Skip to content

All Innate Abilities in Dota 2

Sarah "KZ" Zulkiflee

Sarah "KZ" Zulkiflee

· 5 min read

Here are all 124 Innate Abilities in Dota 2.

Innate Abilities is a key update in Patch 7.36 and is one of the largest additions to Dota 2 in general. It gives all 124 Dota 2 heroes one unique ability or ability upgrade from the very start of a game until the end. Finding out each and every hero’s Innate Ability can be a bit taxing, so we have compiled a complete list for you below!

A list of all Innate Abilities in Dota 2

HeroInnate AbilityDescription
AbaddonFont of AvernusAbaddon has a 10% faster respawn time
AlchemistGreevil’s GreedNow an Innate, remains the same
Ancient ApparitionDeath RimeAbilities now also apply frost stacks that deal 10 damage/second and 1.5% movement slow for each stack on the enemy
Anti-MageMana BreakNow an Innate, rescaled and can be leveled up with skill points
Arc WardenRunic InfusionUpon activating any rune, gain the Regeneration buff for 4s. Duration is reduced by 34% for Bounty or Water Runes.
AxeCoat of BloodWhenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount.
BaneIchor of NyctashaBane’s attribute gains are always evenly distributed across all three attributes.
BatriderSmoldering ResinBatrider’s attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block.
BeastmasterInner BeastNow an Innate, rescaled and can be leveled up with skill points.
BloodseekerSanguivorePassive ability that improves with Bloodseeker’s level.
When Bloodseeker kills a unit, he restores 25 health + 1% of the unit’s max health per BS level. Restores for half value when denying or if an ally kills an enemy hero within 300 range.
Bounty HunterBig Game HunterWhen getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold.
BrewmasterDrunken BrawlerNow an Innate, rescaled and can be leveled up with skill points.
BristlebackWarpathNow an Innate, rescaled and can be leveled up with skill points
BroodmotherSpider’s MilkWhenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim’s health each second. Duration: 3s
Centaur WarrunnerRawhideCentaur Warrunner permanently gain +40 max health every 120s
Chaos KnightReins of ChaosWhenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn
ChenSummon ConvertActive ability, levels up with Holy Persuasion and improves with Chen’s level.
Chen summons a convert (depending on Facet chosen) to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen’s Level. Only one convert can be summoned at a time, and it dies if Chen dies.
ClinkzBone and ArrowClinkz’ death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz’ attack damage and have his attack range, but deal reduced damage to buildings. 
ClockwerkArmor PowerOutgoing damage is increased by 0.3% per point of armor
Crystal MaidenBlueheart FloeCrystal Maiden has 50% Mana Regen Amplification
Dark SeerMental FortitudeDark Seer’s Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them
Dark WillowPixie DustWhenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state
DawnbreakerBreak of DawnWhenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that
DazzleWeaveAbility returns as a passive Innate.
Dazzle’s abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
Death ProphetWitchcraftAbility returns as a passive Innate, improves with Death Prophet’s level
Death Prophet gains 0.5% movement speed per level, and reduced cooldown of abilities by 0.5% per level
DisruptorElectromagnetic RepulsionWhenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor.
DoomLvl ? PainDoom deals 10% bonus attack damage to enemies whose level is lower than his
Dragon KnightDragon BloodNow a passive Innate, improves with Dragon Knight’s level
Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level
Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form
Drow RangerPrecision AuraAbility returns as a passive Innate, improves with Drow’s level
Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger’s current Agility and increases by 1% with each Drow Ranger’s level. Bonus is doubled for Drow Ranger herself
Earth SpiritStone RemnantRemains as an active Innate, improves with Earth Spirit’s levels
EarthshakerAftershockNow a passive Innate, rescaled and can be leveled up with skill points
Elder TitanAstral SpiritNow an active Innate, rescaled and can be leveled up with skill points
Ember SpiritFlame GuardNow an active Innate, rescaled and can be leveled up with skill points
Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second
EnchantressForest FreebieWhenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available
EnigmaGravity WellAllies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance
Faceless VoidDistortion FieldEnemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn’t the target. Projectile Slow: 25/30/35/40%, Radius: 500
GrimstrokeInk TrailAdds an effect to Grimstroke’s attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings
GyrocopterChop ShopGyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost
HoodwinkMistwoods WayfarerLevels up with Sharpshooter.
Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it
HuskarBlood MagicHuskar doesn’t have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance
InvokerMastermindWhen Invoker denies a lane creep, he gets 15% of the experience
IOSight SeerIo’s team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300
JakiroDouble TroubleJakiro’s attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes’ default damage block. This penalty affects bonus damage as well
JuggernautDuelistJuggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash
Keeper of the LightMana MagnifierAllies within 900 range of Keeper of the Light have 15% more max mana
KunkkaTidebringerNow a passive Innate, rescaled and can be leveled up with skill points
Legion CommanderMoment of CourageNow a passive Innate, rescaled and can be leveled up with skill points
LeshracDefilementArea of Effect for Leshrac’s spells increases by 0.5 for each point of Intelligence
LichDeath ChargeLich’s max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. 
LifestealerFeastNow a passive Innate, levels up with Infest
Now also allows hitting allied creeps at 75% health compared to default 50%
LinaFiery SoulNow a passive Innate, rescaled and can be leveled up with skill points
LionTo Hell and BackLion gains 20% debuff duration and 20% spell amplification for 90s after respawning
Lone DruidSummon Spirit BearNow an active Innate, rescaled and can be leveled up with skill points
LunaSelemene’s FavorLuna has 20% bonus cast range at night
LycanApex PredatorLycan deals 2% extra damage to neutral creeps per hero level
MagnusSolid CoreMagnus suffers 50% less forced movement from enemy’s abilities/items
MarciSpecial DeliveryPermanently increases the level of all allied couriers by 3 and hero attacks to kill by 1
This means Marci’s team starts with flying couriers
MarsDauntlessMars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen
MedusaMana ShieldRemains as a passive Innate, can be leveled up with skill points
MeepoSticky FingersMeepo receives an additional choice when activating neutral item tokens
MiranaSelemene’s FaithfulHealing Lotuses are 20% more effective on Mirana and her allies
Monkey KingMischiefNow an active Innate
MorphlingAccumulationMorphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4
MuertaSupernaturalMuerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage
Naga SirenEelskinNaga Siren gets +6% Evasion for each Naga Siren within 900 Radius
Nature’s ProphetSpirit of the ForestPassive ability that levels up with Nature’s Call
Nature’s Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature’s Call treant within 1200 range
NecrophosSadistAbility returns as a passive Innate, levels up with Reaper’s Scythe
Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks
Night StalkerHeart of DarknessAt night, Night Stalker’s Health Regen is increased by 40%, but during the day it is decreased by 20%
Nyx AssassinNyxth SenseNyx Assassin can sense invisible heroes in a 400 radius
Ogre MagiDumb LuckRemains as a passive Innate
No longer increases Multicast Chance by default
OmniknightDegen AuraAbility returns as a passive Innate, levels up with Guardian Angel
Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%
OraclePrognosticateOracle will predict and announce to allies, where the next power rune will spawn (top or bottom)
Outworld DevourerOminous DiscernmentOutworld Destroyer gains 2 extra mana per point of Intelligence
PangolierFortune Favors the BoldWhenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%
Phantom AssassinImmaterialPhantom Assassin starts with 15% Evasion and gets +1.5% per level
Phantom LancerPhantom RushNow a passive Innate, rescaled and can be leveled up with skill points
PhoenixBlinding SunDebuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
Primal BeastColossalDue to his size, Primal Beast does 40% bonus damage to buildings
PuckPuckishPuck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana
PudgeFlesh HeapNow a passive Innate, levels up with Dismember
Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius
PugnaOblivion SavantPugna can use any spells and items while channeling, with the exception of ones that also require channeling
Queen of PainBondageWhenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt
RazorUnstable CurrentAbility returns as a passive Innate, improves with Razor’s level
Increases movement speed by 1% per level
RikiBackstabAbility returns as a passive Innate, levels up with Cloack and Dagger
When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6
RubickMight and MagusSpell Amplification also increases Rubick’s base attack damage by 100% of its value and Magic Resistance by 50% of its value
Sand KingCaustic FinaleNow a passive Innate, rescaled and levels up with Epicenter
No longer slows enemies
Shadow DemonMenaceShadow Demon’s attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack
Shadow FiendNecromasteryNow a passive Innate, rescaled and levels up with Requiem of Souls
Shadow ShamanFowl PlayWhenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. 
SilencerBrain DrainSilencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925
Skywrath MageRuin and RestorationPassively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal
SlardarSeaborn SentinelLevels up with Corossive Haze
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. 
SlarkBarracudaLevels up with Shadow Dance
When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen
SnapfireBuckshotSnapfire’s attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage
SniperKeep ScopeLevels up with Assassinate
Increases Sniper’s attack range by 100/200/300/400
SpectreSpectralSpectre and her illusions permanently have phased movement
Spirit BreakerHerd MentalityProvides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well
Storm SpiritGalvanizedStorm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death
Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen
SvenVanquisherSven’s attacks deals 15% more damage to stunned enemies
TechiesMinefield SignRemains as an active Innate
Templar AssassinPsi BladesNow a passive Innate, rescaled and can be leveled up with skill points
TerrorbladeDark UnityIllusions under Terrorblade’s control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%
TidehunterBlubberTidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s
TimbersawExposure TherapyLevels up with Chakram
Timbersaw restores 3/4/5/6 mana every time he destroys a tree
TinkerEureka!Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
TinyCraggy ExteriorAbility returns as a passive Innate, levels up with Grow
Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren’t affected and don’t receive stacks
Treant ProtectorNature’s GuiseRemains as a passive Innate
Troll WarlordBerserker’s RageNow a togglable Innate, rescaled and can be leveled up with skill points
TuskBitter ChillLevels up with ability of selected Facet
Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50
UnderlordAtrophy AuraNow a passive Innate, rescaled and can be leveled up with skill points
UndyingCeaseless DirgeWhen Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s
UrsaMaulUrsa gains 1.5% of his current Health as damage
Vengeful SpiritRetributionWhenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them
VenomancerPoison StingNow a passive Innate, rescaled and can be leveled up with skill points
ViperCorrossive SkinNow a passive Innate, rescaled and can be leveled up with skill points
VisageGravekeeper’s CloakNow a passive Innate, rescaled and can be leveled up with skill points
Void SpiritIntrinsic EdgeVoid Spirit gains 33% more secondary bonuses from Primary Attributes
WarlockEldritch SummoningLevels up with Chaotic Offering
Whenever a unit dies under effect of any of Warlock’s abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage
WeaverGeminate AttackNow a passive Innate, rescaled and can be leveled up with skill points
WindrangerEasy BreezyWindranger’s movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600
Winter WyvernEldwurm ScholarWhen an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead
Witch DoctorGris-GrisWitch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. 
Wraith KingVampiric SpiritNow a passive Innate ability, levels up with Reincarnation
Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%
When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it.
ZeusStatic FieldAbility returns as a passive Innate
Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health

Patch 7.36 is massive and it will take a while for players to settle down. If you’re keen to spam some pubs and aren’t sure of which heroes to pick, go to our piece below for some tips! You can also read about summary of the patch here.