Before you jump into Spectre Divide, check out the launch day patch notes, so you know what has changed since your time in the testing phases.

Some things have changed since the Closed Beta, as Spectre Divide gears up for its full release. If you plan on playing the game, you'll want to know what has been updated. That's where we come in, with a look at the Spectre Divide launch patch notes.

Let's take a look at everything Mountaintop Studios has adjusted as you boot up the game.

Full Spectre Divide 9/3 patch notes for game's launch

(Image via Mountaintop Studios)
(Image via Mountaintop Studios)

New content is added, weapons have been tweaked, and quality of life improvements have been implemented. Here are the Spectre Divide launch patch notes in full so you are ready to load in and get some victories.

General

  • Added Commons, a new map set in the Communa district
    • Will enter Ranked map pool when Ranked matchmaking goes live
  • Adjusted matchmaking tunings to help you find better matches faster in your available region
  • Improved underlying anti-cheat systems
  • Added two new voices: 04 (Isiah) and 05 (Hana)

Weapon and movement updates

  • Buzzsaw (Submachine Gun)
    • Slightly reduced horizontal recoil after bullet 4
    • Slightly increased weapon firing stability
  • Whisper (Submachine Gun)
    • Slightly increased weapon firing stability
  • Cyclone (Rifle)
    • Slightly reduced mid and late pattern horizontal recoil
    • New 30m+ damage range - Head: 116, Body: 30, Limb: 25
  • Drummer (Shotgun)
    • Increased fire rate from 140 to 160
    • Decreased overheat decay delay from 0.5 to 0.2
    • Increased shots before overheat from 5 to 6
  • Fury (Machine Gun)
    • Adjusted mid- and late-pattern horizontal recoil to be easier to control
  • Berzerker (Machine Gun)
    • Adjusted late pattern horizontal recoil to be easier to control
  • Harpe (Sniper)
    • Reduced ADS stabilize duration from 0.35 to 0.27
  • Prototype-OP (Sniper)
    • Reduce ADS stabilize duration from 0.6 to 0.5

Hit feedback and movement

  • Shots confirmed by the server will now display a hit confirmation on the crosshair
    • You can change this behavior in Settings > General > Optic Hit Confirm
  • Increased the size of player hitboxes
  • Improved hit confirms and reduced weapon fire audio latency – this should make your shots and hits feel snappier
  • Reduced movement penalties for repeated jumping for all weapons
  • Weapons now apply jumping movement penalties according their class.
    • From least to most restricted: Melee/Utility, Pistols, Submachine Guns, Rifles, Machine Guns, Shotguns, Snipers

Spectre Divide launch patch notes include quality of life improvements

  • You no longer have to be on the ground to start a vault/mantle
  • Holding the Vault input will now automatically vault when coming into the range of a vaultable surface
  • Added ‘Last Player Standing’ voice-over audio when you’re the last player alive on your team
  • The Main Menu’s ‘Compete’ button now lets you know when matchmaking search criteria are being expanded
  • Added ‘Last Weapon’ key bind that equips the last equipped weapon
  • Added a setting to disable Text Chat sound effects (Settings > Audio)
  • Added a setting to adjust network buffering to help players troubleshoot network input loss issues (Settings > General)
  • Added accessibility setting for ‘Swap Camera Effect’
    • When disabled, during a swap to your Spectre, the camera will remain stationary and the visual effects are reduced
  • ‘Surrender’ is now available via the Escape menu if a teammate has abandoned a match
  • When a teammate abandons a match, the server messaging sent to teammates now includes instructions on how to surrender
  • Improved warning dialog when a player tries to leave a match and/or exit the game before the match has ended
  • Dropped weapons now unzoom their optics automatically
  • If you use Morrgen’s Smoke Shift (Q) in a location where your Duality Puck cannot land, you’ll now receive a ‘Recall Failed’ notification
  • Improved the movement of Ghostlink’s Dupe (E) to make it more player-like
  • Added and updated network status icons for incoming packet loss, outgoing packet loss, disconnect, and throttling
  • Added a dialog letting you know if your graphics card drivers are out of date
  • Added a keybind for In-game Help (default F1)
  • Added keybinds for all chat commands
  • The setting for 4K/8K Mouse Polling is now the default
  • Revised the Sponsors tab in the Main Menu to help new players understand how to unlock new Sponsors

Ranked updates

  • For Ranked, adjusted Santai Rank +/- tunings based on Closed Beta

Social updates

  • You will no longer receive party invites from players that you’ve muted or blocked
  • Added new setting to ‘Only Allow Party Invites from Friends’ (Settings > General)

UI updates

  • Various improvements to crosshair rendering
  • Various improvements to the in-game UI (HUD)

Progression updates

  • Reduced XP required for Endorsement tracks 

Bug fixes in the Spectre Divide launch patch notes

  • Fixed a bug where full-screen visual effects on the HUD would cause a drop in client performance (e.g., Dual Amp, Twin Mend, etc.) 
  • Fixed a bug where your matchmaking ping to certain regions would be incorrect, potentially causing you to be placed into a match in the wrong region
  • Fixed an issue where partial armor values could persist through half-time
  • Fixed a bug where if you switched between Primary and Alternate fire mid-throw it would not consistently match your final input
  • Fixed a bug where some translucent materials were not fading in/out appropriately within smoke
  • Fixed an issue where rapidly entering/exiting ADS would apply walk speed inconsistently
  • Fixed a bug where Vector’s Nanosphere did not consistently apply the last tick of damage
  • Fixed an issue where sometimes players would be unable to vote during a surrender
  • Fixed a bug where starting and quickly stopping a ZEUS plant could leave the ZEUS in an ‘activated’ visual state
  • Fixed an issue with the hitbox for Vector’s Nanosphere that could make it harder to hit than intended
  • Fixed a bug where Ghostlink’s Passive Dupe could fail to deploy and/or behave unexpectedly
  • Fixed an issue where automatic weapons would sometimes continue firing after releasing the fire input
  • Fixed a bug where you might see teammate movement look jittery while spectating them with high latency/ping
  • Fixed a bug where you could end up in a bad state after planting the ZEUS while reloading in rare circumstances
  • Fixed a bug where some key binds could be reset due to client updates
  • Fixed a bug where reloading the Reaver would sometimes cause the magazine to jitter
  • Fixed a bug that prevented a Party from queuing for Ranked even if all players in the Party met the requirements for Ranked
  • Fixed a bug where the icon for an eliminated player would appear at the wrong location if that player was eliminated in smoke
  • Fixed a bug where sound effects were sometimes muffled when striking boxes/crates
  • Fixed a bug where bullet impact sound effects sometimes spawned in the wrong location
  • Fixed a few minor bugs related to Parties & Friends List
  • Fixed a bug where the ZEUS countdown sound effect could stop incorrectly in rare circumstances
  • Fixed a bug where your camera would sometimes rotate at the start of a new round
  • Fixed a bug where the Champions scene could be shown in the wrong location in the case of a surrender
  • Fixed a bug where first-time weapon draw sound effects were not consistently playing for Spectators
  • Fixed a bug where shooting near an eliminated enemy could show hit impacts unexpectedly
  • Fixed a bug where Party Text & Voice Chat were not always persisting between matches
  • Fixed a bug where Match/Team Text & Voice Chat did not always reconnect when rejoining a match in progress
  • Fixed a bug where Party Voice Chat was always active in the Main Menu regardless of being muted
  • Fixed a bug where certain keybinds would cause misalignments in the HUD
  • Fixed a bug where players could set their Minimap scale beyond intended constraints
  • Minor improvements to translations throughout the game
  • Minor improvements to first-person and third-person character animations
  • Minor optimizations and performance improvements

Stay tuned to esports.gg for more esports news and Spectre Divide coverage.