The October 8 patch notes are here for Spectre Divide, bringing more optimization updates to the first-person shooter.

It's Tuesday, folks. That means Spectre Divide has some downtime and, on this October 8, bringing another set of patch notes. This time around, it is full of optimization. Nothing majorly game changing, but it will make your experience playing a bit better.

Let's take a look.

Full Spectre Divide October 8 patch notes

General

  • Added experimental servers in Frankfurt for better coverage in Europe
    • We’ll evaluate how often the server is used, and whether it is performing up to our standards before considering this a permanent addition to our region map.
  • Added additional fallback functionality to our region detection
    • This should allow you to see more applicable servers if your networking setup is blocking specific ports and connections.

Ranked/Casual Updates

  • Slightly increased the maximum time to find a fair match
    • We constantly adjust these values, but felt it was important to call out the intentional increase given smaller player population

Map Updates

  • Skyway – Removed the ability to shoot through the concrete wall from B Site 'Drop' toward Attacker spawn
  • Mill – Re-added missing decals in spawn areas
    • These were accidentally removed in a prior patch

Quality of Life

  • Performance optimizations to improve framerate stability
    • Further performance improvements to Duality & Puck Throw visual effects
    • Improved optimization of Bloom’s Hex Barrier visual effects
    • Improved optimization of ZEUS’s explosion visual effects
  • The standard ‘device destruction’ visual effect for equipment like Morrgen’s Hidden Grasp & Ryker’s Arc Sentry is now less opaque, making it easier to fight through
  • Improved localization and translations
  • Minor network optimizations that should improve network performance for players on WiFi

Bug Fixes

  • Guns should no longer flicker above other players’ head when they deploy the Muu Dazzler
  • Fixed an issue where the Alchemist weapon set’s liquid chambers had inconsistent physics in the Locker Room
  • Fixed a few rare crashes

Stay tuned to esports.gg for more esports news and Spectre Divide coverage.