Check out the correct quiz answers for this upcoming Esper!
A new unit will soon enter the world of Dislyte, which means another Esper Pop Quiz event! Read on for all of the correct Dislyte quiz answers for Amir (Enkidu) so you can obtain some free Gold Records.
Dislyte Esper Pop Quiz Amir answers
- Day 1: Which mythology is Enkidu from? — Mesopotamian
- Day 2: What Esper Union department does Amir belong to? — The Scavengers
- Day 3: What activity does Amir like? — Collecting action figures
In this game, Amir represents Enkidu from Mesopotamian mythology. According to his profile, he's also a five-star Fighter Esper. Since Amir is a Wind unit, he's strong against Flow Espers and weak against Inferno ones.
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Who is Amir in Dislyte?
Amir is a 22-year-old scavenger who enjoys collecting action figures and playing video games. His first ability is Dauntless Charge while his passive is Protector's Will. As for his third ability, which is similar to an ultimate in other games, it's Justice Served. When Amir uses this move, he leaps into the air with his weapon before diving down to attack all of his enemies.
Dislyte Amir (Enkidu) abilities and more
- Dauntless Charge (Ability 1): Amir attacks an enemy multiple times and gains Zest.
- Protector's Will (Ability 2 and Passive): Amir gains Zest at the start of a round. If he takes hits, then he recovers HP. If his enemies gain Shield, he casts Righteous Resolve on a random target. When Amir's Zest is maxed out, he consumes all of it, dispels his debuffs, and casts Justice Served.
- Justice Served (Ability 3): Amir attacks all of his enemies and gains Divine Help. If his HP is above a certain percentage, then he reduces a target's maximum HP. Additionally, if Amir has Divine Help, he performs a Pursuit Attack with Righteous Resolve on a random target.
Above are all of Amir's abilities, courtesy of the official Dislyte patch notes. In terms of this Esper's Resonance bonuses, they are also outlined in patch 3.4.8 and in the table below:
Resonance Level | Resonance Bonus |
---|---|
R1 (Justice Served - Overload) | Justice Served's Final Damage increases. |
R2 (Protector's Will - Morph 1) | Change - Protector's Will: Gains several stacks of Zest at the start of a round. |
R3 (Blessing) | Base ATK, Base DEF, and Base HP + 15%. |
R4 (Justice Served - Morph) | Change - Justice Served: Gains several stacks of Divine Help. |
R5 (Aura) | Base ATK, Base DEF, and Base HP + 20%. |
R6 (Change - Justice Served) | Amir gains additional stacks of Zest. After he gains Divine Help, Righteous Resolve will also inflict Diseased on its target. |
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