Besides a new map and two weapons, players will now be able to take to the skies with a new vehicle in the BR mode.
A new season in Call of Duty: Mobile means a lot of new content. CoD: Mobile Season 6, titled To The Skies, is here with a new Battle Pass, map, weapons, and more. Read on for the complete patch notes for CoD: Mobile Season 6.
CoD: Mobile Season 6 Battle Pass: Get the new weapon KSP 45 for free
Free pass
- In tier 21 of the Free Pass, players will unlock the new weapon, the KSP 45.
- At tier 50, the Sentry Calling Card will be unlocked.
- Other rewards include camos and weapon blueprints.
Premium pass
- Operators: Wraith — Disruptor, Reyes — SCAR Pilot, Sophia — Shadow and Ethan — Flying Sharks
- Weapons: Man-O-War, Chicom, JAK-12, Locus and the new KSP 45
CoD: Ghosts' Favela is coming into mobile Season 6
- The legendary map from Call of Duty: Ghosts is coming to mobile devices.
- Players will be able to engage in close-range and medium-range fights in this map.
Ranked match update
- Activison has increased the Rank XP for players in the losing team in a ranked match. This will apply for players below the Legendary Rank.
Take to the skies in CoD: Mobile Season 6 with the new BR vehicle jackal
- A new vehicle has been added to the battle royale mode in CoD: Mobile’s season 6.
- Players can locate the jackal on marked locations in the minimap.
- While flying the vehicle, the left joystick can control the fight direction and the right joystick can be used to adjust the acceleration and deceleration.
- When you get close to enemies, the vehicle will detect them as small red dots on the map.
- Flying the Jackal too slow will cause players to loose control so flying it at an optimum speed is crucial to avoid crashing.
New feature: Anti-Air guns
- To counter the flying Jackals, Activision has added anti-air guns around the Battle Royale map in CoD: Mobile Season 6.
- These weapons can be used to attack land and air units. Each of these guns will have only four missiles and will self-destruct a short while after the missiles are used.
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Optimizations
- Activision has optimized the prompt UI and SFX of being downed and collecting dog tags.
CoD: Mobile Season 6 to bring two new weapons
New primary weapon: KSP-45
- The KSP-45 is a three-round SMG with a low rate of fire. It does really high damage at medium and close-range, though.
- The weapon can be unlocked by reaching tier 21 of the free Battle Pass.
New secondary weapon: L-CAR 9
- The L-CAR 9 is a lightweight, fully-automatic pistol with a high magazine capacity.
- It will be available in a seasonal challenge later in the season.
- It does really high damage but has low mobility.
Weapon balance changes
- ASM10
- Reload Speed: Increased
- Movement Speed: Increased
- ADS Movement Speed: Increased
- Sprint-to-Fire Delay: Reduced
- ADS Speed: Increased
- Get-Hit Flinch: Reduced
- Man-O-War
- Movement Speed: Increased
- ADS Movement Speed: Increased
- ADS Speed: Increased
- Colossus Suppressor: Reduced the negative effect of ADS Speed.
- Oden
- Mag Capacity: Increased
- Reload Speed: Increased
- Movement Speed: Increased
- ADS Movement Speed: Increased
- ADS Speed: Increased
- Colossus Suppressor: Reduced the negative effect of ADS Speed
- KN-44
- Damage Multiplier: Increased
- Sprint-to-Fire Delay: Slightly reduced
- Reload Speed: Increased
- DR-H
- Damage Multiplier: Increased
- Damage in MP: Adjusted
- Range in MP: Adjusted
- Range in BR: Adjusted
- LK24
- Sprint-to-Fire Delay: Slightly reduced
- Reload Speed: Increased
- QQ9
- Damage Multiplier: Increased
- Get-Hit Flinch: Reduced
- Hip Fire Accuracy: Increased
- Optimized the Reload Time: We optimized the time at which reloading takes effect
- PPSh-41
- Lateral Recoil: Slightly reduced
- HG 40
- Damage: Increased
- Range: Increased
- Damage Multiplier: Increased
- Cordite
- Damage Multiplier: Increased
- ADS Speed: Increased
- AGR 556
- Damage Multiplier: Increased
- Movement Speed: Increased
- ADS Speed: Increased
- 5.56mm 30 Round Mag/5.56mm 60 Round Mag: Adjusted the damage multiplier and reduced bullet spread.
- Razorback
- Damage Multiplier: Increased
- Movement Bullet Spread: Reduced
- Recoil: Reduced
- BY15
- Number of Pellets: Increased
- Damage per Pellet: Reduced
- HS0405
- Number of Pellets: Increased
- Damage per Pellet: Reduced
- KRM-262
- Number of Pellets: Increased
- Damage per Pellet: Reduced
- Shorty
- Number of Pellets: Increased
- Damage per Pellet: Adjusted
- Range: Adjusted
- Fire Rate: Increased
- Striker
- Damage per Pellet: Increased
- Echo
- Range: Increased
- HS2126
- Damage per Pellet: Increased
- Range: Increased
- JAK-12
- Damage per Pellet: Increased
- SVD
- Range: Reduced
Operator skills balance changes
- K9 UNIT
- HP: Reduced
- Dynamic Armor
- Dynamic Armor’s extra HP: Reduced
- Energy required to activate the Dynamic Armor: Increased
- Purifier
- Purifier Duration: Reduced
- Reactor Core
- Burning Range: Increased
- TAK-5
- Team HP Buff: Increased
- Gravity Vortex Gun
- Bullet Speed: Increased
- Mag Capacity: Increased
- Max Flight Distance: Increased
- Tempest
- Reduced the time needed to build up power.
Battle Royale balance changes
- Increased hip-fire bullet spread of AR/SMG/LMG.
- Class - Pumped
- Boost Acceleration: Reduced
- Cooldown Time: Increased
- M21 EBR
- Damage: Reduced
- Recoil Recovery Time: Increased
HP Mode spawn location optimization
- Several maps have optimizations in the spawn location for the Hardpoint mode. These are as follows: Slums, Miami Strike, Summit, Nuketown, Raid, Hackney Yard, Takeoff, and Standoff.
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