks per game as well. Below are Riot Game’s notes for the Hack mechanic.

Augment Hacks

Augment Hacks impact which Augments you’re offered and, sometimes, how many.

Themed Augment Slots: Your leftmost Augment slot will have additional rerolls and show Augments from one category such as Items, Econ (gold, XP, rerolls), Chaos (Have random outputs such as Call to Chaos), Traits, Black Market (bring back old Augments that have been vaulted), Buildaround (Augments that shape your team comp such as Bronze for Life, Built Different, or Little Buddies), Formation (Augments that impact positioning on your board), and Combat (Augments that buff combat power e.g. HP, AP/AD, etc).

One Gold Augment, or two Silver Augments: Choose one stronger Gold Augment, or two potentially synergistic but weaker Silver Augments

Fourth Augment: An additional round for choosing an Augment, bringing you to a total of no more than four total Augments

Augment Timing: Augments can move to different rounds. Unlike the Lillia Encounter from Inkborn Fables, which randomly moved Augment rounds (often to the dismay of players) this Hack will only ever move Augments to earlier rounds.

Shop Hacks

Lucky Shops: Some players are just lucky, but these shops are always lucky. Like all Hacks, Lucky Shop will affect all players at an equal rate, which will be once per stage, in a random round. During this round, everyone’s first shop will be lucky, containing units tailored to their team. Hacked Lucky Shops will always let you know where the luck is coming from, with a graphic that plays when that shop appears.

Two-Star Shops: Occasionally, a Hacked unit will appear at two stars in your shop. 

Carousel Hacks

These Hacks won’t make it free to go on the local carnival carousel, but the carousel on the Convergence will always be free. 

Tailored Items: Each unit on the carousel will have two completed items attached, both of which will be from the unit’s recommended items list. 

Anvil Carousel: A carousel with anvils in place of champs and items

More Hacks

Treasure Dragon: At Stage 4-7 choose from a rollable package of loot. Augments can appear during the Treasure Armory. 

Hacked Eggs: Players will receive eggs with loot in them. The loot power is based on how long the egg takes to hatch. Hacked Eggs appear in Hacked Loot Orbs—you’ll know them when you see them. There’s also a Hack that will open up an Armory of three different lengths (rounds) of eggs to choose from, with short, medium, and long variations that have prize power that scales with duration to hatch.

Tactician Health: A small amount of Tactician Health has a chance to appear in some Hacked Loot Orbs. 

Unstable Item Components: Also available in Hacked Loot Orbs, Unstable Item Components transform into a different item component each round. Think Pandora’s Items, but for one or two specific components. 

Take it or Split it?: Opens up an Armory that presents two choices for all players: take 10 gold or split 30 gold from whoever chooses the latter.
 
Sentinel Armory: Pick one of three Sentinels with three items each. These Sentinels will all have items of the same class and be: Tank Sentinel, Frontline Attacker Sentinel, or Backline Sentinel. 

TFT Set 14 patch notes
Shaco teleporting behind the weakest enemy (Image via Riot Games)

TFT patch 14.1 notes

Likewise, here are all of the TFT Cyber City patch notes for update 14.1. Simply click or tap on each section to view them.

Systems

PvE Rounds
PvE enemies have been replaced by Mechas

Emblems
Bastion Emblem: Gain 10% of Amor and Magic Resistance as Ability Power
Bruiser Emblem: Deal an additional 1% magic damage per 240 Health
Dynamo Emblem: On cast, gain 1% Damage Amp per 15 mana spent
Executioner Emblem: Critical Strikes ignore 20% Armor and Magic Resistance
Marksman Emblem: Dealing physical damage removes 1 Armor
Rapidfire Emblem: Gain +2 range
Slayer Emblem: All incoming healing is increased by 25%
Strategist Emblem: Gain 50% of the other Strategist bonus
Techie Emblem: Gain 15% more Ability Power from all sources
Vanguard Emblem: Gain 150 health whenever you are shielded

Opening Encounters
10.0% Annie: Annie changes all Augments to Gold tier this game.
5.0% Zac: Zac’s virus turns all the Augments Prismatic.
5.0% Aurora: Aurora swaps the last Augment to Prismatic this game.
6.0% Aurora: Aurora swaps the first Augment to Prismatic this game.
10.0% Vi: Vi tosses you two component anvils.
4.0% Zed: Zed gives you an Artifact Anvil.
7.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot.
2.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot, but crabs on Stage 5+ are SUPER DEADLY.
4.0% Urgot: Urgot scrounges up some loot from a highly varied pool each stage.
4.0% Garen: Garen summons a trainer golem with 3 Emblems attached.
4.0% Twisted Fate: Twisted Fate grants you gold every stage.
HACKED 2.5% Augment: There will be an extra Augment round in stage 2!
HACKED 3.0% Augment: There will be an extra Augment round at the end of stage 3!
HACKED 2.5% Augment: There will be an extra Augment round at the end of stage 4!
HACKED 2.0% Augment: There will be an extra Augment round at the start of stage 5!
HACKED 7.0% Aurelion Sol: The Stage 4 NPC round is replaced with a rerollable Treasure Armory!
HACKED 6.0% Azir: The Augment rounds have been moved earlier this game.
HACKED 5.0% Hacked Egg: Pick an egg with 1 of 3 hatching times at the start of Stage 4!
HACKED 4.0% Mecha Soldier: Lucky shops tailored to your traits can appear!
HACKED 4.0% Sentinel: Pick a Sentinel unit with 1 of 3 combat roles at the end of stage 4!
HACKED 2.0% Mecha Minion: Two-star units can appear in your shop!

Augments

Removed Augments
Anger Issues
At What Cost
Beggars Can Be Choosers
Built Different
Ghosts of Friends Past
Powered Shields
Power Up
Reroll Transfer
Superstars I
Superstars II
Unleash the Beast
What Doesn’t Kill You

Returning Augments
AFK
Ascension
Big Friend I
Big Friend II
Calculated Loss
Final Ascension
Fine Vintage
Healing Orbs I
Healing Orbs II
Hustler
Last Stand
Preparation I
Preparation II
Cybernetic Bulk II
Cybernetic Bulk III
Cybernetic Implants II
Cybernetic Implants III
Cybernetic Uplink II
Cybernetic Uplink III
Some retired fan-favorite Augments not listed here will be offered as Black Market Augments if an Augment slot is Hacked.

Adjusted Augments (Silver)
Branching Out: No longer grants a Reforger
Branching Out: No longer offered on 3-2
Branching Out+: Added a 3-2 version of Branching Out that grants a Reforger
Dummify Health Absorbed: 100% ⇒ 80%
Item Collector I: No longer grants Health
Glass Cannon I Damage Amp: 20% ⇒ 18%
Healing Orbs I Healing: 225 ⇒ 200
Lineup Resistances Per Unit: 2.5 ⇒ 2
One For All I Damage Amp: 1.5% ⇒ 1%
Overencumbered Bench Slots: 1 ⇒ 2
Overencumbered Item Components: 3 ⇒ 2
Preparation I Stats per Stack: 3% AD and AP ⇒ 2% AD and AP
Health Per Stack: 25 ⇒ 20
Mentorship I Health: 120 ⇒ 100, Attack Speed: 12% ⇒ 10%
Recombobulator no longer available on 4-2
Support Mining Dummy Deaths: 7 ⇒ 8
Support Mining+ Dummy Deaths: 5 ⇒ 7
Superstars I Base Damage Amp: 5% ⇒ 4%
Table Scraps Rounds: 3 ⇒ 2

Adjusted Augments (Gold)
Ascension Damage Amp: 60% ⇒ 50%
Crownguarded Effect Increase: 100% ⇒ 85%
Epoch XP Per Stage: 6 ⇒ 4
Inspiring Epitaph no longer available on 2-1
Inspiring Epitaph Attack Speed: 10% ⇒ 8%
Investment Strategy I Health Per Interest: 8 ⇒ 7
Glass Cannon II Damage Amp: 25% ⇒ 20%
Golemify Health Gain: 90% of champions’ health ⇒ 70% of champions’ health
Golemify Health per Stage: 500 ⇒ 1000
Healing Orbs II Healing: 450 ⇒ 400
Heroic Grab Bag Gold: 9 ⇒ 7
Heroic Grab Bag is only available on 2-1
Heroic Grab Bag+ is now available on 3-2: 9 gold
Heroic Grab Bag++ is now available on 4-2: 13 gold
Hustler grants 2 gold initially
Little Buddies Attack Speed: 7% ⇒ 6%
Little Buddies Health: 65 ⇒ 55
Mace’s Will Attack Speed: 8% ⇒ 6%
Magic Roll Quadruple component cashout comes with 1 remover
Manaflow II Mana Per Attack: 4 ⇒ 3
Mentorship II Health: 220 ⇒ 200, Attack Speed: 18% ⇒ 16%
No Scout No Pivot Health Per Round: 20 ⇒ 12
One For All II Damage Amp: 2% ⇒ 1.5%
Overheal Bonus Damage: 150% ⇒ 130%
Preparation II Stats per Stack: 4% AD and AP ⇒ 3% AD and AP
Shop Glitch Duration: 30s (12 rolls) ⇒ 28s (11 rolls)
Spear’s Will Attack Damage: 10% ⇒ 8%
Starry Night Level 3 Odds: 18% ⇒ 15%, Level 4 Odds: 20% ⇒15%, Level 5 Odds: 22% ⇒ 18%, Level 7 Odds: 30% ⇒ 35%, Level 8 Odds: 50% ⇒ 60%, Level 9 Odds: 80% ⇒ 90%
Superstars II Bonus Per 3 Star: 4% ⇒ 3%
Thorn-Plated Armor Heal Percent: 50% of damage dealt ⇒ 35% of damage dealt
Thorn-Plated Armor Bonus Damage by stage: 5/30/70/100% ⇒ 1/30/100/180%
Tower Defense AS: 0.4 ⇒ 0.5
Tower Defense AP Scaling: 60/90/130 ⇒ 40/60/90
Trifecta I Attack Speed: 23% ⇒ 20%
Trifecta I Health: 250 ⇒ 220
Warpath Grants a two-star 2-cost
Warpath Damage Threshold: 60 ⇒ 80

Adjusted Augments (Prismatic)
Blazing Soul Ability Power: 45 ⇒ 35
Build a Bud! Gold: 10 ⇒ 8
Expected Unexpectedness: Rewards slightly altered to be more unexpected
Final Ascension Initial Damage Amp: 20% ⇒ 15%
Final Ascension Final Damage Amp: 50% ⇒ 45%
Flexible Health Per Emblem: 40 ⇒ 20
Immovable Object Effectiveness: +50% ⇒ +33%
Investment Strategy II Health per Interest: 9 ⇒ 8
Investment Strategy II Initial Gold: 5 ⇒ 3
Living Forge Round Delay: 9 ⇒ 10
Max Cap Gold Granted: 60 ⇒ 40
Pumping Up III Initial Attack Speed: 16% ⇒ 12%
Sword Overflow Attack Speed: 3% ⇒ 2%
Tactician’s Kitchen Turn Delay: 3 ⇒ 6
Trifecta II Health: 330 ⇒ 300, Attack Speed: 33% ⇒ 25%, Teamwide Attack Speed: 9% ⇒ 5%
Upward Mobility Reroll Per Level-Up: 3 ⇒ 2
Void Swarm Attack Speed & Omnivamp: 40% ⇒ 30%

Trait Emblem Augments
All Crests (Gold Trait Augments that give Emblems) are Stage 2-1 only
Crests only grant the Emblem and no champions
All Crowns (Prismatic Trait Augments that give Emblems, items, and champions) are Stage 2-1 only
Circlets have been added
Circlets are Prismatic Augments that grant an Emblem+Champion
They are alternate versions of Crowns that ONLY appear on 3-2 and 4-2. On 3-2, they appear when the player has the trait active. On 4-2, they will need +2 of the previous breakpoint in order for it to appear.

Items

Hextech Gunblade Ally Healing: 25% ⇒ 20%
Hextech Gunblade Omnivamp: 15% ⇒ 18%
Steadfast Heart HP: 200 ⇒ 250
Steadfast Heart Base Durability: 8% ⇒ 10%
Steadfast Heart Empowered Durability: 15% ⇒ 18%
Runaan’s Hurricane Base AD: 25% ⇒ 20%
Runaan’s Hurricane Bolt AD Damage: 60% >> 50%
(Radiant) More More-ellonomicon Burn Duration: 30s ⇒ 8s
(Radiant) Sunlight Cape Burn Duration: 30s ⇒ 8s

Bug fixes

Once a dummy, always a dummy: Training Dummies granted by the consumable can no longer be swapped onto the bench, or recombobulated

PROJECT Vayne Unbound
PROJECT: Vayne Unbound in TFT Cyber City (Image via Riot Games)

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