2XKO Season 1 patch notes: Braum buffs, Yasuo nerfs, Caitlyn’s arrival, and more

Amy Chen

Amy Chen

Here’s the tea on the 2XKO patch 1.1.1 notes.

A new 2XKO update will soon arrive with the launch of Season 1. Read on for the 2XKO patch 1.1.1 notes, 2XKO Season 1 release date, and more.

2XKO Season 1 release date

The 2XKO Season 1 will arrive on Jan. 20. It should be noted that online modes will be unavailable on Jan. 20 from 9 a.m. to 6 p.m. PT as well. However, if you're already logged in, then you can still duke it out in the game's offline mode.

2XKO Season 1 patch 1.1.1 notes (Image via Riot Games)
2XKO Season 1 patch 1.1.1 notes (Image via Riot Games)

2XKO Season 1 patch notes

2XKO patch 1.1.1 will buff Blitzcrank, Braum, Darius, Jinx, and Vi. Meanwhile, Ahri, Ekko, Teemo and Yasuo will receive nerfs. Illaoi will get some balance adjustments. The 2XKO Season 1 patch update will also welcome Caitlyn as the newest champion, introduce Champion Recruitment events, and feature a bunch of system changes.

Caitlyn will be available immediately for 1,000 KO Points, one Champion Token, or via the Ultra Battle Pass. Interested players will also be able to unlock her through the Champion Recruitment event. Then, after three weeks, the Sheriff of Piltover will be available for 10,000 Credits.

The 2XKO Season 1 update will bring the game to Xbox Series X|S and PlayStation 5 as well. The update will add trophies on PlayStation 5 and achievements on Xbox Series X|S. Meanwhile, PlayStation Plus members will be able to earn a special chroma, an avatar item, plus some Battle Pass level skips. The chroma and avatar item, in particular, will be purchasable via for Credits the in-game Collections tab.

2XKO Season 1 Battle Pass (Image via Riot Games)
2XKO Season 1 Battle Pass (Image via Riot Games)

2XKO patch notes 1.1.1

Here are the 2XKO Season 1 patch notes for the buffed, nerfed, and adjusted champions, courtesy of Riot Games. Simply click each champion's name to reveal their details.

In terms of system updates, this patch will introduce several core gameplay changes focused on clarity and balance. Adjusted projectile rules will reduce no-win situations for defenders and create clearer outcomes during projectile interactions. Next, movement updates will redistribute distance on the fastest backdashes, which will slow backward chain dashing while keeping the overall travel distance similar. Universal light attacks will have a maximum startup of seven frames, too.

This patch will add more risk to Assist usage and improve counterplay as well. Therefore, hitting an Assist will carry greater punishment. Activating Break will place the Assist on a two-second cooldown, which will limit immediate follow-up options. Players will still retain a short window to Handshake Tag while the Assist remains on screen, however.

As for Juggernaut Fuse, this patch will feature increased base health and the maximum health bonus. Juggernaut players will gain more Break meter per unblocked hit, too. Finally, Eject's power will be increased.

The patch will also prevent Level 1 Supers from being kara canceled into Level 3 Supers and will add Training Mode updates for more accurate push block and bot behavior testing.

The full patch notes, including the slew of bug fixes, can be accessed via Riot Games' official website.