Doomfist and Wuyang also enter Overwatch 2’s Stadium game mode.
Overwatch 2 Season 20 is now live with a major Cassidy rework. This update pertains to the Stadium game mode. Read on for details.

Overwatch 2 Stadium gets Cassidy rework
According to the developers, they wanted to make Cassidy’s least-picked Stadium powers more viable and expand his build options this season. They added new Fan the Hammer powers like Buck Wild and reworked Frankie’s Fixer to make close-range builds tankier to do this. Additionally, Cassidy’s crit build received buffs with Dead Man Walkin’ as it now rewards aggressive fights.
As for his High Noon build, its powers got condensed to let it spike earlier and recover faster. Now, if Cassidy gets no eliminations with his ultimate, then the new forgiveness mechanic in It’s 12 O’clock Somewhere lets him recover faster as well.
“Condensing the powers also allows Cassidy to branch out his AP options. No longer do you have to go all in on High Noon,” the developers added. “Instead, Cass can flex into a ranged AP build built around Flashbang and the new Sticky Grenade power or a close-range build with Barrel Roll (while both still having access to the powerful AP scaling on High Noon).”

Overwatch 2 Stadium patch notes: Cassidy
Here are all of Cassidy’s patch notes in Overwatch 2 Stadium, courtesy of Blizzard Entertainment.
| Cassidy | Update | Patch Notes |
|---|---|---|
| Full House (New) | Power | Original functionality removed. (New) Flashbang hits reduce Fan the Hammer’s spread by 25% for 2s. |
| Bang Bang (New) | Power | Peacekeeper hits against enemies recently damaged by Flashbang (within 2s) reduce its cooldown by 0.5s. |
| Buck Wild (New) | Power | Peacekeeper hits grant 1% Move Speed for 5s, stacking up to 15 times. At Max Stacks, gain 10% Damage Reduction. |
| Dead Man Walkin’ (New) | Power | Original functionality removed. (New) Enemies below 30% HP have their heads marked. Marked heads are larger and Critical Hits against marked enemies have 50% Weapon Lifesteal. |
| Hot Potato (New) | Power | Original functionality removed. (New) Flashbang becomes magnetic and has 50% increased throw distance. |
| Bullseye (New) | Power | Flashbang hits and Critical Hits reduce Combat Roll’s cooldown by 2s. |
| It’s 12 O’Clock Somewhere (New) | Power | Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge. |
| Sunset | Power | Removed and combined into It’s 12 O’Clock Somewhere. |
| Easy Rider (New) | Power | Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed. |
| Flash in the Pan | Power | Removed and combined with Easy Rider. |
| Sunrise | Power | Removed and converted to a Hero Item (Snakebite). |
| Snakebite (New) | Item | +25 Health. +15% Ability Power. Using Deadeye slows all visible enemies by 20% for 2.5s. |
| Duck and Roll (New) | Item | +25 Health. +5% Cooldown Reduction. +50% Combat Roll distance. |
| Frankie’s Fixer | Item | +50 Health. (New) – Heal 2.5% of your Max Life for each Ammo loaded using Combat Roll. Now heals a percentage of your Max Life per ammo instead of a flat number. |
| Competitive Analysis (New) | Item | +15% Weapon Power. Gain 20% Weapon Lifesteal against enemies in the Damage role. Swapped the conditional stat and main stat. |
Overwatch 2 Season 20 Stadium patch notes
In terms of other heroes, Hazard, Orisa, and Winston received updates among the tanks while DPS changes only went to Genji. For the supports, only Juno received updates. Below are all of the latest Overwatch 2 Stadium patch notes for these heroes plus some general Stadium item updates.
Bonerot – Power
Damage increased to 20 (Up from 10).
Twin Fang – Power
Damage increased to 75% (Up from 65%).
Touch-Up’s Touch Up – Epic Ability Hero Item
Ability Power decreased to 5% (Down from 10%).
Spike Guard damage decreased to 20% (Down from 25%).
Duration decreased to 3s (Down from 5s).
Cost increased to 12000 (Up from 10000).
Phreak Foil – Epic Survival Hero Item
Cost increased to 12000 (Up from 10000).
Restortify – Power
Healing increased to 8% (Up from 5%).
Circuit Breaker – Power
Damage decreased to 2% (Down from 5%).
Electro Cluster – Power
Damage decreased to 2% (Down from 3%).
Forged Under Fire – Power
Healing increased to 125% (Up from 60%).
Hanamura Healing – Power
Damage increased to 35% (Up from 25%).
Overhealth duration is now infinite (Up from 5s).
Spiked Grip – Rare Weapon Hero Item
Ammo restore increased to 35% (Up from 20%).
Added: +10% Attack Speed.
Cost increased to 4000 (Up from 3750).
Swift-Loader – Epic Weapon Hero Item
Redesigned to: Using [Swift Strike] restores 20% ammo and gives 20% Attack Speed for 2.5s.
Cost increased to 12000 (Up from 10000).
Traversal Kinetics – Rare Ability Hero Item
Added:+10% Weapon Power, +10% Ability Power.
Cost increased to 5000 (Up from 3750).
Clean Sweep – Epic Ability Hero Item
Cost decreased to 9000 (Down from 10000).
Deflecting Dash – Epic Ability Hero Item
Cost decreased to 9000 (Down from 10000).
Equilibrium Gear – Rare Survival Hero Item
Added: +5% Cooldown Reduction.
Sparrowhawk Feather – Rare Survival Hero Item
Added: [Swift Strike] resets additional jumps.
Cost decreased to 3750 (Down from 4000).
Slicy Coolant – Epic Survival Hero Item
Added: Deflect now deflects attacks from both sides.
Cost increased to 11000 (Up from 10000).
MediMaster – Power
Critical Hit additional damage increased from 150% to 200%.
Critical Hits now reduce the cooldown of [Hyper Ring] by 0.2s
Reflex Coating – Common Survival General Item
Removed cooldown for Overhealth from being stunned, hindered, slept, or anti-healed.
Health reduced to 10 (Down from 25).
Nano Cola – Rare Ability General Item
Ability Power reduced to 15% (Down from 20%).
Cost reduced to 5500 (Down from 6000).
Iridescent Iris – Epic Ability General Item
Cost increased to 12000 (Up from 11000).
Champion’s Kit – Epic Ability General Item
Cost increased to 14500 (Up from 14000).
Salvaged Slugs – Epic Weapon General Item
Bonus damage to Barriers increased to 50% (Up from 30%).
Divine Intervention – Epic Survival General Item
Effect now also triggers on any damage that Stuns, like Doomfist’s Rocket Punch or Orisa’s Energy Javelin.
Exo Springs – Common Gadget
Maximum Charge time reduced to 0.75s (Down from 1.5s).
Med Kit – Common Gadget
Cooldown reduced to 15s (Down from 20s).
Kitsune Charm – Epic Gadget
Cooldown reduced to 20s (Down from 35s).
Colossus Core – Epic Gadget
Duration increased to 5s (Up from 3s).
Cooldown reduced to 25s (Down from 35s).
Necrotic Repellant – Epic Gadget
Added Hinder for 1s.
Range reduced to 4m (Down from 8m).
Stats changed to 50 Armor and 5% Cooldown Reduction.
Cost reduced to 9000 (Down from 9500).


Doomfist and Wuyang enter Overwatch 2 Stadium
According to Blizzard Entertainment, some of these general items received buffs due to Doomfist’s arrival in Stadium. Are you ready for the return of Rising Uppercut? Wuyang is another new arrival to the game mode. He even gets to feel right a home with the new Wuxing University Water College control map that’s now in rotation.
Jab Cross – Power
After you use an ability, gain 50% [Quick Melee] Attack Speed and increase [Quick Melee] Range by 1m for 3s.
Rising Uppercut – Power
Ability: Your next [Quick Melee] becomes a [Rising Uppercut], dealing 10 extra damage (12s Cooldown).
The Bestest Defense – Power
[Quick Melee] hits and [Hand Cannon] critical hits trigger [The Best Defense] at 35% effectiveness.
Aftershock – Power
[Seismic Slam]’s shockwave repeats itself after a 1.5s delay, dealing 50% damage.
Seismic Rally – Power
Every 1s while leaping with [Seismic Slam], grant Overhealth equal to 3% of your Max Life to all allies within line of sight for 3s.
Slam Wham
Increase [Seismic Slam]’s damage by 2%, and range by 4% for every 1m traveled downward.
Boomfist – Power
Hitting multiple enemies with [Rocket Punch] grants 5% Ultimate Charge and reduces the cooldown of [Power Block] by 0.5s for each extra enemy hit.
Overpowered – Power
[Rocket Punch] can be further empowered when blocking 150% more damage with [Power Block], granting 25% more damage and 50% more range.
Asteroid Smash
Ability: Crouching while airborne will trigger a mini [Meteroid Strike], dealing up to 150 direct hit damage based on distance traveled downward (15s cooldown).
Block Party – Power
While [Power Block] is active, heal yourself for 3% of Max Life and all other allies within 8m for 10% of Max Life every 1s.
Helping Hand – Power
[The Best Defense] grants bonus Overhealth equal to 8% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.
Loaded Knuckles – Legendary Hero Item
25 Armor -20% Melee Damage
[Quick Melee] hits restore 1 ammo. [Rocket Punch] hits restore 100% of your ammo.
Cost: 10,000
Wing Clipper – Legendary Hero Item
10% Ability Power
[Meteor Strike] pulls airborne enemies to the ground.
Cost: 4,500
Power Bank – Legendary Hero Item
25 Health.
5% Ability Power.
You can charge [Rocket Punch] indefinitely. After 2.5s of charging [Rocket Punch], become Unstoppable for the duration of that [Rocket Punch].
Cost: 4,000
Friendly Fissure – Legendary Hero Item
25 Health.
10% Ability Power.
[Meteor Strike] Area of affect grants all other allies Overhealth Equal to 20% of your Max Life for 5s.
Cost: 9,000
Charm Crusher – Legendary Hero Item
15% Ability Power.
15% [Seismic Slam] Leap Distance.
Cost: 11,000
Quickcharger – Legendary Hero Item
15% Ability Power.
[Power Block] adds 10% progress for empowering [Rocket Punch]. [Power Block] no longer resets progress for empowering [Rocket Punch].
Cost: 12,000
Dual Layer Dampener – Legendary Hero Item
25 Armor.
10% Increased [Power Block] Damage Reduction.
[Power Block] now also reduces damage against Burn and other Damage Over Time effects.
Cost: 4,000
Zoomfist – Legendary Hero Item
50 Armor.
Whenever you gain Overhealth from yourself, heal for 15% of Overhealth gained over 1s and gain 15% Move Speed for 3s.
Cost: 9,500
Power Matrix – Legendary Hero Item
50 Armor.
[Power Block] absorbs projectiles for the first 1s, gaining Overhealth equal to 1% of your max Life for each projectile absorbed.
Cost: 11,000
Paindrops – Power
After using [Guardian Wave], Wuyang can shoot 2 additional water orbs for 8s. Each deals 40% damage.
Undertow – Power
For each Primary fire hit, gain 5% healing resource and reduce [Rushing Torrent] cooldown by 1.0s
Wave Lance – Power
Non-empowered Primary Fire shoots straight and gains 100% increased projectile speed.
Flow State – Power
While [Rushing Torrent] is active, every 50 healing with Active [Restorative Stream] extends the duration of [Rushing Torrent] by 2s.
Shore Up – Power
Using Active [Restorative Stream] on ally heals Wuyang for 75% of healing.
Tidekepper – Power
Every 1s during Active [Restorative Stream] reduces [Guardian Wave] cooldown by 1.5s.
Puddle Stomp – Power
While [Rushing Torrent] is active, landing from a jump heals all allies within 6m for 65 for every 1s spent falling.
Splish Splash – Power
While [Rushing Torrent] is active, airborne [Quick Melee] activates a 50% short [Guardian Wave] and a splash attack with 60 damage per every second dropped. (15s cooldown).
Streamline – Power
While [Rushing Torrent] is activated, place Passive [Restorative Stream] on all allies within line of sight.
Ebb and Flow – Power
[Guardian Wave] rewinds to its starting location with 50% damage.
Storm Surge – Power
[Guardian Wave] creates a second wave that splashes to targets within 6m around Wuyang.
Tidal Save – Power
[Guardian Wave] heals allies with Passive [Restorative Stream] for an extra 100% over 4s.
Oscillation Orb – Legendary Hero Item
10% Weapon Power.
Empowered Orb can be steered more freely.
Cost: 4,000
Tidefill Basin – Legendary Hero Item
25 Shields.
15% Max Ammo.
While [Rushing Torrent] is active, gain 3 Ammo and 5% Healing Resource every 1s.
Cost: 4,500
Oceanic Ointment – Legendary Hero Item
35% Empowered Orb Splash Radius.
Empowered Orb’s splash can remove burn and give 50% of its splash damage as temporary Overhealth to all allies, up to 100.
Count: 9,000
Metal College Module – Legendary Hero Item
15% Weapon Power.
While using [Rushing Torrent], gain 35% Attack Speed.
Cost: 11,000
Aquajet Amplifier – Legendary Hero Item
10% Weapon Power.
25% Active [Restorative Stream] Healing Power.
25% [Restorative Stream] Healing Range.
Cost: 10,000
Water College Hat – Legendary Hero Item
25 Shields.
50% Passive [Restorative Stream] Duration.
Passive [Restoration Stream] also gives 10 Overhealth per second, up to 30 ability power.
Cost: 4,000
Wuxing Waveriders – Legendary Hero Item
10% Weapon Power.
10 Ability Power.
While [Rushing Torrent] is active, float upward. Jump to cancel or press crouch to get lower.
Cost: 9,000
Ye Family Visor – Legendary Hero Item
15% Ability Power.
50% [Guardian Wave] increased healing effect duration.
Enemies hit by [Guardian Wave] are revealed for 5s.
Cost: 10,000
Hydrocache
25 Shields.
10% Weapon Power.
25% [Restorative Stream] Max Resource.
Cost: 5,500
Reservoir Refresher – Legendary Hero Item
25 Shields.
10% Ability Power.
For each target hit by [Guardian Wave], gain 10% Healing Resource.
Cost: 5,000
Hydro Mender – Legendary Hero Item
25 Shields.
Restore 2% of your shield every second.
While [Rushing Torrent] is active, restore an additional 10% every second.
Cost: 9,000
Waterfall Westsuit – Legendary Hero Item
25 shields.
10% Cooldown Reduction.
For each target hit by [Guardian Wave], Wuyang gains 20 Overhealth, up to 80 ability power.
Cost: 11,000
Torrential Transistor
50 shields.
[Tidal Blast] gives allies within 12m of the target 50 temporary Overhealth every 1s.
While Wuyang has shield, gain 15% increased Ultimate Charge.
Cost: 10,000
That’s all for now. Stick around on esports.gg for more Overwatch 2 news and updates.