Several VALORANT TDM stats prove that the mode has become a fan-favorite in the month since Episode 7 launched.
While VALORANT's main mode is used for its competitive queue and esports ventures, the game has much more than that. There are several modes available for more casual enjoyment. This includes the recently added Team Deathmatch mode. And the stats show TDM is getting some serious play time.
VALORANT releases TDM stats from its first month of availability
Team Deathmatch arrived in VALORANT on June 27 with the start of Episode 7. It provides a fun alternative to the 5v5 Spike planting game mode. It is still a 5v5 battle, though you'll find respawns, weapon spawners, and different stages in the game that determine the strength of weapons available.
The rules are slightly different, but that doesn't make it feel any less like VALORANT. You can still pick your favorite Agent and use their abilities to put your team on top. It seems like a lot of you have been doing so, with the TDM stats shared by the official VALORANT Twitter account.
Here are the interesting, and rather large numbers given from the first month of Team Deathmatch:
- Bladestorm used 758,970 times
- Empress used 709,660 times
- Showstopper used 597,070 times
- 10.3 million games played
- Over 1.91 billion kills
- 183.4 million weapon spawners used
Jett and her Ultimate seem to be the most popular method of killing in VALORANT TDM outside of the weapons. Bladestorm usage is tens of thousands ahead of Reyna and Raze's Ultimates. It blows all others out of the water.
The rest of the VALORANT TDM stats simply how popular the mode has become in such a short time. There have been nearly 2 billion kills across all of Team Deathmatch in just its first month. With each game needing 100 kills to end, the amount of kills earned just shows how close matches have been with over 10 million played.