Heads up, junglers! Objectives are changing as Atakhan and Feats of Strength bow out for League of Legends in 2026.
In an attempt to reduce "objective fatigue," Riot Games is removing Atakhan and Feats of Strength from League of Legends in 2026. Check out all the changes coming to objectives in League of Legends for 2026 here.
Atakhan is Ata-gone
The biggest change has to be the removal of Atakhan from the map. His addition this year was one of the biggest things that warped the game. Many will remember that he used to have two forms, but this was removed alongside the second set of Voidgrubs to address objective overload earlier this year.
With Atakhan's removal, Blood Roses and Petals are also making their exit from Summoner's Rift. Baron Nashor will also go back to its previous spawn time of 20 minutes.
Zaahen killed Atakhan in the Twilight's End cinematic, too.
Feats of Strength
Feats of Strength are also being removed. As a result, First Blood and First Turret will once again grant an extra 100 and 300 gold, respectively.
"We liked that they pushed teams to progress the game and provided goals to rally around, but we think we can create better gameplay systems that allow for you to have more individual agency over your games," said the LoL dev team through a dev blog.
Epic Monster changes
Other objectives that will remain in Summoner's Rift are getting some attention too, and their 2026 version will be different from their current familiar forms.
All epic monsters (Dragons, Baron, Rift Herald, Voidgrubs) will be 15% more durable. Dragon Vengeance, a stacking durability buff for the objective based on how many dragon buffs a team has, will also be increased. This will make it easier for teams to contest and mount a comeback around these epic monsters.
Note that the jungle role quest changes will make it a little easier for junglers to secure objectives.
Epic monster rewards
Most epic monsters will give less gold. Meanwhile, experience will be adjusted — some will be buffed while others will be nerfed.
The effectiveness of Voidgrubs and Rift Herald effects will be slightly buffed. Comeback experience from dragons and Baron Nashor are getting buffed.
All epic monsters already level up on their own, based on the champion levels in the game. Now, stats will also scale from their level instead of game time. This is to have consistency across game modes, especially since Swiftplay is getting some changes that will affect champion level in the early game.
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