TFT patch 14.15 notes: Charms mechanic, Augment updates, and more

Amy Chen

Amy Chen

Here’s everything to know about the Magic n’ Mayhem update!

Riot Games has released the details on the latest Teamfight Tactics patch. Read on for all the Teamfight Tactics patch 14.15 notes and more.

Teamfight Tactics patch 14.15 screenshot (Image via <a href="https://x.com/Mortdog/status/1818648443558281416">Mortdog</a>)
Teamfight Tactics patch 14.15 screenshot (Image via Mortdog)

Teamfight Tactics patch 14.15 notes

The notes for patch 14.15 were posted by Rodger “Riot Prism" Caudill. In addition to the Magic n' Mayhem Chapter 1 Pass and Pass+ rewards, this update features a new ranked season, the Charms mechanic, magical traits, plus updates to leveling XP, PvE, Augments, a slew of items, and more.

Charms in Teamfight Tactics (Image via <a href="https://www.youtube.com/watch?v=PfIbXTsNGac">Mortdog</a>)
Charms in Teamfight Tactics (Image via Mortdog)

TFT patch 14.15 notes

  • Charms
    • These are single-use effects that you can buy from the shop
    • You can buy one Charm per round
    • After buying a Charm, you won't see another one of it in that round
    • Charms don't appear during PVE rounds
    • Charms appear on Round 2-1 and forward and they appear in every 2 Shops
    • Charms appear in every 3 Shops on Round 5-1 and forward
    • Charm power scales with the Stage they become available and their price
    • Some Charms require specific traits to become an option for purchase
    • Charms that affect player combat must be bought before that combat
    • Otherwise, they will carry to the next player combat
  • New ranked season
    • Start anywhere from Iron II to Silver IV depending on your previous rank
    • Get 5 provisional matches after the reset
    • Hyper rating is reset to 500
  • Leveling
    • XP needed per level 2/3/4/5/6/7/8/9/10: 2/2/6/10/20/36/48/80/80 ⇒ 2/2/6/10/20/36/48/76/76
  • Bag sizes
    • 1 and 2-costs are now bit easier to hit
    •  Fully starred-up power nerfed
    • One more copy of each 3-cost in the pool added
    • Added one more 1-cost champion to the set 
      • 1-costs: 22 ⇒ 30
      • 2-costs: 20 ⇒ 25
      • 3-costs: 17 ⇒ 18
      • 4-costs: 10
      • 5-costs: 9
  • Rotating shop in patch 14.15
  • User interface and experience improvements
    • Champion Augments gets quality-of-life update
    • Ability tooltip icons for a unit now shows the Champion Augment icon
    • TFT Champion visual quality is now adjustable
    • Damage dealt to shields is now tracked
  • Mana updates
  • PvE monster updates
    • All “Sentinels” are now called “Golems”
    • Elder Dragon Health: 12000 ⇒ 10000
    • Elder Dragon Armor: 0 ⇒ 50
    • Elder Dragon MR: 0 ⇒ 50
    • Minions MR: 0 ⇒ 10
    • Murk Wolves, Big Wolf Health: 1100 ⇒ 1300
    • Murk Wolves, Small Wolf Health: 360 ⇒ 550
    • Murk Wolves Armor: 25 ⇒ 15
    • Murk Wolves MR: 0 ⇒ 15
    • Razorbeaks Armor: 1 ⇒ 25
    • Razorbeaks MR: 0 ⇒ 25
    • Rift Herald no longer takes 20% less damage from attacks
    • Rift Herald Armor: 50 ⇒ 100
    • Rift Herald MR: 0 ⇒ 100
  • Portals
    • Treasure Golems (new)
    • Overachievers (new)
    • Loaded Carousels (returning)
    • Treasure Armory (returning)
    • Vendor Sentinels (removed)
    • Lethal Legends (removed)
    • Larger Legends (removed)
  • Augments
    • 140 (new)
    • 7 (returning)
    • 43 (removed)
  • Warmog’s Armor
    • Warmog’s Armor Bonus Health: 8% ⇒ 12%
    • Warmog’s Pride (Radiant) Bonus HP: 15% ⇒ 20%
    • Warmog’s Pride (Radiant) Healing per second: 1% ⇒ 1.5%
  • Artifact items
    • Diamond Hands in the Artifact pool (removed)
    • Mogul’s Mail in the Artifact pool (returning)
    • Mogul’s Mail: After reaching max stacks, continue gaining 1 gold every 6 seconds
    • Mogul’s Mail: Stack Cap: 40 ⇒ 35
    • Mogul’s Mail: Health Per Stack: 6 ⇒ 7
    • Mogul’s Mail: Gold on Max Stacks: 2 ⇒ 1
  • Support items
    • Needlessly Big Gem Health: 300 ⇒ 250
    • Needlessly Big Gem: Your team deals 10% bonus damage and each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 25%
    • Spite: Combat start: The holder and all adjacent allies gain 20% Attack Damage and 20 Ability Power, and when this unit dies, Stun all enemies within 2-hexes for 2 seconds
Item changes in TFT patch 14.15 (Image via <a href="https://www.youtube.com/watch?v=PfIbXTsNGac">Mortdog</a>)
Item changes in TFT patch 14.15 (Image via Mortdog)

Above is the summarized version of the patch notes. The full patch notes, along with the explanations for the updates, can be found on Riot Games' official website here. Additionally, Stephen "Mortdog" Mortimer from Riot Games posted a video to give players a rundown of the latest features.

That's all for now. Stick around on esports.gg for more Teamfight Tactics news.