“This is just the beginning of our commitment to providing developers with the resources to create the most immersive and innovative gaming experiences.”
Razer has announced Wyvrn, which is a developer platform created to streamline game development and improve player immersion. Razer has also partnered with Side to integrate Razer AI QA Copilot into Side's global quality assurance (QA) teams.
Razer announces Wyvrn
According to Razer, Wyvrn features AI-driven tools, Sensa HD Haptics, RGB Chroma lighting, and THX Spatial Audio+ for immersive gameplay. The new developer platform also integrates with Unreal Engine.
Quyen Quach, the vice president of software at Razer, shared his thoughts on Wyvrn. “We’re empowering both players and developers with AI tools that transcend traditional boundaries, enhancing gameplay and streamlining development," he said. "This is just the beginning of our commitment to providing developers with the resources to create the most immersive and innovative gaming experiences.”
Wyvrn as a tool for game developers
The announcement then detailed how Wyvrn was built on four technology pillars. Razer stated that their AI Game Copilot tool, for example, can provide real-time advice, game guides, and more. Meanwhile, the Sensa HD Haptic pillar is all about racing titles. There are over 100 game titles that players can be fully immersed in thanks to haptic feedback, according to Razer.
As for the Next-Generation Razer Chroma RGB pillar, it lets developers improve player immersion via 3D reactive lighting effects. This means developers can create "lighting effects that react to in-game actions in real time."
Next, the THX Spatial Audio+ pillar it's about creating 3D soundscapes that are accurate and, therefore, immersive. The THX Spatial Audio+ plug-in for Wwise allows for 7.1.4 THX immersive audio over headphones. THX Spatial Audio+ also supports Immersive Audio Metadata Format (IAMF) for future-proofing purposes.
Related articles
Razer AI Copilot and Razer AI QA Copilot
In terms of the Razer AI Copilot tool, specifically, it was first introduced as Project AVA at CES. Now, by using gameplay data from top esports teams, this tool can analyze and review a player's performance with personalized recaps that suggest areas of improvement and highlight key plays. Razer added that this applies to player-versus-players (PvP) titles and single-player challenges. Razer AI Copilot also has customization when it comes to the tool's level of interaction. Players can opt in for both proactive and reactive hints.
Meanwhile, the Razer AI QA Copilot helps game development by reducing costs and time to market. Razer described it as "a QA tester's assistant." For example, QA teams can focus on gameplay while Razer AI QA Copilot automatically detects bugs, generates reports, monitors performance metrics, creates pre-built genre templates for faster testing setups, and more.
The technology identifies and reports bugs in real time to improve efficiency. Then, since Razer AI Copilot is integrated with Unreal Engine, workflows can be simplified so studios can bring titles to the market faster.

Razer partners with Side
The announcement also noted that Razer is partnering with QA firm Side to improve testing for major publishers. This partnership involves integrating Razer's AI QA Copilot into Side's global QA teams.
Side, with over 30 years of QA experience, has worked on games like Baldur's Gate 3, Sid Meier's Civilization VII, and Final Fantasy VII Rebirth. The company also handles voice casting, artwork, co-development, and localization, contributing to 18 BAFTA-nominated games this year.
"As a company, Side’s mission is to infuse technology with human ingenuity to create unforgettable game experiences," Side CEO Deborah Kirkham said. "Working hand-in-hand with Razer, this partnership allows us to combine decades of market-leading experience in our respective areas to revolutionize the way games are tested.”
That's all for now. Stick around on epsorts.gg for more technology news and updates.