Here is everything you need to know about the Mortal Kombat 1 November 9 update.

Omni-Man has finally landed in the NetherRealm after a lengthy journey from Viltrum. By all accounts, the Viltrumite's move set, Fatalities, and presence make him a solid addition to the Mortal Kombat 1 cast. On top of adding Omni-Man to Mortal Kombat 1, NetherRealm Studios deployed an update accompanied by patch notes on November 9 for players on PlayStation 5, Xbox Series X, Switch, and PC.

Here is everything that has been updated and changed in the latest Mortal Kombat 1 patch.

Complete Mortal Kombat 1 patch notes for the November 9 update

NetherRealm adjusted gameplay, practice mode, Invasions, and characters in the latest patch. While there were no balance changes of note, as many players hoped, NetherRealm Studios published a complete list of Mortal Kombat 1 patch notes, which you can see below.

General Gameplay Adjustments

Image Credit: Warner Bros. Games
Image Credit: Warner Bros. Games
  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Test to Speech functionality
  • Fixed issue causing character dialogue during a brutality to be missing facial animations
  • Improvements to filtering in Kombat League Leaderboards
  • Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
  • Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
  • Fixed several visual issues with brutalities
  • Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
  • Fixed issue with "Become A Ninja In No Time" Trophy / Achievement not unlocking correctly when using cross-progression
  • Adjustments to scoring for Endless Tower
  • Fixed rare crash that could occur when an online opponent declined after connecting
  • Fixed rare crash that could occur when a player's notification window is holding a large amount of messages
  • Fixed several issues that could cause desyncs in King of the Hill
  • Added additional Kombo Challenge for Fighters

Practice Mode

  • Players can now change the current Kameo for either team from within Practice Settings
  • Fixed issue with Playback Recording that could cause a character's Tagged Moves to persist on screen
  • Kustomize Kontrol settings will now always properly apply when using Recording
  • Adjusted how Auto Block setting works with Sub-Zero's Deadly Vapors

Mortal Kombat 1 Invasions patch notes

  • Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
  • Maximum Damage is now disabled in most Encounters
  • Additional uses of the Ethereal Talisman will now count toward the progress of the "Talis-mania" achievement
  • Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
  • Scorpion's Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
  • Fixed visual issues with some Kombat Modifiers
  • Fixed missing audio when defeating an airborne opponent in an endurance match
  • Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
  • Fixed crash that could occur when recharging a Talisman with more than 8 charges
  • Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection

Character Specific Adjustments

Mortal Kombat 1 screenshot (Image via Warner Bros. Games)
Mortal Kombat 1 screenshot (Image via Warner Bros. Games)

Ashrah

  • Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air

Geras

  • Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
  • Fixed visual issue that could occur when using Fixed Point while Sub-Zero's Arctic Armor is active

Havik

Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air

Johnny Cage

  • Reduced base health value to 650 (from 700)
  • Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage's Fatal Blow

Kenshi

  • Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
  • Enhanced Demon Drop can now be Up Blocked

Kung Lao

  • Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
  • Fixed visual issue with his hat returning with no visual effects in certain circumstances

Mileena

  • Adjusted auto-facing of Enhanced Roll follow-up attack
  • Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time

Nitara

  • Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
  • Fixed visual issue with wings animation being incorrect when a throw escape occurs

Rain

  • Holding Rain God now allows for additional diagonal Up directions
  • Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
  • Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
  • Fixed AI being unable to use Water Gate portals

Reptile

  • Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked

Shang Tsung

  • Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
  • Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker

Sindel

  • Fixed Enhanced Queen's Command not preventing opponent from performing Fatal Blow after it has hit
  • Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into

Smoke

  • Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
  • Fixed visual issue with opponent's animation when they are defeated by Fatal Blow
  • Fixed visual issue during the startup of Smoke-Port

Mortal Kombat 1 Kameo patch notes

Mortal Kombat 1 screenshot (Image via Warner Bros. Games)
Mortal Kombat 1 screenshot (Image via Warner Bros. Games)

Cyrax (Kameo)

  • Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
    Frost (Kameo)
  • Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing

Goro (Kameo)

  • Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing

Jax (Kameo)

  • Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction

Motaro (Kameo)

  • Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
  • Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger

Sareena (Kameo)

  • Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia's Blades

Scorpion (Kameo)

  • Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing

Sektor (Kameo)

  • Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing

Shujinko (Kameo)

  • Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
  • Fixed using Reiko's Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
  • Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
  • Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
  • Fixed AI being unable to use several stolen moves

That covers all of the Mortal Kombat 1 patch notes for the November 9 update. Those with early access can check out Omni-Man in-game now.

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