Patch 11.8 is finally live for all League of Legends players. The new champion Gwen finally makes her debut on the Rift while Rammus rolls in with a new ultimate.
League of Legends patch 11.8 has hit the live servers. Players who do not have a Public Beta Environment account will finally be able to get their hands on the new champion Gwen. Gwen was not the only big addition to the new patch, jungle champion Rammus was given a new ultimate ability.
Gwen snips her way onto Summoners Rift for patch 11.8
Gwen finally makes her way onto Summoners Rift. Gwen is unique, she was a human that was turned into a doll thanks to Viego's magical powers. Gwen is an AP bruiser that will suit top laners who want to scrap and fight at every occasion. At the time of writing, Gwen has not officially gone live on that patch 11.8, new champions often come out a short while after the patch has gone live. Here is the rundown of her abilities:
Passive: Thousand Cuts
Gwen's basic attacks deal bonus on-hit magic damage based on a percentage of her enemies' maximum health. Basic attacks against champions will heal her for a share of the damage dealt.
Q: Snip Snip!
Gwen rapidly snips her scissors between two and six times, dealing magic damage in a cone. At a minimum, Gwen will snip twice, adding one snip per basic attack landed on an enemy (up to four extra snips for a total max of six).
Enemies in the center of each snip take true damage, as well as the bonus magic damage from Thousand Cuts.
W: Hallowed Mist
Gwen spins up the Hallowed Mist to surround her for five seconds, gaining some armor and magic resist when in it. Enemies outside the Mist cannot target Gwen or hit her with any abilities. The mist will move to follow Gwen the first time she tries to leave it, but will dissipate the next time.
E: Skip'n Slash
Gwen dashes a short distance and empowers her attacks with increased range, speed, and on-hit magic damage for four seconds. Attacking an enemy during this time refunds 50% of this ability’s cooldown.
R/Ultimate: Needlework
Gwen can cast Needlework up to three times, but needs to hit an enemy within 8 seconds to unlock each subsequent cast. Each cast fires needles in a line that deal magic damage, slow enemies, and apply Gwen's Thousand Cuts bonus magic damage.
The first cast will fire one needle, the second will fire three, and the final cast will fire five, for a total of nine needles and nine applications of Thousand Cuts to enemies hit.
Champion changes
Annie
W: Incinerate
- COST: OLD:70/80/90/100/110 mana > NEW:90/95/100/105/110 mana
Lately, Annie’s been blazing down her foes. By increasing the cost on her W, she’ll have to be more careful when deciding whether to burn up minions or enemy champions.
Aphelios
Aphelios has been looking pale ever since we nerfed his interaction with Kraken Slayer in 11.2. Given how he’s fallen behind other scaling marksmen, we're putting more punch into his lethality rank-ups (which have been historically lackluster), along with his weapon effects during his ultimate, to let him reach for the moon.
PASSIVE - The hitman and the seer
- LETHALITY
3/6/9/12/15/18⇒ 3.5/7/10.5/14/17.5/21
R - Moonlight Vigil
- CALIBRUM DAMAGE PER MARK
40/70/100⇒ 50/80/110 - SEVERUM HEALING
250/375/500⇒ 275/400/525 - GRAVITUM ROOT DURATION
1.25 seconds⇒ 1.35 seconds - INFERNUM SPLASH DAMAGE
85% of initial damage⇒ 90% of initial damage - CRESCENDUM CHAKRAM REFUND
4 additional (5 total)⇒ 5 additional (6 total)
Cassiopeia
Cass has been coiled up tight with Tear of the Goddess, as she relies on its mana in mid and late game teamfights. This dependence has caused her to suffer both in power and freedom in item diversity, so we’re scaling down her need for it.
E - Twin Fang
- COST
50 mana⇒ 50/48/46/44/42 mana
Dr. Mundo
At present, jungle Mundo’s been smashing, and top lane Mundo’s been crashing. We’re tackling this by pulling back on his clear speeds, which should slow his roll without stopping our purple friend from cleaving through the jungle. We’re then doctoring up Lane-do by tossing him more regen to make him the meaty meatball of his dreams.
PASSIVE - Adrenaline Rush
- MAX HEALTH REGENERATION
1.5%⇒ 2.5%
Q - Infected Cleaver
- CAPPED DAMAGE AGAINST MINIONS & MONSTERS
300/350/400/450/500⇒ 100/200/300/400/500 - HEALTH COST RESTORE ON ENEMY HIT
50%⇒ 100%
E - Masochism
- FLAT BONUS AD
40/55/70/85/100⇒ 30/45/60/75/90 - MAX BONUS AD
60/90/120/150/180⇒ 50/80/110/140/170
Gnar
We shubbanuffa’d ourselves by giving Gnar too loose a leash, and now he’s been throwing temper tantrums all over the map. We’re pulling back accordingly.
W - Hyper
- BONUS MOVEMENT SPEED
30/45/60/75%, decaying over 3s (based on R rank)⇒ 20/40/60/80%, decaying over 3s (based on R rank)
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Leblanc
LeBlanc is a master trickster known for her ability to bop in, burst down, and bop back out— but as of late, her burst has felt more deceitful than fatal.
Q - Sigil of Malice
- BASE DAMAGE
55/80/105/130/155⇒ 65/90/115/140/165 - TOTAL DAMAGE
110/160/210/260/310⇒ 130/180/230/280/330
Lee Sin
We’re giving Lee Sin more clear to help him keep an eye on other top junglers.
E - Tempest
- COOLDOWN
10 seconds⇒ 8 seconds
Orianna
Our lady of clockwork has become the staple mid lane mage in Pro play. Armed with both safe early game laning and strong mid-to-late game teamfight power, she’s a reliable source of utility and damage without much of a tradeoff. To even things out, we’re tapping down her early durability in the early phases of the game.
E - COMMAND: Protect
- BONUS RESISTANCES
10/15/20/25/30 armor and magic resist⇒ 6/12/18/24/30 armor and magic resist
Rammus
In conjunction with his release in Wild Rift, we’re celebrating Rammus with a mini visual update! Along with new sound and visual effects, we’re armoring this ‘dillo with a new ult that rewards him for going fast and vaulting into enemies to create the perfect impact.
Q - Powerball
- BASE DAMAGE
100/135/170/205/240⇒ 100/130/160/190/220
W - Defensive ball curl
- NEW - BALLIN’ Basic attacks now extend the duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional seconds
E - Frenzying Taunt
- TAUNT DURATION
1.25/1.5/1.75/2.0/2.25 seconds⇒ 1.2/1.4/1.6/1.8/2.0 seconds
NEW R - Soaring Slam
Rammus leaps into the air and slams down, dealing 100/175/250 (+0.6 AP) magic damage and slowing enemies by 15/17.5/20% for 1.5 seconds. Rammus generates aftershocks at the target location for 4 seconds, dealing 20/30/40 (+0.1 AP) magic damage and stacking the initial slow up to four times. Damage near the center is increased up to 150% damage based on the distance traveled. If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also knocked up and dealt Powerball's collision damage, ending Powerball's effect.COOLDOWN 100/80/60 seconds ⇒ 130/110/90 seconds.
Rumble
Although mid Rumble’s been doing well, he’s been feeling rather tepid up in top lane. We like supporting both sides of the yordle, so we’re finding a middle ground in power for both roles by making top Rumble better at beating down tankier targets, while making mid Rumble more vulnerable, particularly when laning against mages.
PASSIVE - Junkyard Titan
- OVERHEATING BONUS DAMAGE
25-110 (based on level) (+30% AP)⇒ 10-50 (+6% of target's maximum health) (+30% AP) - NEW - IT’S GETTIN’ HOT IN HERE While Overheated, Rumble gains 50% attack speed
E - Electro Harpoon
- NEW - SO TAKE OFF ALL YOUR MR Electro Harpoon now reduces the target’s magic resistance by 10% (15% when in the Danger Zone) for 4 seconds, stacking additively
Thresh
Thresh is still thriving as one of the top supports, so we’re tightening the chains on one of his most versatile tools.
E - Flay
COOLDOWN 9 seconds ⇒ 11/10.5/10/9.5/9 seconds
Vladimir
As a champ who used to rush item components for CDR, but can no longer do so with the new Mythic item structure, Vlad has been thrown for a loop. To compensate, we’re pumping down his cooldown.
Q - Transfusion
- COOLDOWN
9/8/7/6/5 seconds⇒ 9/7.75/6.5/5.25/4 seconds
Yorick
Well, we did it. We woke Yorick up and brought him back to life… and right over the balance line. To mitigate, we’re following up his patch 11.6 buffs by walking back some of his damage—but we don’t want to leave him back in the dirt. So we’re also adding the second part of his intended changes to help his Maiden stay alive. Instead of constantly trying to keep her out of harm’s way, our premier split pusher can now focus on destroying turrets with his minions of the Mist.
PASSIVE - Shepherd of souls
- MIST WALKER DAMAGE
2/3/4/5/6/7/8/14/20/26/32/38/44/55/66/77/88/99 (+30% total AD)⇒ 2/3/4/5/6/7/8/13/18/23/28/33/38/48/58/68/78/88 (+25% total AD)
E - Mourning Mist
- MIST WALKER INITIAL LEAP DAMAGE
200% on first attack⇒ 100% (normal damage) on first attack - NEW MARKED TERRITORY: Marked targets take 40% increased damage from the next 8 attacks by a Mist Walker
R - Eulogy of the Isles
- TURRET PRIORITY:
Attacks the Maiden over melee and ranged minions⇒ Attacks melee and ranged minions over the Maiden
Zac
Between last season’s changes to jungle camp health and Bami’s Cinder, Zac lost a lot of his mid-game clear speed. We’re putting the glob back on the job by slinging him more damage, along with a buff for AP bruiser builds.
W - Unstable Matter
- DAMAGE
25/40/55/70/85 (+4/5/6/7/8% of target’s maximum health) (+2% per 100 AP)⇒ 35/50/65/80/95 (+4/5/6/7/8% of target’s maximum health) (+4% per 100 AP)
Patch 11.8 notes provided by LeagueofLegends.com. Stay tuned to Esports.gg for the latest League of Legends news and updates. Follow us on Twitter for the latest Esports.gg content!