Dive into the Apex Season 23 Patch Notes here.
Full details are here ahead of Season 23 of Apex Legends. We've gathered everything changing in Apex Season 23 into a set of patch notes.
Everything you need to know about Apex Legends Season 23:
Apex Season 23 Patch Notes - key changes:
Lifeline Revived:
Lifeline is getting a rework in Apex Season 23.
Passive:
- Lifeline keeps her combat revive, and additionally gains the ability to use D.O.C to Glide in air for a short amount of time.
Tactical:
- D.O.C no longer hovers in place. It will follow an assigned teammate (or Lifeline) and heal everyone in range. This will allow teams to benefit from this ability without having to shelter in place.
Ultimate:
- D.O.C can now throw down a Halo, a ring shaped shield that blocks all damage. However, it does not have a top (or bottom) so you could still be vulnerable to ordinance or some Ultimate Abilities. Enemies can pass through the Shield. Additionally, all players inside D.O.C's Halo get fast heals.
Rift Relics:
Rift Relics come from the unstable Rift in the sky, creating a temporary tear in reality that provides the contestants of the Apex Games with powerful weapons and a new Survival Slot item, Boost Kits, that may just give you a boost that you need.
Fans of Titanfall might be familiar with some of the Rift Relics. They are being added as the season goes on.
OG Apex Legends returning:
The Launch Royale LTM will send you back in time to the the experience that started it all. This new LTM drops players into the original Apex Legends from 2019. It has original weapons, Legends, abilities, rulset and map. That means no EVO Armor or Ability Upgrades.
Here are all the changes as per the Apex Season 23 Patch Notes.
- General Changes
- Original Kings Canyon Map and POIs
- Original Loot Distribution and loot items
- Players drop with no equipment or healing items
- Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
- Original Ring timings and damage
- Legend Changes
- No Class-based Legend Perks, fortified perks removed
- Each Legend has had the majority of their stats and abilities reverted to the first season's balance.
- Re-introduced being able to "bunny hop" while healing
- Re-introduced "punch boosting" where punching the ground behind you gives a slight speed boost
- Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
- Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
- Equipment Changes
- Equipment items and attachments have their original tunings from the first season
- Gold Items have their passives changed to their original state:
- Gold Knockdown - Self Revive
- Gold Backpack - Fast Heal
- Gold Armor - Shield Regeneration on Execution (this is not a trait granted by default anymore)
- Original capacities on all Magazines
- No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
- Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
- Helmet protections have been reverted to balance in first season
- Ammo stacks in inventory has been changed to match original carrying capacities
- Weapon Changes
- Original Attachments equipped on every gun
- Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
- All hipfire is reverted to its much tighter spread
- All original Gold kitted weapons are restored
- Global headshot damage is now 2.0x (with some exceptions per weapon)
- Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR
Apex Season 23 Patch Notes - Balance Changes:
Apex Season 23 Legend changes:
Conduit
- Savior’s Speed
- Now works on ally Death Boxes and crafters when a banner can be retrieved
- Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
- Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
- Upgrades - Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Crypto
- Surveillance Drone: now takes ring damage (10% per ring tick)
- Upgrades - Off the Grid
- Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
- Cloaked audio range and volume have been increased
Gibraltar
- Dome of Protection
- Cooldown reduced to 17s (was 30s)
- No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
- Upgrades: Level 2
- Fresh Start: removed
- Shots Shots Shots: removed
- NEW Big Bruddah: increase Ult Radius by 20%
- NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
- Upgrades - Baby Bubble: now reduces cooldown to 12s (was 25s)
Horizon
- Upgrades
- Battery Collection: removed
- NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Mirage
- Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
- Upgrades: Level 2
- Miracle Worker: removed
- NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Related articles
Newcastle
- Mobile Shield
- No longer takes damage
- Can now be repositioned even when Newcastle is downed
- Retrieve the Wounded: revive Shield HP/Tier increased by +50%
- White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
- Upgrades: Level 2
- Thick Shield: removed
- NEW Hero's Hustle: greatly increases move speed when reviving
- Upgrades: Level 3
- Stronghold: Castle Wall HP improvement increased to 500 (was 250)
- NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
- Regen effect lasts for 15s and damage will pause regen for 2s
- Won't begin regeneration until revived if downed
Revenant
- Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay
Wattson
- Upgrades: Level 2
- Fresh Start: removed
- NEW Revive Expert: gives access to Support Class Revive Expert Perk
Apex Season 23 Weapon Changes:
L-STAR EMG
- Damage increased to 18 (was 17)
- Gold Magazines now reduce the cool off time more than purple mags
- Smoothed out cool-off animations
Longbow
- Damage increased to 60 (was 55)
P2020
- Akimbo Only: base hipfire improved
Rampage LMG
- Revved State
- Increased decay rate
- Reduced cost per shot
- Significantly increased energized capacity
- Successfully charging up the Rampage with a Thermite will also trigger a reload
Sentinel
- Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
- Increased energized capacity
- Increased energize total time
- Successfully charging up the Sentinel with a Shield Cell will also trigger a reload
Spitfire LMG
- Damage increased to 19 (was 18)
Peacekeeper
- Choke speed increased
Triple Take
- Choke speed increased
- Fire Rate slightly increased
Apex Season 23 Patch Notes - Other Changes:
Crafting Stations
- All Legends can now craft Banner Cards
Loot Bin Reset
- If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
- Gold Bins now spawn fewer pieces of gold loot
Mythic Bin Updates
- Can now be tracked and pinged through walls more easily
- Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
- Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
- Time to Open reduced to 10s (was 11)
- Updated Mythic Bin Icons for better clarity and consistency
op-Ups
- Boosted Loader
- Now activates at 0 ammo
- Now goes on the Sentinel
- Gunshield Generator
- Shield recharge cooldown time decreased to 10s (was 12)
- Reduced spawn rate
- Hammerpoint Rounds
- Reduced spawn rate
Stay tuned to esports.gg for the latest Apex Legends Season 23 news.