Concord was a big flop, but it may have been bigger than we realized.

We have all heard the news lately surrounding Concord, Sony's biggest flop since Madame Web (and this is so much bigger). But did you know how bad this flop really was? Colin Moriarty, known as the "Godfather of PlayStation podcasts" spoke with an insider, revealing much more about the game and its downfall than you thought you knew.

Concord cost $400 million to make with a $200 million budget for 8 years

The popular (well, not-so-popular) game originally was given a $200 million budget and eight years to create something original. As for original goes, the developers decided to go with the traditional shooter-style game.

Colin Moriarty, who spoke with someone who had helped work on the game, revealed that developers at the time were referring to Concord as "The future of PlayStation." This, at the time, probably excited a lot of people internally. I mean, who wouldn't get hyped when thinking they created the next Fortnite?

"The game went into alpha state in 2023," said Moriarty. "Up until when the game went into alpha state, they had already spent $200 million."

At the time, the team behind Concord had not even been purchased by Sony. The story, however, does not stop there.

Sony purchases Concord, spending another $400 million

Sony, then, decided to swoop in and put their money into the project. Moriarty did mention that beforehand he was unsure how much Sony had a hand in the development of the game, but now they were fully involved.

"When the game was put into an alpha point in 2023," said Moriarty. "From that point, until the game launched, Sony spent another $200 million on it."

Apparently, when the game was first shown during its alpha state, it was in such a horrible state that Sony felt they must spend that much money.

What makes the story crazier, is Sony knew when spending that $200 million that the money would get the game to a decent state, but not phenomenal. In fact, one of the major expenses was just having to outsource much of the game to other studios for additional help in finishing the game.

Little was shown, too, in the beginning when the game was first being showcased. This led to an incredibly sloppy and rushed reveal, making the actual release of the game burn in flames.

So, could Concord have possibly been a great game? Or was it doomed from the start?

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