Call of Duty Season 6 patch notes now live: MW3’s final season

Amy Chen

Amy Chen

The new season launched on Sept. 18 at 9 a.m. PT.

Call of Duty: Modern Warfare 3 (MW3) Season 6 is now live. Read on for the Call of Duty Season 6 patch notes and more.

Call of Duty Season 6 roadmap (Image via Activision Publishing, Inc.)
Call of Duty Season 6 roadmap (Image via Activision Publishing, Inc.)

Call of Duty Season 6 patch notes

Here the Call of Duty patch notes for the launch of MW3 Season 6 — courtesy of Activision. Notably, the game nerfed STG44 Assault Rifle plus the Static-HV Submachine Gun. There are also some buffs to weapons from MW2.

Type
Name
Patch Notes
Assault RiflesSTG44Decreased maximum damage from 36 to 33 (-8%).
Decreased maximum damage range from 44.5m to 36.8m (-17%).
Decreased near-medium damage range from 51.8m to 44.5m (-14%).
Decreased medium damage range from 61m to 53.3m (-13%).
Within its maximum damage range, the STG44 is no longer capable of a three-shot kill.
M4 (MW2)Increased near-medium damage from 26 to 29 (+12%).
Increased minimum damage from 24 to 25 (+4%).
Increased head and neck damage multipliers from 1.1x to 1.15x.
Chimera (MW2)Increased minimum damage from 20 to 23 (+15%).
Increased maximum damage range from 16m to 25.4m (+59%).
Increased near-medium damage range from 31.8m to 41.9m (+32%).
Tempus Razorback (MW2)Increased maximum damage from 29 to 30 (+3%).
Increased near-medium damage from 26 to 27 (+4%).
Increased minimum damage from 20 to 23 (+15%).
Increased near-medium damage range from 32.2m to 39.4m (+22%).
M13C (MW2)Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).
Increased maximum damage range from 25.4m to 36.8m (+45%).
Increased near-medium damage range from 39.4m to 47m (+19%).
Increased medium damage range from 49.8m to 57.4m (+15%).
TR-76 Geist (MW2)Decreased aim down sight time from 280ms to 240ms (-14%).
Increased maximum damage range from 24.1m to 33m (+37%).
Increased near-medium damage range from 36.8m to 44.5m (+21%).
Increased medium damage range from 48.3m to 55.9m (+16%).
Battle RiflesLachmann-762 (MW2)Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).
Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).
Increased firing aim stability.
Cronen Squall (MW2)Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).
Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).
Increased firing aim stability.
FTAC Recon (MW2)Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).
Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).
TAQ-V (MW2)Decreased aim down sight time from 290ms to 260ms (-10%).
Increased firing aim stability.
SO-14 (MW2)Increased maximum damage range from 19.3m to 22.3m (+16%).
Increased near-medium damage range from 31.8m to 34.9m (+10%).
Increased medium damage range from 39.6m to 45.7m (+15%).
Submachine GunsSuperi 46Decreased near-medium damage from 27 to 26 (-4%).
Decreased maximum damage range from 18.8m to 13.7m (-27%).
Decreased near-medium damage range from 30.5m to 22.9m (-25%).
Decreased medium damage range from 41.4m to 33m (-20%).
Static-HVDecreased maximum damage from 33 to 30 (-9%).
Decreased near-medium damage from 30 to 28 (-7%).
Decreased medium damage from 28 to 26 (-7%).
Removed far-medium damage range.
Within its maximum damage range, the Static-HV is no longer capable of a 4-shot kill without a headshot.
ISO 45 (MW2)Increased near-medium damage from 27 to 29 (+7%).
Increased minimum damage from 22 to 24 (+9%).
Increased maximum damage range from 9.1m to 11.7m (+28%).
Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.
ISO 9mm (MW2)Increased maximum damage from 24 to 25 (+4%).
Increased near-medium damage from 22 to 23 (+5%).
Increased medium damage from 20 to 22 (+10%).
Increased minimum damage from 17 to 20 (+18%).
PDSW 528 (MW2)Increased maximum damage from 30 to 33 (+10%).
Increased near-medium damage from 25 to 30 (+20%).
Increased medium damage from 24 to 25 (+4%).
Increased minimum damage from 20 to 22 (+10%).
Decreased near-medium damage range from 20.6m to 12.7m (-40%).
Removed far-medium damage range.
Increased headshot damage multiplier from 1.2x to 1.3x.
Adjustments to damage ranges are to compensate for the decreased number of shots to kill.
Fennec 45 (MW2)Increased maximum damage from 25 to 27 (+8%).
Increased near-medium damage from 20 to 26 (+30%).
Increased medium damage from 18 to 23 (+28%).
Increased minimum damage from 17 to 20 (+18).
Decreased maximum damage range from 12.7m to 5.1m (-60%).
Decreased near-medium damage range from 17.3m to 12.7m (-26%).
Decreased medium damage range from 22.6m to 20.3m (-10%).
Adjustments to damage ranges are to compensate for the decreased number of shots to kill.
BAS-P (MW2)Increased near-medium damage from 27 to 28 (+4%).
Increased neck and upper torso damage multipliers from 1x to 1.1x.
Vaznev-9K (MW2)Increased maximum damage from 31 to 33 (+6%).
Increased medium damage from 25 to 28 (+12%).
Increased far-medium damage from 23 to 24 (+4%).
Light Machine GunsRPK (MW2)JAK Cataclysm Conversion Kit
Decreased maximum damage from 140 to 130 (-7%).
Decreased near-medium damage from 130 to 120 (-8%).
Decreased minimum damage from 120 to 100 (-17%).
Decreased maximum damage range from 35.6m to 27.9m (-21%).
Decreased near-medium damage range from 50.8m to 40.6m (-20%).
Decreased head damage multiplier from 2.1x to 1.5x.
556 Icarus (MW2)Increased near-medium damage from 27 to 28 (+4%).
Increased maximum damage range from 24.1m to 33m (+37%).
Increased near-medium damage range from 40.6m to 45.7m (+13%).
Increased neck and upper torso damage multipliers from 1x to 1.1x.
Increased leg and foot damage multipliers from 0.9x to 1x.
Marksman RiflesEBR-14 (MW2)Increased neck and upper torso damage multipliers from 1.27x to 1.35x.
Increased lower torso damage multiplier from 1x to 1.27x.
SP-R 208 (MW2)Increased maximum damage range from 13m to 20.3m (+57%).
Increased lower torso damage multiplier from 1x to 1.5x.
Tempus Torrent (MW2)Increased minimum damage from 37 to 43 (+16%).
Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.
LM-S (MW2)Increased neck and upper torso damage multipliers from 1.25x to 1.35x.
SA-B 50 (MW2)Increased maximum damage range from 10.4m to 17.8m (+71%).
Sniper RiflesCarrack .300 (MW2)Increased maximum damage from 128 to 140 (+9%).
Increased near-medium damage from 95 to 128 (+35%).
Increased medium damage from 90 to 95 (+6%).
Increased minimum damage from 70 to 73 (+4%).
Decreased near-medium damage range from 30.7m to 25.4m (-17%).
HandgunsBasilisk (MW2)Increased maximum damage range from 8.4m to 11.4m (+36%).
Increased near-medium damage range from 22.9m to 30.5m (+33%).
MeleeSpearFixed an issue causing Fists to retain increased damage after depleting thrown Spears.
AttachmentsKimura RYL33 LaserRemoved duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
JAK Volk Conversion KitFixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.
Field UpgradesEnhanced Vision GogglesFixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.

In addition to these weapon and attachment updates, there are adjustments to the Cyber Attack and Infected multiplayer game modes. All of the details can be found here.

Call of Duty Season 6: Operators, maps, and more

The new season also features a slew of content such as new Operators, maps, events, and more. A couple of notable Operators, for example, include Daryl Dixon and Michael Myers.

Michael Myers in MW3 (Image via Activision Publishing, Inc.)
Michael Myers in MW3 (Image via Activision Publishing, Inc.)

New Operators

Operator
Faction
SamSpecGru
Daryl DixonSpecGru
SlamfireSpecGru
Art the ClownKorTac
Michael MyersKorTac
AloneKorTac
Drive Thru map screenshots (Image via Activision Publishing, Inc.)
Drive Thru map screenshots (Image via Activision Publishing, Inc.)

New maps

Map
Variant
Drive Thru (6v6)N/A
Mad Cow (6v6)Meat Variant
Arena Shipment (6v6)Shipment Variant
Stay High (6v6)Shipment Variant
Bit-ment (6v6)Shipment Variant
Ghost Ship (6v6)Shipment Variant
Sunny Shipment (6v6)Shipment Variant
The Kastov LSW in Call of Duty Season 6 (Image via Activision Publishing, Inc.)
The Kastov LSW in Call of Duty Season 6 (Image via Activision Publishing, Inc.)

New weapons, attachments, and more

Category
Name
Type
WeaponsKastov LSWLight Machine Gun
DTIR 30-06Battle Rifle
AttachmentsXTEN Binate SuppressorMuzzle
Caster-X1 CompensatorMuzzle
Bracefire-HC GripUnderbarrel
Aftermarket PartsJAK SalvoKATT-AMR Sniper Rifle
JAK LanceMX Guardian Shotgun
JAK VoltstormStormender Launcher
Competitor rewards (Image via Activision Publishing, Inc.)
Competitor rewards (Image via Activision Publishing, Inc.)

Call of Duty Season 6 ranked rewards

According to Activision, Season 6's MW3 Multiplayer Ranked Play ends on Oct. 17 at 12 a.m. PT. Below is the list of ranked rewards.

Call of Duty Season 6 Rank
Division Reward
BronzeMW3 Season 6 Bronze Emblem
SilverMW3 Season 6 Silver Emblem
GoldMW3 Season 6 Gold Animated Emblem
GoldMW3 Season 6 Gold Weapon Camo
PlatinumMW3 Season 6 Platinum Animated Emblem
PlatinumMW3 Season 6 Platinum Weapon Camo
DiamondMW3 Season 6 Diamond Animated Emblem
DiamondMW3 Season 6 Diamond Weapon Camo
CrimsonMW3 Season 6 Crimson Animated Emblem
CrimsonMW3 Season 6 Crimson Weapon Camo
IridescentMW3 Season 6 Iridescent Animated Emblem
IridescentMW3 Season 6 Iridescent Weapon Camo
IridescentMW3 Season 6 Iridescent Animated Calling Card
Top 250MW3 Season 6 Top 250 Animated Emblem
Top 250MW3 Season 6 Top 250 Animated Calling Card
Top 250MW3 Season 6 Top 250 Animated Weapon Camo

That's all for now. Stick around on esports.gg for more news and updates.