Here are all 124 Innate Abilities in Dota 2.
Innate Abilities is a key update in Patch 7.36 and is one of the largest additions to Dota 2 in general. It gives all 124 Dota 2 heroes one unique ability or ability upgrade from the very start of a game until the end. Finding out each and every hero’s Innate Ability can be a bit taxing, so we have compiled a complete list for you below!
A list of all Innate Abilities in Dota 2
| Hero | Innate Ability | Description |
| Abaddon | Font of Avernus | Abaddon has a 10% faster respawn time |
| Alchemist | Greevil’s Greed | Now an Innate, remains the same |
| Ancient Apparition | Death Rime | Abilities now also apply frost stacks that deal 10 damage/second and 1.5% movement slow for each stack on the enemy |
| Anti-Mage | Mana Break | Now an Innate, rescaled and can be leveled up with skill points |
| Arc Warden | Runic Infusion | Upon activating any rune, gain the Regeneration buff for 4s. Duration is reduced by 34% for Bounty or Water Runes. |
| Axe | Coat of Blood | Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount. |
| Bane | Ichor of Nyctasha | Bane’s attribute gains are always evenly distributed across all three attributes. |
| Batrider | Smoldering Resin | Batrider’s attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block. |
| Beastmaster | Inner Beast | Now an Innate, rescaled and can be leveled up with skill points. |
| Bloodseeker | Sanguivore | Passive ability that improves with Bloodseeker’s level. When Bloodseeker kills a unit, he restores 25 health + 1% of the unit’s max health per BS level. Restores for half value when denying or if an ally kills an enemy hero within 300 range. |
| Bounty Hunter | Big Game Hunter | When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold. |
| Brewmaster | Drunken Brawler | Now an Innate, rescaled and can be leveled up with skill points. |
| Bristleback | Warpath | Now an Innate, rescaled and can be leveled up with skill points |
| Broodmother | Spider’s Milk | Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim’s health each second. Duration: 3s |
| Centaur Warrunner | Rawhide | Centaur Warrunner permanently gain +40 max health every 120s |
| Chaos Knight | Reins of Chaos | Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn |
| Chen | Summon Convert | Active ability, levels up with Holy Persuasion and improves with Chen’s level. Chen summons a convert (depending on Facet chosen) to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen’s Level. Only one convert can be summoned at a time, and it dies if Chen dies. |
| Clinkz | Bone and Arrow | Clinkz’ death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz’ attack damage and have his attack range, but deal reduced damage to buildings. |
| Clockwerk | Armor Power | Outgoing damage is increased by 0.3% per point of armor |
| Crystal Maiden | Blueheart Floe | Crystal Maiden has 50% Mana Regen Amplification |
| Dark Seer | Mental Fortitude | Dark Seer’s Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them |
| Dark Willow | Pixie Dust | Whenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state |
| Dawnbreaker | Break of Dawn | Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that |
| Dazzle | Weave | Ability returns as a passive Innate. Dazzle’s abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. |
| Death Prophet | Witchcraft | Ability returns as a passive Innate, improves with Death Prophet’s level Death Prophet gains 0.5% movement speed per level, and reduced cooldown of abilities by 0.5% per level |
| Disruptor | Electromagnetic Repulsion | Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. |
| Doom | Lvl ? Pain | Doom deals 10% bonus attack damage to enemies whose level is lower than his |
| Dragon Knight | Dragon Blood | Now a passive Innate, improves with Dragon Knight’s level Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form |
| Drow Ranger | Precision Aura | Ability returns as a passive Innate, improves with Drow’s level Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger’s current Agility and increases by 1% with each Drow Ranger’s level. Bonus is doubled for Drow Ranger herself |
| Earth Spirit | Stone Remnant | Remains as an active Innate, improves with Earth Spirit’s levels |
| Earthshaker | Aftershock | Now a passive Innate, rescaled and can be leveled up with skill points |
| Elder Titan | Astral Spirit | Now an active Innate, rescaled and can be leveled up with skill points |
| Ember Spirit | Flame Guard | Now an active Innate, rescaled and can be leveled up with skill points Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second |
| Enchantress | Forest Freebie | Whenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available |
| Enigma | Gravity Well | Allies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance |
| Faceless Void | Distortion Field | Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn’t the target. Projectile Slow: 25/30/35/40%, Radius: 500 |
| Grimstroke | Ink Trail | Adds an effect to Grimstroke’s attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings |
| Gyrocopter | Chop Shop | Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost |
| Hoodwink | Mistwoods Wayfarer | Levels up with Sharpshooter. Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it |
| Huskar | Blood Magic | Huskar doesn’t have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance |
| Invoker | Mastermind | When Invoker denies a lane creep, he gets 15% of the experience |
| IO | Sight Seer | Io’s team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300 |
| Jakiro | Double Trouble | Jakiro’s attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes’ default damage block. This penalty affects bonus damage as well |
| Juggernaut | Duelist | Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash |
| Keeper of the Light | Mana Magnifier | Allies within 900 range of Keeper of the Light have 15% more max mana |
| Kunkka | Tidebringer | Now a passive Innate, rescaled and can be leveled up with skill points |
| Legion Commander | Moment of Courage | Now a passive Innate, rescaled and can be leveled up with skill points |
| Leshrac | Defilement | Area of Effect for Leshrac’s spells increases by 0.5 for each point of Intelligence |
| Lich | Death Charge | Lich’s max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. |
| Lifestealer | Feast | Now a passive Innate, levels up with Infest Now also allows hitting allied creeps at 75% health compared to default 50% |
| Lina | Fiery Soul | Now a passive Innate, rescaled and can be leveled up with skill points |
| Lion | To Hell and Back | Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning |
| Lone Druid | Summon Spirit Bear | Now an active Innate, rescaled and can be leveled up with skill points |
| Luna | Selemene’s Favor | Luna has 20% bonus cast range at night |
| Lycan | Apex Predator | Lycan deals 2% extra damage to neutral creeps per hero level |
| Magnus | Solid Core | Magnus suffers 50% less forced movement from enemy’s abilities/items |
| Marci | Special Delivery | Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1 This means Marci’s team starts with flying couriers |
| Mars | Dauntless | Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen |
| Medusa | Mana Shield | Remains as a passive Innate, can be leveled up with skill points |
| Meepo | Sticky Fingers | Meepo receives an additional choice when activating neutral item tokens |
| Mirana | Selemene’s Faithful | Healing Lotuses are 20% more effective on Mirana and her allies |
| Monkey King | Mischief | Now an active Innate |
| Morphling | Accumulation | Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4 |
| Muerta | Supernatural | Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage |
| Naga Siren | Eelskin | Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius |
| Nature’s Prophet | Spirit of the Forest | Passive ability that levels up with Nature’s Call Nature’s Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature’s Call treant within 1200 range |
| Necrophos | Sadist | Ability returns as a passive Innate, levels up with Reaper’s Scythe Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks |
| Night Stalker | Heart of Darkness | At night, Night Stalker’s Health Regen is increased by 40%, but during the day it is decreased by 20% |
| Nyx Assassin | Nyxth Sense | Nyx Assassin can sense invisible heroes in a 400 radius |
| Ogre Magi | Dumb Luck | Remains as a passive Innate No longer increases Multicast Chance by default |
| Omniknight | Degen Aura | Ability returns as a passive Innate, levels up with Guardian Angel Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40% |
| Oracle | Prognosticate | Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) |
| Outworld Devourer | Ominous Discernment | Outworld Destroyer gains 2 extra mana per point of Intelligence |
| Pangolier | Fortune Favors the Bold | Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40% |
| Phantom Assassin | Immaterial | Phantom Assassin starts with 15% Evasion and gets +1.5% per level |
| Phantom Lancer | Phantom Rush | Now a passive Innate, rescaled and can be leveled up with skill points |
| Phoenix | Blinding Sun | Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration |
| Primal Beast | Colossal | Due to his size, Primal Beast does 40% bonus damage to buildings |
| Puck | Puckish | Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana |
| Pudge | Flesh Heap | Now a passive Innate, levels up with Dismember Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius |
| Pugna | Oblivion Savant | Pugna can use any spells and items while channeling, with the exception of ones that also require channeling |
| Queen of Pain | Bondage | Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt |
| Razor | Unstable Current | Ability returns as a passive Innate, improves with Razor’s level Increases movement speed by 1% per level |
| Riki | Backstab | Ability returns as a passive Innate, levels up with Cloack and Dagger When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6 |
| Rubick | Might and Magus | Spell Amplification also increases Rubick’s base attack damage by 100% of its value and Magic Resistance by 50% of its value |
| Sand King | Caustic Finale | Now a passive Innate, rescaled and levels up with Epicenter No longer slows enemies |
| Shadow Demon | Menace | Shadow Demon’s attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack |
| Shadow Fiend | Necromastery | Now a passive Innate, rescaled and levels up with Requiem of Souls |
| Shadow Shaman | Fowl Play | Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. |
| Silencer | Brain Drain | Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925 |
| Skywrath Mage | Ruin and Restoration | Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal |
| Slardar | Seaborn Sentinel | Levels up with Corossive Haze Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. |
| Slark | Barracuda | Levels up with Shadow Dance When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen |
| Snapfire | Buckshot | Snapfire’s attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage |
| Sniper | Keep Scope | Levels up with Assassinate Increases Sniper’s attack range by 100/200/300/400 |
| Spectre | Spectral | Spectre and her illusions permanently have phased movement |
| Spirit Breaker | Herd Mentality | Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well |
| Storm Spirit | Galvanized | Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen |
| Sven | Vanquisher | Sven’s attacks deals 15% more damage to stunned enemies |
| Techies | Minefield Sign | Remains as an active Innate |
| Templar Assassin | Psi Blades | Now a passive Innate, rescaled and can be leveled up with skill points |
| Terrorblade | Dark Unity | Illusions under Terrorblade’s control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50% |
| Tidehunter | Blubber | Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s |
| Timbersaw | Exposure Therapy | Levels up with Chakram Timbersaw restores 3/4/5/6 mana every time he destroys a tree |
| Tinker | Eureka! | Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60% |
| Tiny | Craggy Exterior | Ability returns as a passive Innate, levels up with Grow Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren’t affected and don’t receive stacks |
| Treant Protector | Nature’s Guise | Remains as a passive Innate |
| Troll Warlord | Berserker’s Rage | Now a togglable Innate, rescaled and can be leveled up with skill points |
| Tusk | Bitter Chill | Levels up with ability of selected Facet Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50 |
| Underlord | Atrophy Aura | Now a passive Innate, rescaled and can be leveled up with skill points |
| Undying | Ceaseless Dirge | When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s |
| Ursa | Maul | Ursa gains 1.5% of his current Health as damage |
| Vengeful Spirit | Retribution | Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them |
| Venomancer | Poison Sting | Now a passive Innate, rescaled and can be leveled up with skill points |
| Viper | Corrossive Skin | Now a passive Innate, rescaled and can be leveled up with skill points |
| Visage | Gravekeeper’s Cloak | Now a passive Innate, rescaled and can be leveled up with skill points |
| Void Spirit | Intrinsic Edge | Void Spirit gains 33% more secondary bonuses from Primary Attributes |
| Warlock | Eldritch Summoning | Levels up with Chaotic Offering Whenever a unit dies under effect of any of Warlock’s abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage |
| Weaver | Geminate Attack | Now a passive Innate, rescaled and can be leveled up with skill points |
| Windranger | Easy Breezy | Windranger’s movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600 |
| Winter Wyvern | Eldwurm Scholar | When an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead |
| Witch Doctor | Gris-Gris | Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. |
| Wraith King | Vampiric Spirit | Now a passive Innate ability, levels up with Reincarnation Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40% When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. |
| Zeus | Static Field | Ability returns as a passive Innate Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health |
Patch 7.36 is massive and it will take a while for players to settle down. If you’re keen to spam some pubs and aren’t sure of which heroes to pick, go to our piece below for some tips! You can also read about summary of the patch here.