Here's everything to know about Marvel Rivals Season 3: The Abyss Awakens!
NetEase Games has officially revealed the details of what players can expect in Marvel Rivals Season 3. Read on for the Marvel Rivals Season 3 release date, patch notes, and more.
Marvel Rivals Season 3 release date
Season 3 of Marvel Rivals will launch on July 11 at around 4 a.m. PT. This will be two hours after the scheduled 2 a.m. PT update.
Marvel Rivals Season 3 release times
Below are more release dates and times for the new season as well. Alternatively, you can use a free time zone converter to find out when the update will arrive in your local time.
| Time Zone | Release Date and Time |
|---|---|
| Pacific Time (PT) | July 11 at 4 a.m. PT |
| Mountain Time (MT) | July 11 at 5 a.m. MT |
| Central Time (CT) | July 11 at 6 a.m. CT |
| Eastern Time (ET) | July 11 at 7 a.m. ET |
| Brasília Time (BRT) | July 11 at 8 a.m. BRT |
| Coordinated Universal Time (UTC) | July 11 at 9 a.m. UTC |
| British Summer Time (BST) | July 11 at 12 p.m. BST |
| Central European Time (CEST) | July 11 at 1 p.m. CEST |
| Australian Eastern Time (AEST) | July 11 at 9 p.m. AEST |

Marvel Rivals Season 3 patch notes
In terms of what to expect in Marvel Rivals Season 3, Phoenix will be a new hero in the game. Additionally, Klyntar: Celestial Husk will be a new domination map, the Milano Repair Logs event will feature a free Symbiote Storm costume, and there will be a slew of balance updates to vanguard, duelist, strategist heroes.
Below are all of the Marvel Rivals Season 3 patch notes, as provided by NetEase Games. Just click or tap each section to reveal the details for each character.
– Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy.
– Reduce Diamond Form Damage Reduction from 30% to 25%.
– Reduce the energy cost of Psionic Seduction (ultimate) from 3700 to 3400.
– New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m.
– Stone Haymaker New Effect: Knocks down hit flying enemies.
– Increase Cellular Corrosion enemy slow effect from 15% to 25%.
– Reduce Fire Cluster Damage per projectile from 6 to 5.5.
– Reduce Supernova (ultimate) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.
– Add Team-Up Anchor bonus 5% Damage boost.
– Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.
– Increase energy cost of Invincible Pulse Cannon (ultimate) from 2800 to 3400.
The stretchy genius gets slightly less tanky in his Inflated state.
– Reduce Inflated state Bonus Health from 400 to 350.
– Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s.
– Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.
– Reduce max slow rate during Reality Erasure (ultimate) charge period from 35% to 25% and increase Damage from 750 to 850.
– Increase ‘Get Over Here!’ kick Damage when pulled to enemies from 50 to 55.
– Increase Spider-Power midair Damage from 50 to 55.
– Increase Amazing Combo Damage from 55 to 60.
– Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.
– Increase the energy cost of Final Judgement (ultimate) from 3400 to 3700.
– Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.
– Increase Feral Leap strike duration from 4s to 5s and increase its cooldown from 12s to 15s.
– Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on return from 40 to 35 and damage from 20 to 15
– Increase the energy cost of God of Mischief (ultimate) from 4000 to 4300.
Mantis’s healing touch grows, and her ultimate is more potent, but its frequency is reduced.
– Healing Flower New Effect: Heals allies by 2.5%/s. Reduce base healing from 20/s to 12.5/s.
– Increase energy cost of Soul Resurgence (ultimate) from 3700 to 4300. Increase Bonus Max Health from 100 to 150.
– Reduced Dynamic Flight acceleration effect time from 8s to 6s.
– Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.
Don’t forget about the new Battle Pass, Twitch Drops, in-game shop bundles, and system adjustments, and competitive updates, either. According to NetEase Games, Marvel Rivals Season 2.5 ranks will be demoted by seven divisions. There will also be some new ranked rewards such as the Phoenix Emerald Flames costume plus nameplate frame rewards for those in Diamond and Platinum.

Marvels Season 3 team-ups
As for the Marvels Season 3 team-up abilities, the new ones will be Ever-Burning Bond for Human Torch and Spider-Man plus Primal Flame for Phoenix and Wolverine.
– As the Team-Up Anchor, Human Torch gains a 5% boost in damage output.
– Spider-Man unlocks the new Inferno Blast ability through his team-up with Human Torch.
– As the Team-Up Anchor, Phoenix gains a 10% boost in damage output.
– Wolverine gains the new Phoenix Warrior ability through his Team-Up with Phoenix.
– The Team-Up Anchor effect for Spider-Man has been removed, along with the ESU Alumnus Team-Up Ability.
– Squirrel Girl loses the Webbed Acorn ability previously gained from her Team-Up with Spider-Man.
– Squirrel Girl joins this tech Team-Up!
– Squirrel Girl gains the new Squirrel Missile ability from her Team-Up with Iron Man.
– Storm loses the Burning Hurricane ability gained from her Team-Up with Human Torch.
– Human Torch loses the Omega Fire ability gained from his Team-Up with Storm.
– Hela gains the Hel Tendrils ability through her Team-Up with Venom.
– Increase Leader’s Soul and Nature’s Soul ability cooldown from 120s to 135s.
– Increase Guardian of the Deep maximum Bonus Health from 50 to 100 and max tendril link period from 3s to 5s.
That’s all for now. Stick around on esports.gg for more Marvel Rivals news and updates.