Call of Duty MW3 Patch Notes: Everything new in the December 7 update cover image

Call of Duty MW3 Patch Notes: Everything new in the December 7 update

Here’s everything that has changed in today’s MW3 Patch notes.

A few days after the launch of Season 1, there’s already a new update for Call of Duty Modern Warfare 3. The new update brings some changes to weapons, the UIX as well as Multiplayer progressoin and maps. But more importantly, it brings about some signficant tweaks to a few modes. Here are the Call of Duty MW3 Patch Notes for December 7

MW3 Patch Notes for December 7

Global

UIX

  • Addressed a data mismatch issue that caused an error message and some customization resets to occur with the launch of Season 1. Players should no longer encounter the error message, and the root cause has been addressed to prevent any further resets to customization.

Weapons and Attachments

Sniper Rifles

  • XRK Stalker
    • Barrel Attachments can now be equipped at the expected Weapon Level.

Attachments

  • Added missing unlock requirement for the ZEHMN35 Compensated Flash Hider Muzzle.

Customization

  • Resolved an issue that prevented the Bantam Operator from being available to equip.
  • Smoke Maker Blueprint from Battle Pass sector A5 can now be equipped.
  • Certain Weapon Charms will no longer obscure the Player’s visibility while prone or aimed down sights.

Multiplayer

Progression

  • The Daily Challenge "Get 3 Operator kills without dying four times" now tracks correctly.

Maps

  • Meat
    • Increased spawn favor toward owned flags in Domination.
  • Rust
    • Adjustments have been made to reduce the chance of unfavorable spawn conditions.

Modes

  • Gunfight
    • Players will no longer experience a broken animation upon aiming down sights with a preset KV Inhibitor (Sniper Rifle) Loadout.
  • Hardcore
    • Killcams will no longer play upon death in all Hardcore game modes.
      • Final and Round-Ending Killcams will remain active, as expected.
  • Private Matches

Zombies

Weapons

Wonder Weapons

  • The V-R11
    • Addressed an issue that prevented the V-R11 from zombifying Shield Soldiers.

Gameplay

Dark Aether Rifts

  • Addressed an issue with Rift pedestal interaction prompts not appearing for certain players
  • Fixed an issue where players could see Rift Pedestal Offerings from other squads.

Exfil

  • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

Contracts

  • Increased enemy spawning for Outlast & Raid Weapon Stash

General

  • Fixed a crash that could occur when engaging Greylorm
  • Fixed an issue where certain items would not carry over into the Act 4 Mission and Dark Aether Rifts

UIX

  • Addressed an issue that prevented some Battle Pass skins from displaying in the Strike Team menu.
  • Addressed an issue that displayed an incorrect Mission title when players have selected the Act 4 Mission.