A New Epic Monster, four new Runes, and a ton of fresh content heading your way with the debut of League of Legends Season 1!
The first patch of League of Legends Season 1 is here! This update brings us to Noxus, adds a lot of new content, and even changes the look of the Summoner's Rift. Check out the League of Legends Patch 25.S1.1 notes here.
League of Legends Patch 25.S1.1
The new Masque of the Black Rose skins go live on Jan. 8, 2025 20:00 UTC.
To summarize, there's a lot of new stuff added and changed on the map, but not much in the way of Champion and Item balance. We are getting several new Minor Runes, though.
On less detailed updates, Swiftplay will replace Quickplay, and Champion Bounties are changed slightly.
Atakhan, Noxus Map
A new Epic Monster, Atakhan, enters the Rift. He comes with a new plant, Blood Roses, that provide a small, permanent buff to the collecting team.
The map gets a Noxus-themed makeover, including Turrets, the Nexus, and the lanes.
Minion changes
Lots of small minion (and turret) tweaks to change some early game lane dynamics. "We want more matchups to feel playable in the very early game, as optimal play can create situations where the disadvantaged lane has no winning moves, simply waiting to get tower dove on the third wave while hiding under a tower that doesn't protect strongly enough."
In general, these changes will cause the minions to clear each other out quicker, especially in the early game.
- Minion XP range: 1400 >>> 1500
- Minion-turret and minion-champion damage: 50% >>> 55%
- Ambient gold start time: 1:50 >>> 1:40
Melee minion stats
- HP: 477-1300 at minute 1-38 >>> 465-1500 at minute 1-48
- Armor: 0-16 at minute 1-38 >>> 0-20 at minute 1-42
- AD: 12-80.2 at minute 1-38 >>> 11-80 + 2% lane minion current HP at minute 1-42
Ranged minion stats
- HP: 296-485 at minute 1-38 >>> 284-600 at minute 1-56
- AD: 24.5-120.5 at minute 1-38 >>> 21-125 + 4% lane minion current HP at minute 1-45
Cannon minion stats
- First cannon minion: Wave 3 >>> Wave 4
- HP: 912-2900 at minute 2-38 >>> 920-2960 at minute 2:30-38
- AD: 41.5-77.5 at minute 2-38 >>> 39-73.5 + 6% lane minion current HP at minute 2:30-38
- HP scaling stops: 175 minutes >>> 90 minutes
- AD scaling stops: 7 days >>> 90 minutes
Super minion stats
- HP scaling stops: 150 minute >>> 90 minutes
- AD: 230 + 5 per 1.5 minutes >>> 215 + 5 per 1.5 minutes
- AD scaling stops: 300 minutes >>> 90 minutes
Turret changes
Turrets deal more damage and are functionally harder to dive. Top and mid lane towers take more damage.
- Heat damage amp: 40% per stack (220% max damage) ⇒ 50% per stack (250% max damage)
- Heat duration: 3 >>> 5 seconds
- Fortification damage reduction: 85% >>> 50%
Champion changes
Ashe
Passive - Frost Shot
- Damage: 115% + Crit% >>> 100% + Crit%
- Damage Condition: Slowed by Frost Shot >>> Always
Q - Ranger's Focus
- Damage: 105/110/115/120/125% >>> 110/115/120/125/130%
- Attack Speed: 25/32.5/40/47.5/55% >>> 25/35/45/55/65%
W - Volley
- Damage: 20/35/50/65/80 + 100% total AD >>> 60/95/130/165/200 + 100% bonus AD
Related articles
Kalista
Base Stats
- Mana Regen Growth: 0.4 >>> 0.8
Passive - Martial Poise
- Dash Calculation Rebuilt.
- LoL developers: "Trust us on this one."
- Base Attack Speed changed: This is a buff of around 8%.
- Attack Speed Factor: Influence of attack speed slows has been halved. Attack speed increases still have full influence.
- Movement Speed Multiplier: Multiplied by (1 - Slowed%) >>> Multiplied by (0.2% total movement speed + 0.28). This is typically close to 100% but now benefits from bonus movement speed and is more resilient to slows. The minimum multiplier is 48%.
- Dash Animation: Restored Kalista's dash animation when basic attacking.
Q - Pierce
- Damage: 20/85/150/215/280 + 105% total AD >>> 10/75/140/205/270 + 105% total AD
- Mana Cost: 50/55/60/65/70 >>> 60/65/70/75/80
E - Rend
- Damage per Additional Stack: 8/12/16/20/24 + 25/30/35/40/45% total AD>>> 7/14/21/28/35 + 20/25/30/35/40% total AD
Twitch
W - Venom Cask
- Slow Amount: 30/35/40/45/50% (+5% per 100 AP) >>> 30/35/40/45/50% (+6% per 100 AP)
Varus
Base Stats
- Mana: 360 >>> 320
Q - Piercing Arrow
- Mana Cost: 65/70/75/80/85 >>> 50/55/60/65/70
W - Blighted Quiver
- On-hit Damage: 8/13/18/23/28 >>> 6/12/18/24/30
E - Hail of Arrows
- Mana Cost: 80 >>> 90
Item changes
The biggest addition to items have to be the new Tier 3 boots. On the smaller side of things, we're getting one new (-ish) item.
Bloodletter's Curse
- Cost: 2900 gold
- Item Recipe: Haunting Guise + Fiendish Codex + 750 gold
- Ability Power: 60
- Health: 350
- Ability Haste: 15
- Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resistance by 5% for 6 seconds, up to 30%.
Rune changes
We're getting four new Runes, but losing four, too.
Removed Runes:
- Ghost Poro
- Zombie Ward
- Eyeball Collection
- Nullifying Orb
New Runes:
- Deep Ward: Stealth Wards placed in the enemy jungle are considered Deep, and after level 11 Stealth Wards placed in the River are considered Deep as well. Deep Wards gain 1 extra health and +30-45 second duration (+30-120 seconds for Yellow Trinket Stealth Wards).
- Sixth Sense: Automatically ping untracked and unseen wards within 900 units. After level 11, Sixth Sense will also reveal the ward for 10 seconds. 300 second cooldown for Melee champions, 360 second cooldown for Ranged champions.
- Grisly Mementos: For each champion takedown, gain 4 trinket Ability Haste. In Modes where this doesn’t make sense (i.e. ARAM) gain 2 Summoner Ability Haste instead, up to a max of 50. In modes without wards, all players that select Deep Ward or Sixth Sense will automatically be swapped to Grisly Mementos instead.
- Axiom Arcanist: Your ultimate ability’s damage, healing, and/or shielding is increased by 14% (reduced to 9% for AoE damaging abilities). Takedowns on enemy champions refund 7% of your ultimate ability’s current remaining cooldown.
League of Legends Patch 25.S1.1 is now live.
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