Riot Games has just released its latest patch for Valorant, patch 4.05. This patch sees adjustments to Brimstome and minor game updates.

VALORANT sees its latest patch to the game as Riot looks to make immediate tweaks to the Brimstone buffs that came recently. In this patch, Riot has also addressed some quality of life changes to its competitive mode as well as some bug fixes.

Dialing back on the Brimstone buffs

Image courtesy of Valorant

When VALORANT patch 4.04 rolled out, Brimstone mains in both ranked and competitive was finally going to get their chance to shine. With increased height to his smokes and an extra Stim Beacon, Brimstone was well and truly online.

Brimstone was considered overpowered and was a viable agent. In North America (VCT Main stage) alone, Brimstone has been picked 25 times according to TheSpike.gg. This trumps the number of times the agent was picked at VCT Champions 2021 (6).

In patch 4.05, Brimstone has received minor nerfs to his Stim Beacon, reducing the number from 2 to 1. While Riot was happy with the increased play, having 2 Stim Beacons meant players no longer had to play around the timing of the ability as Stim Beacon could be used multiple times in a round.

Complete VALORANT Patch 4.05 rundown

Brimstone

Stim Beacon reduced to 1 and cost increased from 100 to 200.

Game system updates

  • Added the ability to import and export different crosshair settings via auto-generated codes.
  • To export and share your personal crosshair settings, go to Settings > Crosshair tab > click on the icon that looks like an arrow pointing up, found next to Crosshair Profile (it looks like an up arrow chilling in the middle of a bowl). Your auto-generated code will be copied to your clipboard.
  • To import crosshair settings, go to Settings > Crosshair tab > click on the icon that looks like an arrow pointing down next to Crosshair Profile. Input or paste the code in the provided field and click the “Import” button.
  • The crosshair preview at the top of the Settings Menu should reflect the imported settings.

Updated “Prioritize Strongest Weapon” setting

“The goal behind this setting is to allow players to traverse quickly with melee equipped and be combat-ready after using an ability or interacting with the Spike, ult orbs, etc. Two changes were made.”

  • Reworked ‘Prioritize Strongest Weapon’ setting
  • Renamed setting to Auto-Equip Prioritizes: Most Recent | Strongest
  • Updated the priority system to support weapon-like abilities (previous priority: Primary > Secondary > Melee)
  • New priority: (Ultimate & Primary) > (Secondary & Chamber Pistol) > Melee
  • Resolve priority ties by selecting the more recently equipped weapon
  • Added a new setting: Don’t Auto-Equip Melee
  • Skips past the melee when finding the most recent weapon to auto-equip.
  • Prevents pulling the melee back out after channeling or casting abilities, without changing any other auto-equip behavior.

Competitive updates

  • Deterministic Map System enabled for all regions
  • As explained in Patch Notes 4.04, this rollout should increase the variety of maps in your queue based on a system we tested in the LATAM region.

Bug fixes

Competitive

  • Fixed a bug that was causing the Leave Match button to function incorrectly for PBE players

Agents

  • Fixed issue where Sova’s Recon Bolt was destroyed by Brimstone’s Orbital Strike even if the Recon Bolt was well out of the area

Socials

  • Fixed a bug where the mic icon on the scoreboard could not be interacted with after hovering over it with the mouse

Known issues

  • “There are a handful of bug fixes prepped for Icebox, but the team ran into an issue that blocked us from shipping them right at 4.05 launch. We hope to ship these before the next patch and will list them here as soon as we do.”

Stay tuned to Esports.gg for the latest Valorant news and updates.

Jordan Marney -

Jordan Marney

| Twitter: @MarnMedia

Jordan "Marn" Marney is an esports journalist from across the pond. Marn specialises in telling stories about League of Legends and Call of Duty. Marn has been a passionate esports fan since 2014 and has written for publications Unikrn, Esports Network, ESTNN and The United Stand.