Players can now duke it out in 6v6 Role Queue. Read on for details plus all of the Overwatch 2 6v6 patch notes.

The latest Overwatch 2 patch notes are now live. Starting Dec. 17, players can enter Unranked mode and duke it out in six-versus-six (6v6) Role Queue. Read on for details plus all of these Overwatch 2 patch notes.

Overwatch 2 6v6 game mode screenshot (Image via esports.gg)
Overwatch 2 6v6 game mode screenshot (Image via esports.gg)

Overwatch 2 6v6 Role Queue explained

Between Dec. 17 and Jan. 6, Overwatch 2 players can enter the game's 6v6 experiment. To do this, select "Play" from the main menu, choose "Unranked," and select the "6v6 Role Queue" option.

This version of Overwatch 2 6v6 Role Queue involves the 2-2-2 format, which means each team must have two tanks, two damage heroes, and two support characters.

Overwatch 2 6v6 has returned once again (Image via Blizzard Entertainment)
Overwatch 2 6v6 has returned once again (Image via Blizzard Entertainment)

Overwatch 2 6v6 patch notes

According to Blizzard, multiple heroes received balance updates for 6v6. However, note that these changes only apply to this particular game mode.

"To accommodate the 6v6 format, multiple heroes received balance changes that better suit their abilities in the 6v6 format," Blizzard explained. "These changes are only applied for this mode and are adjusted from the most recent hero balance from the [Dec.] 10 patch."

Winston screenshot (Image via esports.gg)
Winston screenshot (Image via esports.gg)

Overwatch 2 6v6 patch notes: Tanks

Change
Details
GeneralBase health regeneration timerIncreased from 5 to 7 seconds.
Tank Role PassiveKnockback and critical damage reductionRemoved.
Health effectNo longer affects health.
Ultimate charge reductionNow only reduces ultimate charge generated by 25%.
D.VaBase healthIncreased from 225 to 350.
Base armorReduced from 325 to 300.
Fusion CannonsWeapon spread increased from 3.375 to 4 degrees. Movement speed penalty increased from 30% to 40%.
Defense MatrixMaximum duration reduced from 3 to 2 seconds.
BoostersCooldown increased from 3.5 to 4 seconds.
Micro MissilesCooldown increased from 7 to 8 seconds.
DoomfistBase healthIncreased from 375 to 425.
Seismic SlamCooldown increased from 6.5 to 7.5 seconds.
Power BlockMaximum duration reduced from 2.5 to 2 seconds. Cooldown increased from 7 to 8 seconds.
The Best Defense (Passive)Overhealth gained per target reduced from 40 to 35 HP. Maximum temporary health reduced from 200 to 150 health.
HazardSpike GuardDuration reduced from 3.5 to 3 seconds. Recharge time increased from 5 to 6 seconds.
Jagged WallCooldown increased from 12 to 15 seconds. Health increased from 400 to 500.
Junker QueenBase healthIncreased from 375 to 425.
Commanding ShoutCooldown increased from 12 to 15 seconds.
Adrenaline RushSelf-healing from wounds damage scalar reduced from 2.5x to 1.0x.
MaugaBase armorReduced from 150 to 100.
Base healthIncreased from 425 to 450.
OverrunCooldown increased from 5 to 7 seconds. Stomp damage reduced from 75 to 60.
Cardiac OverdriveAllied lifesteal reduced from 50% to 30%. Cooldown increased from 15 to 17 seconds.
Cage FightMaximum duration reduced from 8 to 7 seconds.
OrisaBase armorReduced from 325 to 250.
Base healthIncreased from 150 to 250.
Augmented Fusion DriverNow has damage falloff starting at 25 meters.
Energy JavelinMaximum duration reduced from 8 to 7 seconds.
FortifyNo longer immune to critical damage.
RamattraBase healthIncreased from 250 to 375.
Void BarrierCooldown increased from 13 to 16 seconds.
Nemesis FormBonus armor reduced from 300 to 200.
ReinhardtBase healthIncreased from 250 to 325.
Base armorReduced from 300 to 225.
Steadfast passiveNow reduces knockback by 30%.
Barrier FieldHealth increased from 1,500 to 2,000.
ChargeCooldown increased from 7 to 10 seconds. Steering reduced by 50%.
Fire StrikeAbility charges reduced from 2 to 1.
EarthshatterDistance reduced from 25 to 20 meters.
RoadhogBase healthIncreased from 600 to 650.
Scrap GunSecondary fire air burst projectile added. Primary fire 4 large center projectiles removed. Primary fire pellets per shot increased from 16 to 25 projectiles. Damage per pellet increased from 6.25 to 6.5.Critical damage multiplier increased from 1.5 to 2x.
Chain HookCooldown increased from 6 to 8 seconds.
Take a BreatherDefault bind moved from secondary fire to Ability 2. Maximum heal reduced from 400 to 325. Damage reduction increased from 40% to 50%. Cooldown is now 8 seconds and no longer resource-based.
Whole HogDuration reduced from 8 to 6 seconds.
SigmaBase shield healthReduced from 275 to 250.
Experimental BarrierRecharge rate increased from 85 to 100 health per second.
AccretionDamage reduced from 120 to 100.
WinstonBase healthIncreased from 225 to 350.
Base armorReduced from 250 to 200.
Tesla CannonNo longer ignores armor damage reduction. Secondary fire charge time increased from 0.85 to 1.1 seconds. Secondary fire ammo cost increased from 12 to 25.
Jump PackCooldown increased from 5 to 6 seconds.
Barrier ProjectorCooldown increased from 12 to 13 seconds.
Primal RageMaximum health gain reduced from 700 to 500.
Wrecking BallBase shield healthRemoved.
Base healthIncreased from 300 to 500.
Base armorReduced from 175 to 150.
Adaptive ShieldsNo longer disperses shields to allies. Radius reduced from 13 to 8 meters. Overhealth gained per target reduced from 100 to 75.
Pile DriverCooldown increased from 8 to 10 seconds.
ZaryaBase healthIncreased from 175 to 225.
Particle BarrierNo longer shares a cooldown with Projected Barrier. Health reduced from 225 to 200. Duration reduced from 2.25 to 2 seconds. Cooldown reduced from 11 to 10 seconds.
Projected BarrierHealth reduced from 225 to 200. Duration reduced from 2.25 to 2 seconds. Cooldown reduced from 9 to 8 seconds.
Hanzo screenshot (Image via esports.gg)
Hanzo screenshot (Image via esports.gg)

Overwatch 2 6v6 patch notes today: DPS

Change
Details
Damage Role PassiveHealing reduction decreasedHealing reduction decreased from 25% to 15%.
Effectiveness for tank heroesNo longer has reduced effectiveness for tank heroes.
AsheB.O.B.Health increased from 1,000 to 1,200.
CassidyPeacekeeperFan the hammer secondary fire damage increased from 45 to 50.
EchoFocusing BeamDamage multiplier for low health targets increased from 3.5 to 4x (200 DPS).
DuplicateNo longer has a max health for copied target.
HanzoStorm BowTime to fully charge each shot reduced from 0.8 to 0.72 seconds.
MeiIce WallWall health increased from 250 to 300.
Soldier: 76Heavy Pulse RifleDamage increased from 19 to 20.
TorbjörnDeploy TurretDamage increased from 13 to 15.
TracerPulse PistolsFalloff range increased from 10 to 12 meters.
WidowmakerBase health Increased from 200 to 225.
Ana screenshot (Image via esports.gg)
Ana screenshot (Image via esports.gg)

OW2 patch notes: Support heroes

Change
Details
AnaBiotic RifleMaximum ammo reduced from 15 to 12.
Biotic GrenadeCooldown reduced from 12 to 10 seconds.
Sleep DartNo longer has reduced duration versus tank heroes. Cooldown reduced from 14 to 12 seconds.
BaptisteRegenerative BurstNo longer heals twice as much for allies under 50% max health. Instant heal increased from 40 to 50. Healing over time increased from 40 to 100 over 5 seconds.
Immortality FieldDrone Health increased from 125 to 150.
IllariSolar RifleMax damage increased from 70 to 75. Min damage increased from 20 to 25.
Healing PylonCooldown reduced from 14 to 12 seconds.
JunoPulsar TorpedoesCooldown increased from 10 to 12 seconds.
Hyper RingMaximum duration reduced from 6 to 4.5 seconds.
Orbital RayMaximum duration reduced from 10 to 8 seconds.
KirikoHealing OfudaRecovery time reduced from 0.9 to 0.8 seconds. Healing per projectile increased from 13 to 14.
LifeweaverHealing BlossomMaximum heal increased from 80 to 90.
Petal PlatformCooldown increased from 12 to 15 seconds.
Tree of LifeMaximum duration reduced from 15 to 12 seconds. Cooldown increased from 12 to 15 seconds.
ZenyattaOrb of DestructionAmmo reduced from 25 to 20.
Harmony OrbTime to wear off when not in line of sight reduced from 5 to 3 seconds.
Orb of DiscordNo longer has a cooldown per target. Time to fall off target when not in line of sight increased from 1.5 to 3 seconds.
Snap Kick Knockback reduced 20%. No longer increases quick melee damage.

That's all for now. Are you ready to jump into the 6v6 action? Stick around on esports.gg for more Overwatch 2 news and updates!