Here is everything you need to know about the Mortal Kombat 1 November 9 update.
Omni-Man has finally landed in the NetherRealm after a lengthy journey from Viltrum. By all accounts, the Viltrumite's move set, Fatalities, and presence make him a solid addition to the Mortal Kombat 1 cast. On top of adding Omni-Man to Mortal Kombat 1, NetherRealm Studios deployed an update accompanied by patch notes on November 9 for players on PlayStation 5, Xbox Series X, Switch, and PC.
Here is everything that has been updated and changed in the latest Mortal Kombat 1 patch.
Complete Mortal Kombat 1 patch notes for the November 9 update
NetherRealm adjusted gameplay, practice mode, Invasions, and characters in the latest patch. While there were no balance changes of note, as many players hoped, NetherRealm Studios published a complete list of Mortal Kombat 1 patch notes, which you can see below.
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader & Test to Speech functionality
- Fixed issue causing character dialogue during a brutality to be missing facial animations
- Improvements to filtering in Kombat League Leaderboards
- Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
- Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
- Fixed several visual issues with brutalities
- Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
- Fixed issue with "Become A Ninja In No Time" Trophy / Achievement not unlocking correctly when using cross-progression
- Adjustments to scoring for Endless Tower
- Fixed rare crash that could occur when an online opponent declined after connecting
- Fixed rare crash that could occur when a player's notification window is holding a large amount of messages
- Fixed several issues that could cause desyncs in King of the Hill
- Added additional Kombo Challenge for Fighters
Practice Mode
- Players can now change the current Kameo for either team from within Practice Settings
- Fixed issue with Playback Recording that could cause a character's Tagged Moves to persist on screen
- Kustomize Kontrol settings will now always properly apply when using Recording
- Adjusted how Auto Block setting works with Sub-Zero's Deadly Vapors
Mortal Kombat 1 Invasions patch notes
- Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
- Maximum Damage is now disabled in most Encounters
- Additional uses of the Ethereal Talisman will now count toward the progress of the "Talis-mania" achievement
- Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
- Scorpion's Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
- Fixed visual issues with some Kombat Modifiers
- Fixed missing audio when defeating an airborne opponent in an endurance match
- Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
- Fixed crash that could occur when recharging a Talisman with more than 8 charges
- Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection
Character Specific Adjustments
Ashrah
- Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
Geras
- Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
- Fixed visual issue that could occur when using Fixed Point while Sub-Zero's Arctic Armor is active
Havik
Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
Johnny Cage
- Reduced base health value to 650 (from 700)
- Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage's Fatal Blow
Kenshi
- Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
- Enhanced Demon Drop can now be Up Blocked
Kung Lao
- Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
- Fixed visual issue with his hat returning with no visual effects in certain circumstances
Mileena
- Adjusted auto-facing of Enhanced Roll follow-up attack
- Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
Nitara
- Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
- Fixed visual issue with wings animation being incorrect when a throw escape occurs
Related articles
Rain
- Holding Rain God now allows for additional diagonal Up directions
- Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
- Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
- Fixed AI being unable to use Water Gate portals
Reptile
- Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
Shang Tsung
- Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
- Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
Sindel
- Fixed Enhanced Queen's Command not preventing opponent from performing Fatal Blow after it has hit
- Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into
Smoke
- Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
- Fixed visual issue with opponent's animation when they are defeated by Fatal Blow
- Fixed visual issue during the startup of Smoke-Port
Mortal Kombat 1 Kameo patch notes
Cyrax (Kameo)
- Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
Frost (Kameo) - Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
Goro (Kameo)
- Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
Jax (Kameo)
- Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
Motaro (Kameo)
- Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
- Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
Sareena (Kameo)
- Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia's Blades
Scorpion (Kameo)
- Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
Sektor (Kameo)
- Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
Shujinko (Kameo)
- Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
- Fixed using Reiko's Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
- Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
- Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
- Fixed AI being unable to use several stolen moves
That covers all of the Mortal Kombat 1 patch notes for the November 9 update. Those with early access can check out Omni-Man in-game now.
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