Valorant patch 3.07 makes life easier for players trying to warm up in deathmatch and gets rid of peaker’s advantage for Viper out of smoke.
Opening VALORANT for the first time in a week, I saw the loading bar trick me once again into thinking that Patch 3.07 was going to take "more than a day" over some simple bug fixes, but it seems to be much more than that.
No, Yoru isn't getting reworked. But he should. Just saying.
Deathmatch Gets A Nerf, Saving Your Mental
Patch 3.07 allows for some game system updates with fixes for crashes reported by players (earned) and not awarding Team Aces for teams where it didn't apply (not earned). But don't scroll too far down the patch recap page, as a much more important patch for Valorant Deathmatch has players issuing a sigh of relief.
Now if you want to leave Valorant Deathmatch early, you can do so without getting a stern rebuke from the game politely explaining that if you do that again, Riot will penalize you, up to and including suspension. Given how utterly demoralizing Valorant Deathmatch can be (looking at you Vandal and Operator enthusiasts), this is a huge step for people who not only may want to leave due to other commitments but who also want to retain their sanity after being the bottom fragger for the eighth time in a row.
The catch is, if you do leave, you won't receive any XP for that match. You will need to complete the game in order to earn the points, so you will have to decide whether to finish the game, git gud, or have some semblance of control over your life as they get headshot every second.
Viper's Wall is No Longer a Recon Tool, Will Still Punish Jett Cause She Deserves It
Along with this minor, yet major change, the latest patch also allows for players who pass through the highest portion of Viper's wall to still get instantly decayed. Instead of those annoying Jett mains who dare to use questionable physics to avoid damage, they will instead see their health depleted and likely headshot by the opposing player who frankly has had quite enough of her shenanigans. And speaking of Jett, her Blade Storm kunai now recharges when they kill a training dummy or defuse a practice bot.
More importantly, the visuals were equalized for both sides so any peeker's advantage a player has when Viper's smoke disappears has been eliminated. This is important as I cannot even fathom the number of players putting their fists through the monitors wondering if the opposing team are cheating or actual psychics. Wonder no more.
Finally, a highlight of this patch is the fixing of a bug that would relocate the text cursor all the way to the right when one tries to edit text in the Report a Player menu. Clearly, if you were going to report a player, the game was going to make damn sure you were gonna work for it, but no more. Feel free to report those cheaters with ease and efficiency now after you've lost your seventh Deathmatch game to that one Brimstone who will just not stop ratting on Bind.
These are clearly quality-of-life patches that seem minor, but in the long run, it will allow people to enjoy VALORANT much more. It's the simple things, you know?
Now if only we could improve the quality of life for our resident dimension drifting warlord.
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