League of Legends patch 12.6 will bring about nerfs to many champions as well as adjustments to Rengar.

Just four weeks on from their mid 12.5 patch changes, League of Legends has released its latest 12.6 patch. There is a lot to unpack with this patch, including nerfs to fan-favorite champions, adjustments to Rengar to make him more viable and many changes to items and runes. Here is everything players need to know about LoL patch 12.6.

Nerfs galore as Hecarim and Tryndamere hit the chopping block

Hecarim

LoL patch 12.6
Image courtesy of LoLfanddom.com

Hecarim has been one of the most popular champions in competitive play this season. In the regular season across the four major regions, Hecarim has featured 77 times according to gol.gg. Hecarim has become popular because of Turbo Chemtank. The build allows for Hecarim to pack a punch while still playing the role of a tank.

Riot believes the champion is becoming too viable and is receiving some nerfs to bring him back to a fairer state along with the other junglers currently in the meta.

Tryndamere

LoL patch 12.6
Image courtesy of LoLfandom.com

Like Hecarim, Tryndamere has been one of the strongest champions across all levels of play. Tryndamere features prominently in competitive play and will often take over the game once he reaches a certain point. According to Riot, the reason for Tryndamere’s increase in strength comes from his kit scaling with ability haste.

Therefore, Riot is going to be adjusting his cooldowns in LoL patch 12.6 so he is not as strong as the champion scales with items.

Tryndamere is too strong at the highest levels of play. His kit scales too well with Ability Haste, so we’re adjusting his cooldowns to account for the higher amounts of Ability Haste available to him through items.

Champion changes in LoL patch 12.6

Champions

Azir

  • Health Growth: 92 ⇒ 105
  • Health at Level 18: 2116 ⇒ 2337

Darius

  • R – Noxian Guillotine – Minimum True Damage 100/200/300 (+75% bonus AD) ⇒ 125/250/375 (+75% bonus AD)

Hecarim

  • Q – Rampage – Base Damage 60/97/134/171/208 (+85% bonus AD) ⇒ 60/90/120/150/180 (+85% bonus AD)
  • E – Devastating Charge – Minimum Total Damage 30/50/70/90/110 (+55% bonus AD) ⇒ 30/45/60/75/90 (+55% bonus AD) + Maximum Total Damage 60/100/140/180/220 (+110% bonus AD) ⇒ 60/90/120/150/180 (+110% bonus AD)

Illaoi

  • Updated R – Face Me – Leap of Faith now casts with Illaoi facing toward your cursor, allowing for more favorable Tentacle spawn locations

Bug Fixes

  • When Illaoi attacks a Vessel while empowered by W – Harsh Lesson, nearby inactive Tentacles will now slam her target as soon as they become active (short delay removed)
  • Spell queueing has been added to W – Harsh Lesson and R – Leap of Faith, so you can now buffer other spells while casting them
  • W – Harsh Lesson’s visual indicators have been fixed and will show the correct range of her empowered basic attacks
  • Tentacles can no longer spawn on either team’s base gates on Summoner’s Rift
  • Vessels no longer contribute to Illaoi’s creep score when they expire or are destroyed
  • Q – Tentacle Smash and E – Test of Spirit will now be visible to nearby enemy champions when cast from Fog of War

Jax

  • Base Health 593 ⇒ 615
  • W – Empower – Magic Damage 40/75/110/145/180 (+60% AP) ⇒ 50/85/120/155/190 (+60% AP)

Nidalee

  • Human Form – W – Bushwhack: Mana Cost 40/45/50/55/60 ⇒ 30/35/40/45/50
  • Human Form – E – Primal Surge: Mana Cost 50/60/70/89/90 ⇒ 50/55/60/65/70 + Cast Range 600 ⇒ 900 (now matches W – Bushwhack)
  • Cougar Form – W – Pounce: AoE Damage Radius 225 ⇒ 250

Rengar

  • Updated passive: Rengar’s next leap will grant 1 Ferocity only if he has 0 Ferocity ⇒ upon losing all Ferocity stacks (no matter how much Ferocity he gains before his next leap)
  • Updated: Rengar will be able to leap after 0.35 seconds in brush or camouflage (or Senna’s E – Curse of the Black Mist camouflage) consistently, rather than based on a 0.3-0.45 second timer (Leap range has been slightly increased to offset variability)
  • New: Rengar now has a Ferocity resource bar that indicates how much Ferocity he currently has (Stacks generated by leaps will have a different color so you’ll know if you’ll gain Ferocity on your next leap)
  • All Ferocity Stacks Fall Off After 8 seconds ⇒ 10 seconds out of combat
  • Bonetooth Necklace Takedown Timer Within 1.5 seconds ⇒ 3 seconds of damaging an enemy champion
  • Q – Savagery – New: Rengar’s Q-empowered basic attack is now always a critical strike. Instead of regular critical strike damage, each 1% critical strike chance increases this empowered attack’s damage by 0.66% (0.99% with Infinity Edge’s Perfection passive)
  • Updated: Q – Savagery now also applies to basic attacks against towers
  • Updated: Q – Savagery no longer applies to basic attacks against plants
  • E – Bola Strike – Updated: Rengar can now throw his E – Bola Strike instantly (with zero cast time) during leaps
  • New: Now grants true sight and normal vision 150 units around the first enemy hit for 2 seconds
  • R – Thrill of the Hunt – Updated: Now grants not only true sight, but also normal vision 100 units around the nearest enemy

Tryndamere

  • E – Spinning Slash – Cooldown Reduction per Critical Strike 1 second (2 seconds against champions) ⇒ 0.75 seconds (1.5 seconds against champions)
  • R – Undying Rage – Cooldown 110/100/90 seconds ⇒ 130/110/90 seconds

Stay tuned to Esports.gg for the latest League of Legends news and updates.

Jordan Marney -

Jordan Marney

| Twitter: @MarnMedia

Jordan "Marn" Marney is an esports journalist from across the pond. Marn specialises in telling stories about League of Legends and Call of Duty. Marn has been a passionate esports fan since 2014 and has written for publications Unikrn, Esports Network, ESTNN and The United Stand.