Get your free weekly Hearthstone pack with Blood Magic Tavern Brawl, check out the article for deck codes.
Would you sacrifice anything to take down those who stand in your way? Are you ready to pay Blood for your Magic in this weekly Hearthstone Tavern Braw? This Tavern Brawl rewards decks based on spells and direct damage. Let’s go over the basics of Blood Magic Tavern Brawl and share some Hearthstone decks to get that free pack.
Hearthstone Tavern Brawl deck-building advice
This is the seventh time Hearthstone players will face this Tavern Brawl (the second time this year). In this particular Hearthstone Tavern Brawl, the winning strategies and decks are easy to spot. With no actual Mana limitation, the rules encourage decks with lots of draw and direct damage to close games as fast as turn 1.
This Hearthstone Tavern Brawl lets everyone play the game as if it was Yu-Gi-Oh. As if this was a Duel, you either combo your opponent in the first turn or die trying.
Some classes have the upper hand this week. Pile up all the card draw and damage spells you can get and you will only lose to the rope. I’d recommend practicing your APM before entering the tavern.
The following Hearthstone decks are some examples of what can work in Blood Magic Tavern Brawl.
Demon Hunter: AAEBAZvoAwAP4LwD2cYD78kD1tED29MD+dUDxd0D2d4DwvEDyIAEtp8EtKAEjrAEpeIEquIEAA==
The idea behind both decks is to abuse Blood’s Magic Hearthstone Tavern Brawl “infinite mana” to OTK your opponent turn 1. Card draw is paramount for not running out of gas.
Demon Hunter has an edge over Druid since it has better reach and can become immune with Relentless Pursuit and Blur, but both decks work. You can include Renathal for a chance of winning when going second, but at the same time, more cards require better APM to pull off Turn 1 OTKs.
Pacific Oninon took a different approach to Blood Magic Hearthstone Tavern Brawl with Front Lines Paladin.
Pacific_Onion Front Lines Paladin: AAEBAZ8FBK8ExRX8/AK/gAQN+gGZArMDvQPSA9IE4hHGwgLPhgOS1ASB4gTA4gT18QQA
Paladin uses Order in the Court to tutor Front Lines and just win the game. While this deck has many minions and a higher fail rate, who doesn’t like 7 Charge minions delivering +30 damage?