The VALORANT 9.04 patch notes are here, bringing us the newest Agent and tweaks to the game on all platforms.
The VALORANT 9.04 patch notes are here, bringing us to the end of Episode 9 Act 1. Act 2 kicks off with plenty to look forward to. Of course, the main focus of the update is Vyse, the newest Sentinel Agent on the always-growing VALORANT roster.
She comes in alongside a ton of bug fixes to ensure her arrival is as smooth as possible. So, let's take a look at everything the VALORANT 9.04 patch notes have to offer as you gear up for yet another exciting Act of the Riot Games' first-person shooter.
Everything in the VALORANT 9.04 patch notes
Here are the highlights of the VALORANT 9.04 patch notes:
All platforms
- General Updates
- The Unlimited Abilities cheat will now add 100% fuel and remove any fuel consumption from Neon's High Gear, Skye's Regrowth, and Viper's Toxic Screen and Poison Cloud
- Agent Updates
- Vyse goes live.
- Vyse will be released to regions in a staggered rollout starting from 8/28 at 1 p.m. PT.
- Bug Fixes
- Agent
- Skye
- Seekers - Fixed an issue where Seekers would not consume Ultimate Points under certain conditions.
- Neon
- High Gear - Fixed an issue where Neon could slide into the barrier at the beginning of a round and get a free slide charge. NOTE: This was fixed in 9.02, but was not added to the notes.
- KAY/O
- Flash/Drive - Fixed an issue with Flash/Drive showing a second explosion if it is thrown behind a wall.
- Skye
- Agent
- Gameplay Systems
- Combat Report
- Fixed an issue where spike icons would not show on the combat report when killed by spike explosion damage.
- Fixed a minimap issue where parts of the minimap were not covered by Nearsight
- abilities if the player leaves the area they were affected in (such as using the Bind
- teleporters).
- Fixed an issue where the scoreboard would show a white box icon on a disconnected player if they disconnected from the game.
- Combat Report
- Maps
- Abyss
- Fixed several areas around Mid and A Site to prevent agent abilities from going through walls.
- Updated the pre-round barriers around the edges of the map to be more visible.
- Updated an area around B Main to prevent agents camping spots out of bounds.
- Icebox
- Fixed a geometry gap in A Main.
- Lotus
- Fixed a visual issue where agents were floating next to the rope when using the ascender line.
- New Player Tutorial
- Adjusted and fixed lighting around the New Player Experience Haven level.
- Abyss
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PC only
- Gameplay Systems Updates
- Adjusted tactical timeouts rules in Premier and Tournament Mode Custom Games
- Teams now have 2 tactical timeouts that they can call at any time
- Previously, teams could call 1 tactical timeout per half
- If the game goes into OT, each team is given 1 additional tactical timeout.
- Teams now have 2 tactical timeouts that they can call at any time
- Combat Report
- Pressing M3 now will open up the additional details panel of the combat report
- Adjusted tactical timeouts rules in Premier and Tournament Mode Custom Games
- Bug Fixes
- Premier
- Fixed an issue where the schedule would sometimes scroll inconsistently when collapsing/expanding weeks
- Premier
Console only updates in the VALORANT 9.04 patch notes
- Agent Updates
- Sova
- Hunter’s Fury - There are now reduced spikes in rotational speed after firing each shot of Hunter’s Fury.
- Astra
- Cosmic Divide - Cosmic Divide’s wall placement now prioritizes player input, allowing you to better control the placement of the ability.
- Sova
- Map Updates
- Split enters Unrated and Swift Play queues.
- Competitive Updates
- Added the Season Dropdown to your Act Rank and Leaderboard pages so you can check out your previous Act Rank History.
- Bug Fixes
- General
- Fixed an issue that could cause you to be unable to swap to your Primary or Secondary weapon on the Traditional Control preset.
- Fixed an issue where the ability bar icons would be misaligned when unbound.
- Fixed an issue where incorrect text prompts could appear during a surrender vote.
- Fixed an issue where D-Pad and Stick inputs could change toggleable settings.
- Competitive
- Fixed an issue where sometimes ranked updates in Match History page do not display.
- Fixed an issue where viewing players on the Leaderboard would display a missing player card
- Fixed an issue where side elements in the Leaderboard page could not be navigated to after leaving a game.
- Fixed an issue where an observer would see an empty summary screen after finishing a custom game.
- Fixed an issue where the last match when viewing a friend's career would be incorrect
- General
- Gameplay Systems
- Combat Report
- Fixed an issue with Combat Reports flickering after respawning in Team Deathmatch.
- Fixed an issue with Combat Reports overlapping with the Victory/Defeat ceremony if the player is dead at the final round.
- Fixed a bug with Combat Reports not showing up after force closing the game and reconnecting to the match.
- Combat Report
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