Here is a complete list of patch notes for the March 6 Helldivers 2 update!

A minor update arrived for Helldivers 2 early on March 6, addressing various game issues. The developers notably adjusted weapon damage, magazine capacity, and recoil. Additionally, planetary hazards have landed in the game, giving players more content to experience on their Helldivers 2 adventure. Here is a complete list of Helldivers 2 patch notes for update 01.000.100.

Complete Helldivers 2 patch notes for the March 6 update

As per the post on the official Helldivers 2 Steam page, the complete patch notes for the minor update can be found below. Based on the community reaction, players have responded positively to the Flamethrower buff, while criticizing the unfortunate nerf to the Railgun. Overall, the weapon changes are the most prominent in the update.

Major Updates

  • Planetary Hazards active
  • Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.

Balancing

Eradicate Missions

  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.

Primary, Secondary, & Support Weapons

  • Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
  • Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
  • Flamethrower: Increased damage per second by 50%
  • Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
  • Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
  • Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26

Stratagems

  • Energy Shield Backpack: Increased delay before recharging
  • 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread

Fixes applied via the Helldivers 2 patch notes

  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player's own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.

Helldivers 2 patch notes include known issues being addressed

Below, you can find a complete list of issues that still exist in the game that the developers are aware of and addressing for a future update.

  • Game may crash after dropping several high power stratagems in succession.
  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
  • Login rate limiting
  • Players may become disconnected during play
  • Various UI issues may appear when the game interacts with servers
  • Some games may not be joinable by others for a short period of time

That's it for the latest Helldivers 2 patch notes. What are your thoughts? Is this a positive or negative for the experience?

Stay tuned to esports.gg for more esports and gaming news!