This is a complete list of October 2 patch notes for MK1.

Mortal Kombat 1’s latest update arrived on October 2, addressing multiple gameplay and character issues. While the game is still new, players have found some problems that required action, and NetherRealm Studios happily obliged. Here is a complete Mortal Kombat 1 October 2 patch notes list. 

Mortal Kombat 1 October 2 Patch Notes

Many adjustments center around high parrying, as some moves did not correctly activate a parry. Now, attacks that could not be parried previously are parryable.

Here is the complete list of Mortal Kombat 1 patch notes via WB:

Mortal Kombat 1 General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Resolved an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Mortal Kombat 1 Character Specific Adjustments

Mortal Kombat 1 screenshot (Image via Warner Bros. Games)
Mortal Kombat 1 screenshot (Image via Warner Bros. Games)
  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves

Ashrah

  • God's Wrath and Demon's Wrath can now be high parried
  • Light Ascension and Dark Ascension can now be high parried

Baraka

  • (Air) Death Spin can no longer be high parried
  • Reflex Tester (Back + Front Punch) can no longer be high parried
  • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried

General Shao

  • Power Strike can now be high parried
  • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried

Johnny Cage

  • Ball Buster can now be high parried
  • Rising Star can now be high parried
  • Shadow Kick can now be high parried

Kenshi

  • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried

Kung Lao

  • Knee Buckle (Back + Front Kick) can now be high parried

Li Mei

  • (Air) Flipping Heel Kick can no longer be high parried
  • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried

Nitara

  • Enhanced Bad Blood can no longer be high parried

Raiden

  • Electric Fly and (Air) Electric Fly can no longer be high parried

Rain

  • Enhanced Upflow can no longer be high parried
  • Geyser can no longer be high parried

Reptile

  • Death Roll can no longer be high parried
  • Falling Fangs can no longer be high parried

Scorpion

  • Twisted Kyo can now be high parried

Shang Tsung

  • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried

Sindel

  • Enhanced Low Hairball first hit (kick attack) can now be high parried

Sub-Zero

  • Ice Slide can no longer be high parried

Tanya

  • Drill Kick can now be high parried

That covers all of the Mortal Kombat 1 October 2 patch notes. It will be interesting to see if NRS addresses other concerns, such as pinning moves in practice mode. We will have to wait and see.

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