The Season 11 patch to Overwatch 2 has brought major buffs to heroes like D.Va, Reaper, and Illari. There are some key nerfs as well.

Season 11 of Overwatch 2 is here and has a set of patch notes with it that will undoubtedly shake up the game's current meta. This new patch features some sizable buffs to some of the game's lower-performing heroes, as well as some major reworks and nerfs to some stronger heroes. For more on what is changing, continue reading.

Season 11 has a lot of content for fans to get excited about (Image via Blizzard Entertainment)
Season 11 has a lot of content for fans to get excited about (Image via Blizzard Entertainment)

Overwatch 2 Season 11 hero balance patch notes

Patch 2.11.0.0 has just gone live alongside Overwatch 2 Season 11. This new patch will buff heroes like D.Va, Illari, and Reaper while nerfing Roadhog, Cassidy, and Kiriko. Here are the changes coming to the 11 heroes being tuned in Season 11, according to the official patch notes.

D.Va (buffed)

  • Weapon spread reduced from 3.75 to 3.375 degrees.
  • Boosters: Impact damage increased from 15 to 25.

Junker Queen (buffed)

  • Jagged Blade: Now pulls tanks further.
  • Rampage: Startup time reduced from 0.75 to 0.5 seconds.

Orisa (buffed)

  • Javelin Spin: Cooldown reduced from 9 to 8 seconds.

Mei (buffed)

  • Endothermic Blaster: Secondary fire base projectile size reduced from 0.15 to 0.12 meters. Secondary fire damage increased from 75 to 85.

Reaper (buffed)

  • Hellfire Shotguns: Weapon spread reduced from 6.5 to 6 degrees.
  • Shadow Step: Cast time reduced from 1.5 to 1.2 seconds.

Symmetra (buffed)

  • Base health: Increased from 100 to 125 (Total health increased from 250 to 275).
  • Photon Projector: Primary fire charge rate increased by 25%.

Illari (buffed)

  • Outburst: Damage increased from 10 to 25.
  • Healing Pylon: Healing per projectile increased from 30 to 40. Pylon healing is now only half as effective when targeting Illari. Max health increased from 100 to 125.

Roadhog (nerfed)

  • Base health: Reduced from 650 to 600.
  • Take a Breather: Damage reduction reduced from 50% to 40%.

Cassidy (nerfed and reworked)

  • Peacekeeper: Secondary fire "Fan the Hammer" damage reduced from 50 to 45.
  • Combat Roll: Damage reduction reduced from 75% to 50%.
  • Flashbang: Magnetic Grenade ability is now Flashbang, hinders instead of stunning for 1.2 seconds, movement speed reduction increased from 30% to 50%, prevents crouching movement, deals 45 explosive damage, 12 second cooldown.
  • Deadeye: Movement speed penalty now scales down over time, from 70% to 35%. Damage reduction now scales down over time, from 40% to 0%.

Kiriko (nerfed)

  • Swift Step: Cooldown increased from 7 to 8 seconds.
  • Protection Suzu: No longer cleanses hard knockdown stuns.

Sojourn (adjusted)

  • Railgun: Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage. Secondary fire projectile no longer requires Overclock to pierce enemy players. Primary fire shots per second increased from 14 to 16.
  • Overclock: Energy charge rate increased from 100 to 120 per second.

In addition to these changes, there are also some small tweaks to competitive progress, some changes to knockdowns, along with other major updates like the new Community mode, new Push map, and so much more. You can find all of the changes in Blizzard's official post.

For more Overwatch 2 updates like this one, be sure to stay tuned here at esports.gg!