A Heroes of the Storm patch? In this year? On this website? Centralized entirely on Battle Net? Can I see it?
What once was dead lives once more! Though, if you've been a Heroes of the Storm loyalist like more than a few members of the esports.gg staff then you always had hope. Well, our faith is rewarded as a new Heroes of the Storm patch is on the way! The still-played "Hero Brawler" MOBA starring all your favorite Blizzard characters went into hibernation back in 2018. And while there's been scant patches here and there, plenty of bugs have went unfixed.
Until now!
It's not a sign of a revival, but we'll take what we can get. Morbidly curious about what's in the works? Let's look at what's on the PTR.
Heroes of the Storm patch - PTR
If you're looking for the full Heroes of the Storm patch notes then click on over here. The PTR will be up until Sept. 12 when the patch goes live. Until then, here's a big list of bug changes.
Bug Fixes
Heroes
- Abathur
- Fixed an issue that prevented the Monstrosity from using the Force Move command.
- An issue that caused Ultimate Evolutions of Lost Vikings talents when cloning a Viking who had selected select talents.
- Alexstrasza
- Fixed an issue that caused Flames of Fury to not reduce the amount of Mana gained from hitting an ignited enemy with Flame Buffet.
- An issue that Dragon Scales could be refreshed when requirements were met while the buff was still up.
- Anduin
- Fixed an issue that caused Speed of the Pious to not grant cooldown reduction when bringing an allied Hero to full health with Divine Star.
- Blaze
- An issue that caused the Bunker to be destroyed by the Punisher on Infernal Shrines in a single hit.
- Cho
- Fixed an issue that caused Cho's radius to be increased after casting Surging Fist.
- Chromie
- An issue that caused Temporal Loop to permanently reveal the target when used in certain conditions.
- Chromie may no longer attempt to place a Time Trap in locations it cannot be placed.
- D.Va
- Fixed an issue that allowed Self-Destruct to be activated while D.Va's Mech was disabled by taking enough damage to eject D.Va if her Boosters were active.
- An issue that caused Liquid Cooling to not apply properly if Call Mech was used shortly after activating Self-Destruct.
- Fixed an issue that allowed Defense Matrix to push targets not intended to be pushable if Diverting Power was selected.
- An issue that caused Diverting Power to not increase D.Va's Self Healing when it restores Health to the Mech.
- Hogger
- Fixed an issue that allowed Hogger to use his Dance without incurring movement restrictions.
- Orphea
- An issue that allowed Orphea to have her Shadow Waltz be fired at an enemy without aiming in their direction.
- Samuro
- Fixed an issue that allowed Samuro to activate Image Transmission on a Mirror Image directly after his Hearthstone activates.
- An issue that caused Samuro to lose the benefits of the Deflection talent if Three-Blade Style is selected while any Mirror Images are active.
Related articles
Continued HOTS patch notes
- Sylvanas
- Fixed issues with Withering Fire's projectile missile.
- An issue that caused Black Arrows to apply from Basic Attacks prior to the damage being dealt, increasing the damage from the attack that applies the third stack of Black Arrows by 25%.
- Fixed an isue that caused Black Arrows to apply from Basic Attacks prior to Lost Soul checking for stacks, causing the attack that applies the third stack of Black Arrows to grant cooldown reduction.
- An issue that caused Black Arrows to apply from Basic Attacks prior to Remorseless checking for stacks, causing the attack that applies the third stack of Black Arrows to activate Remorseless.
- Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Overwhelming Affliction checking for stacks, allowing the attack that applies the third stack of Black Arrows to slow the target, and then deal percent damage in that same attack if the target was able to be slowed, but was not slowed prior to the attack.
- An issue that caused Remorseless to apply Black Arrows prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks prior to the damage being dealt.
- Fixed an issue that caused Withering Fire to apply Black Arrows(when the Withering Barrage talent is selected) prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks of Black Arrows prior to the damage being dealt.
- An issue that caused Haunting Wave to apply Black Arrows(when the Festering Wounds talent is selected) prior to the damage being dealt, increasing the damage by 25% if the target did not have three stacks of Black Arrows prior to the damage being dealt.
- Fixed an issue that caused the impacting damage from Shadow Dagger to grant Unfurling Shadows quest progress prior to the damage being dealt, increasing the damage dealt by 0.5%.
- The Lost Vikings
- An issue that prevented the Longboat Raid from using the Force Move command.
- Zeratul
- Fixed an issue that caused Singularity Spike when cast from Might of the Nerazim to act as a non-Might of the Nerazim Singularity Spike.
Mount
- Fixed an issue that prevented the Robin Woodland Guardian Mount from being usable.
- An issue that prevented the Tangerine Woodland Guardian Mount from being usable.
ARAM
- Reduced the chance of everyone being forced to select the same Hero from 5% to 2%.
Stay tuned to esports.gg for esports news and Heroes of the Storm patch info.