Delta Force: Hawk Ops has an intriguing roster of Operators, all with special abilities that can turn the tide of battle.
While you can dive into the extraction mode of Delta Force: Hawk Ops, you can also head into its massive multiplayer mode with various Operators that come with special abilities. You can put these to use to take objectives, hold chokepoints, or just downright disrupt the enemy team.
Each Operator has what many would consider an Ultimate or Signature ability, along with two other pieces of utility and a special trait. Let's go over each one and what they have to offer.
Every Operator's abilities in Delta Force: Hawk Ops
Some Operators are available immediately while others require you to unlock them. And there isn't a set amount in the game. The team at TiMi Studios has plans to add more Operators with unique abilities to Delta Force: Hawk Ops as time goes on.
Each one reflects a certain playstyle, but can definitely be played how you choose. You have aggressive Operators, more support-like characters, and a nice mix in between on the roster in Delta Force: Hawk Ops.
D-Wolf (Kai Silva)
- Motorized Exoskeleton: Enables the wrist-mounted activator to overload the exoskeleton's power, increasing sprint speed. Knocking down enemies restores HP and extends the duration.
- Triple Blaster: Equips the Triple Blaster and fires high-explosive grenades by pulling the ring with your index finger. The grenades can stick to vehicles.
- Tactical Smoke Grenade: An offensive low-load smoke grenade that releases rapidly dissipating smoke on impact.
- Tactical Slide: Use the exoskeleton for rapid tactical slides.
Vyron (Wang Yuhao)
- QLL32 Couching Tiger: Fires a compressed air round that knocks down nearby enemies on impact.
- Dynamic Propulsion: Actives the Dynamic Auxiliary Device to advance in the designated direction. Knocking down an enemy reduces its cooldown.
- Magnetic Bomb: Throws a high-explosive bomb that sticks to hard surfaces and detonates after a countdown.
- Dynamic Auxiliary System: Briefly increases system power when using a gadget or falling from a height reducing fall damage and boosting movement speed.
Stinger (Roy Smee)
- Hive-Tech Pistol: Equips a Hive-Tech Pistol that fires homing bullets, slowly healing allies and suppressing their pain. Press and hold the gadget button to inject yourself.
- Smokescreen: Launches a gesture-controlled UAV that emits a smokescreen while flying forward. Press and hold the fire button to steer the UAV.
- Hive-Tech Smoke Grenade: Tosses a Hive-Tech Smoke Grenade. Its smoke will provide healing when hit by the Hive-Tech Pistol.
- Expertly Rescue: Rescues downed allies more effectively and recovers more HP with the Hive-Tech Pistol. Removes the debuff of reduced max HP in Tactical Turmoil.
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Shepherd (Terry Musa)
- Sonic Paralysis: Deploys a Sonic Drone ahead to suppress enemies and reduce their fire rate through acoustic pressure. The drone will destroy enemy sonic devices that resonate with it and interfere with recon devices. Press and hold the gadget button to deploy the drone on the spot (sentry mode).
- Sonic Trap: Deploys a Sonic Trap that sticks to hard surfaces, damaging and slowing enemies within its range when triggered.
- Enhanced Frag Grenade: A defensive frag grenade that can effectively damage ballistic vests and exposed limbs.
- Sonic Defense: Uses the hand device to generate anti-phase sound waves to reduce damage from blast waves.
Uluru (David Feller)
- Loitering Munition: Fires an image-guided loitering munition after aiming. It splits into 4 bombs on impact. When hip-fired, the loitering munition will engage preset guidance.
- Quickset Cover: Tosses a quick-setting concrete sprayer that creates a cover to block damage.
- Composite Incendiary: Tosses an incendiary grenade that detonates upon landing, quickly burning through Quickset Cover.
- Battle Hardened: Has better resistance to slowing effects from fractures and class gear.
Luna (Luna Kim)
- Detection Arrow: Fires a Detection Arrow that exposes enemies below and leaves micro-sensors along its trajectory to detect moving targets.
- Volt Arrow: Fires a Volt Arrow with a bow. Its arrowhead generates electric currents to deal damage over time.
- Enhanced Frag Grenade: A defensive frag grenade that can effectively damage ballistic vests and exposed limbs.
- Enemy Analysis: Luna's damage marks enemies hit for a short duration.
Hackclaw (Mai Xiaowen)
- Signal Decoder: Periodically scans for up to three enemy electronic signals using a decoder and displays these signals' tracking paths on the contact lens. The path closest to you will be displayed in red. The higher the warning level the enemy receives, the closer you are to a Hackclaw.
- Flash Drone: Deploys a drone forward, producing a blinding flash of light against enemies within range. When you aim at the decoder's trajectory, the drone will fly along the selected yellow trajectory.
- Data Knife: Throws the Data Knife to hack into nearby electronic devices on impact and briefly disable them. Direct hits on enemies will deal significant damage.
- Silent Step: Walking and crouching are faster and make less noise.
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