Jazz, Guardian, and Ziggs nerfs in 13.24 TFT patch notes cover image

Jazz, Guardian, and Ziggs nerfs in 13.24 TFT patch notes

Here’s what to expect in TFT patch 13.24 releasing on Dec. 6 at roughly 6 a.m. PT!

The first major balance changes are coming to Set 10 Teamfight Tactics (TFT) and providing slight but much-needed adjustments ahead of the TFT Vegas Open. With a meta dominated by getting to level 9 as soon as possible, the balance team looked to remedy the situation without drastic changes days before the competition. TFT lead designer Stephen "Mortdog" Mortimer posted his patch rundown earlier than usual to give players time to learn the version of the game they will be competing on in Las Vegas.

What's in the TFT patch notes for 13.24?

Kennen artwork (Image via Riot Games)
Kennen artwork (Image via Riot Games)

These are all the upcoming Riot-labeled large changes. For information on the additional small changes, refer to the newly released official patch notes.

Trait changes in TFT patch 13.24


  • AD per stack increased from 3.5/6/10% to 4.5/7.5/12%
  • Grand Prize score reduced from 456,789 (234,567 HR) to 345,678 (199,999 HR)

8-Bit is a scaling trait that is taking too long to ramp up and the Grand Prize is currently too difficult to achieve. These buffs should assist 8-Bit's viability.


  • 3-piece attack speed bonus (whole team) reduced from 20% to 15%
  • 5-piece Omnivamp bonus (Country units only) reduced from 20% to 15%

Slight nerfs are being introduced to the team-wide bonuses that come into effect when the Hecarim is summoned. The main idea here is to reduce the power that early 3-piece Country can have.


  • Guardian shields reduced from 30/50/70% to 25/40/60%

This defensive trait is considered "overstatted" in its current iteration. There is too much strength in the shielding, especially since early guardian units Kennen and Neeko are so valuable as units along with their secondary synergies, with KDA, True Damage, and Superfan.


  • HP per trait reduced from 2/3/4% to 1.5/2/3%
  • Damage per trait reduced from 1/2/3% to 1/1.5/2%

Jazz is a reinvention of a previous set augment, Stand United, into a trait. The ability to take advantage of its full potential in the late game was underestimated. With how easy it can be slotted in, Jazz was giving too much combat power. Mortdog considers this the biggest nerf of the patch.

Champion nerfs in TFT patch 13.24

The second biggest nerf of the patch is to possibly the most valuable 1-cost unit in the set.


  • Spell damage reduced from 160/240/360 to 145/215/325


  • Attack speed version will not buff small Yorick ghouls


  • Mana pool increased from 30/70 to 30/75
  • Extra small bombs per cast reduced from 2 to 1

Champion buffs in TFT patch 13.24



  • Mana pool reduced from 0/60 to 0/40
  • Spell attack damage (AD)% increased from 700% to 800%


  • Spell AD% increased from 275% to 290%



  • HP increased from 750 to 800
  • Spell AD% increased from 200/200/205% to 210/210/215%


True Damage Akali (Image via Riot Games)
True Damage Akali (Image via Riot Games)

Due to the meta being so level 9 and legendary unit-oriented, the 4-costs are receiving a lot of love in an attempt to make level 8 compositions more viable.

True Damage Akali

  • Attack speed increased from 0.85 to 0.9
  • Spell AD% increased from 250/250/500% to 275/275/550%


  • Spell AD% increased from 375/375/750% to 390/390/800%


  • Attack speed increased from 0.8 to 0.85
  • Single-target Spell AD% increased from 330/330/660% to 350/350/700%


  • Spell Slam AD% increased from 150/150/300% to 200/200/400%


  • Clone AD% increased from 175/175/350% to 185/185/370%
    • Designed to account for Crowd Diver nerf



  • Attack speed increased from 0.85 to 0.95
  • Spell damage increased from 380/575/4000 to 400/600/4000

Headliner bonus changes in TFT patch 13.24

Miss Fortune artwork (Image via Riot Games)
Miss Fortune artwork (Image via Riot Games)



  • Maximum HP heal reduced from 4% to 2%



  • Doot damage reduced from 95/140/215 to 85/125/190


  • Bonus HP reduced from 200 to 150
  • Final blade bounce damage reduced from 45% to 25%


Miss Fortune

  • Bonus AD reduced from 25% to 20%


  • Bonus AD reduced from 15% to 5%


  • Bonus HP reduced from 250 to 150 (compensation for bug fix)



  • Bonus HP increased from 150 to 200
  • Bonus ability power (AP) increased from 10 to 15



  • Maximum mana reduction decreased from 10 to 5
    • Headliner Ziggs in 13.23 will have the same mana as non-Headliner Ziggs in 13.22

Augment changes in TFT patch 13.24

Good For Something I

  • Now correctly has a 30% drop chance instead of 50%

Young Wild & Free

  • Now correctly drops gold, reduced from 3 to 2

Bigger Shot

  • Every 3-attack bomb correctly deals 65% AD to enemies within 1 hex of the target

That's Jazz, Baby!

  • HP per stack reduced from 40 to 20
  • Attack speed per stack reduced from 3% to 2%

Binary Airdrop

  • Grants 2 gold instead of a component

Infernal Contract

  • Gold increased from 75g to 90g

These are the most notable augment changes to take note of for the upcoming patch. Additionally, portal name changes and bug fixes round out this relatively small but important patch.

If you want to check those out and the rest of the augment changes, refer to TFT community member Kayna's patch notes slides here! It's important to note that an additional bug fix not on the list is Goldmancer's Staff. It should trigger the intended amount instead of too often.

To hear more on Mortdog's thoughts on the patch changes, check out his rundown below:

That's it for the TFT patch notes for the TFT Vegas Open!

Stay tuned to esports.gg for the latest TFT news and updates.