Is this considered powercreep?
Details of the upcoming Wuthering Waves character Yinlin are here! Check out the Yinlin leaked skills and kit to see if she's worth your Astrite, or if you should pass for future characters instead.
Wuthering Waves - Yinlin leaked kit
Yinlin is an SSR Electro character who wields a Rectifier. Her role is a Hybrid, meaning she sits in the middle of being a Support and a DPS.
Her kit revolves around "Zapstring," her puppet-slash-familiar which facilitates most of her combat skills.
Note that the information below came from the most recent Closed Beta Test and may not represent Yinlin exactly when she goes live on Wuthering Waves.
Yinlin leaked skills
Normal Attack - Zapstring's Dance
Basic Attack
- Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.
Heavy Attack
- Yinlin consumes Stamina to control "Zapstring", dealing Electro DMG.
Mid-air Attack
- Yinlin consumes Stamina to control "Zapstring" and perform a Mid-air Plunging Attack, dealing Electro DMG.
Dodge Counter
- Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Resonance Skill - Magentic Roar
Magnetic Roar
- The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode.
Execution Mode
- Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target.
- Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.
Electromagnetic Blast
- Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG.
Lightning Execution
- Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.
- If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Resonance Liberation (Ultimate) - Thundering Wrath
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
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Yinlin kit - passive skills
Forte Circuit - Chameleon Cipher
Chameleon Cipher
- When Yinlin's Judgment Points is full, the Heavy Attack is replaced by Chameleon Cipher, consuming all Judgment Points and causing wide-range Electro damage. When hitting a target carrying a Sinner's Mark, the Sinner's Mark is replaced by a Punishment Mark, lasting for 18 seconds.
Sinner’s Mark
- Normal Attack - Zapstring’s Dance, Resonance Liberation - Thundering Wrath, and Intro Skill - Roaring Storm will apply Sinner’s Mark on hit.
Sinner’s Mark is removed when Yinlin exits.
Punishment Mark
- When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.
Judgment Points
- Yinlin can hold up to 100 Judgement Points.
- When Normal Attack Zapstring Dance hits a target, it restores Judgment Points.
- When Resonance Skill Magnetic Roar hits a target, it restores Judgment Points.
- When Resonance Skill Electromagnetic Blast hits a target, it restores Judgment Points.
- When Resonance Skill Lightning Execution hits a target, it restores Judgment Points.
- When the Resonance Liberation Thundering Wrath hits a target, it restores Judgment Points.
Inherent Skill (Passive) - Pain Immersion
After using the Resonance Skill - Magnetic Roar, Yinlin's CRIT Rate is increased by 15% for 5 seconds.
Inherent Skill (Passive) - Deadly Focus
The damage of Resonance Skill - Lightning Execution is increased by 10% when hitting targets with Sinner's Mark. Yinlin's ATK is increased by 10% for 4 seconds when this is triggered.
Intro Skill - Raging Storm
Command puppet 'Zapstring' to attack, dealing Electro DMG in a large range.
Outro Skill - Strategist
The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG buff and 25% Resonance Liberation DMG buff for 14s, or until the character is switched off-field.
Yinlin kit - Resonance Chain
In Wuthering Waves, the Yinlin Resonance Chain can be progressed through by acquiring duplicates of her character.
Sequence 1: Morality's Crossroads
- Resonance Skill - Magnetic Roar and Lightning Execution deal 70% more damage.
Sequence 2: Ensnarled by Rapport
- Resonance Skill - Electromagnetic Blast recovers an additional 5 Judgement Points and 5 Resonance Energy on hit.
Sequence 3 - Unyielding Verdict
- Forte Circuit - Judgment Strike's DMG multiplier is increased by 55%.
Sequence 4 - Steadfast Conviction
- When Forte Circuit - Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.
Sequence 5 - Resounding Will
- Resonance Liberation - Thundering Wrath deals 100% extra damage to targets with Forte Circuit's - Sinner's Mark or Punishment Mark.
Sequence 6 - Pursuit of Justice
- In the first 30s after casting Resonance Liberation - Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.