Marvel Rivals Season 5 patch notes: Buffs, buffs, buffs!

XC Enriquez

XC Enriquez

Marvel Rivals Season 5 is giving out nothing but buffs to a lot of heroes! Check out every change in Marvel Rivals Season 5 patch notes.

Marvel Rivals Season 5 is here, and with it comes the usual balance changes. However, this time, the buffs heavily outnumber the nerfs. Read the details of the Marvel Rivals Season 5 patch notes below, and whether your main was one of the chosen ones to get a giga-buff this season.

Marvel Rivals Season 5 patch notes

These balance changes (mostly buffs) are now live. This patch also changes the way getting a rank works with the implementation of Placement Matches, which you can read about here.

Gambit

The newest Strategist, Gambit, goes live with this update. Check out what his multi-purpose deck can do here.

Vanguard changes

These changes are aimed at giving Vanguards more utility to make them more versatile.

Angela

  • Assassin's Charge dash speed from 16m/s to 18m/s.
  • Ultimate - Heven's Retribution spear Health from 600 to 800.

Captain America

  • Ultimate- Freedom Charge now grants 30% Ultimate Energy charge efficiency to allies in its path.

Groot

  • Ironwood Wall now grants Unstoppable to Groot when he is within 15m.

Hulk

  • Direct hits with Gamma Burst now reduce the cooldown of Indestructible Guard by 1 second.

Magneto

  • Metal Bulwark and Iron Bulwark now have separate cooldowns.
  • Shields for both lowered from 250 to 200.

Peni Parker

  • Peni's Cyber-Webs now grant the same Healing over Time and Movement Boost effects to allies within it.
    • Ally Movement Boost: 25%
    • Healing: 15/s
    • Excess healing converted to Bonus Health: 25

The Thing

  • Embattled Leap now grants 20% Damage Reduction to all allies within 5m.

Duelist changes

Some Duelists who have been struggling are getting a little pick-me-up. In some cases, like Storm and Hawkeye, the buffs may cause them to shoot up in priority once again.

Hawkeye

  • Archer's Focus maximum Bonus Damage increased from 75 to 90.

Mister Fantastic

  • Reflexive Rubber is now usable while Inflated.
  • Remove 350 Bonus Health upon being Inflated. Instead, gain 350 Maximum Health and a one-time heal of 350, removed upon exiting Inflated.

Phoenix

  • Cosmic Flames maximum falloff at 30m adjusted from 60% to 75%

Spider-Man

  • Web-Cluster cooldown reduced from 2.5s to 2s.
  • Amazing Combo damage increased from 60 to 70.

Squirrel Girl

  • Burst Acorn damage increased from 100 to 110.

Storm

  • Weather Control - Thunder damage boost to allies increased from 10% to 12%.
  • Goddess Boost - Thunder damage boost to allies from 12% to 15%.

The Punisher

He lost his Team-Up Anchor bonus.

  • Base health increased from 275 to 300.
  • Adjudication maximum falloff at 40m adjusted from 70% to 85%
  • Pellets fired per Deliverance round increased from 14 to 16.

Wolverine

  • Savage Claw and Vicious Rampage's percentage damage per Rage stack increased from 0.045% to 0.057%.
  • Feral Leap cooldown reduced from 15s to 12s.

Strategist changes

Strategists are getting a lot of QoL updates to make their gameplay feel smoother, too.

Adam Warlock

  • Soul flight speed doubled from 6m/s to 12m/s.
  • Ultimate - Karmic Revival Energy cost lowered from 4700 to 4500. Effective range increased from 30m to 35m.

Cloak & Dagger

  • Base health increased from 250 to 275.

Invisible Woman

  • Orb Projection buffs:
    • Hit damage increased from 25 to 30
    • Projectile range increased from 35m to 35m
    • Projectile speed increased from 120m/s to 150m/s.
  • Force Physics length increased from 30m to 35m.
  • Pressing the recall key when no Guardian Shield is present now deploys it in front of Invisible Woman.

Loki

  • Base health increased from 250 to 275.
  • Mystical Missile damage falloff at 3m adjusted from 50% to 80%. Now heals an extra 10 health to allies directly hit.

Rocket Raccoon

  • B.R.B. cooldown reduced from 45s to 40s.
  • Repair Mode maximum count increased from 5 to 7. Projectile speed increased from 60m/s to 80m/s.
  • Bombard Mode projectile speed increased from 150m/s to 180m/s.

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