BlameF CS: GO crosshair and viewmodel settings cover image

BlameF CS: GO crosshair and viewmodel settings

Do you think BlameF’s crosshair settings are the right fit for you?

Benjamin "blameF" Bremer is a 24-year-old player for Astralis. The Danish CS: GO player has played on several top teams including the likes of Epsilon Esports, Heroic, Complexity and now Astralis. The experience the player has garnered in all these different teams has only contributed to his growth and improvement as an individual player. Here are BlameF's CS: GO crosshair settings and viewmodel settings. 

What are BlameF’s crosshair settings?

BlameF’s crosshair features a crosshairgap of -4, which is slightly smaller than normal. The player has been a crucial part of Astralis’ new reimagined team and has helped them scale new heights. 

  • cl_crosshair_drawoutline 0
  • cl_crosshair_sniper_width 1
  • cl_crosshairalpha 255
  • cl_crosshaircolor 4
  • cl_crosshaircolor_b 0
  • cl_crosshaircolor_g 255
  • cl_crosshaircolor_r 255
  • cl_crosshairdot 0
  • cl_crosshairgap -4
  • cl_crosshairsize 1
  • cl_crosshairstyle 4
  • cl_crosshairthickness 1

The CS: GO crosshair is a matter of personal preference. However, you can try out some of the various crosshairs of pro players and make small changes, depending on what you prefer. 

Image Credit: <a href="" target="_blank" rel="noreferrer noopener nofollow">Astralis</a>.
Image Credit: Astralis.

What are blameF’s viewmodel settings?

The CS: GO viewmodel is the size of the weapon that your character holds in its hands. The viewmodel, by default, can be slightly larger than comfortable for some players. As such, professional players often tend to make slight changes to their viewmodel settings so as to get that 1% extra in there. An early visual on the enemy will help pro players get better reflexes, it would mean the difference between a round win or a round loss.

  • viewmodel_fov 68
  • viewmodel_offset_x 12.5
  • viewmodel_offset_y 0
  • viewmodel_offset_z -1.5
  • Viewmodel_presetpos 3
  • cl_viewmodel_shift_left_amt 0.5
  • cl_viewmodel_shift_right_amt 0.25
  • viewmodel_recoil 1
  • cl_righthand 1

BlameF’s viewmodel settings are quite different from what other pro players have. The former Complexity IGL has an X-axis offset of 12.5, which is quite high. 

BlameF’s CS: GO bob settings

The bob setting determines the amount of vertical movement that the viewmodel does while the player is running across the map. At times, it is quite distracting to a player to be running around with the movement of the bob settings. Here are BlameF’s CS: GO bob settings.

  • cl_bob_lower_amt 5
  • cl_bobamt_lat 0.1
  • cl_bobamt_vert 0.1
  • cl_bobcycle 0.98

BlameF launch options

+fps_max 999 -freq 240 -console -novid -tickrate 128 -threads 6 +cl_show_team_equipment 1

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