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Early access to 2XKO is now live, which also means the arrival of Season 0! Read on for the 2XKO Season 0 patch notes and details.

2XKO Season 0 release date
Season 0 of 2XKO kicked off on Oct. 7 at 8 a.m. PT, which means players can now duke it out as various champions from the League of Legends universe. The playable champions include Ahri, Blitzcrank, Braum, Darius, Ekko, Illaoi, Jinx, Teemo, Vi, Warwick, and Yasuo.

2XKO Season 0 patch notes
Ahead of 2XKO Season 0’s launch, Riot Games posted the official patch notes for it. In addition to Combo Trials, the game features Bandlewood Crossing and Firelight Run as the new stages for the season, system changes, and updates to the core gameplay. In terms of other patch highlights, they include Teemo and Warwick as new champions, buffs to Ahri, Braum, Darius, and Vi, plus nerfs to Ekko, Jinx, and Yasuo. Adjustments, meanwhile, go to Illaoi and Blitzcrank.
It should be noted that although Season 0’s release date is Oct. 7, 2XKO’s ranked mode arrives on Oct. 9 with patch 1.0.1.1. Below are the 2XKO Season 0 patch notes for 1.0.1 and 1.0.1.1, courtesy of Riot Games.
2XKO Season 0 patch 1.0.1 notes
Combo Trials are a new type of tutorial, where you can study combos for every champion. There are over 250 combos available to choose from. You’ll earn Credits for successfully completing Combo Trials. Visit the Learn tab to get started.
The frame data bar is a new feature in training mode. Enable it to visualize frame data and fix those gaps in pressure.
Stages customize your match’s background environment with themes inspired by the different regions of Runeterra. Bandlewood Crossing and Firelight Run are the new stages for Season 0. Bandlewood Crossing can be purchased from the Stages section of the Collection tab, while Firelight Run is the first reward on the paid Battle Pass track. It’ll become available to purchase with Credits once the season is over.
From a systems side, we’re looking to decrease the power of Double Down, Super Tag (Handshake Tagging during a Double Down Super), and the amount of meter gain. We’re also looking to get Jinx, Ekko, and Yasuo more in line with the rest of the roster’s power level, improving Braum and Blitzcrank, and making Ahri and Vi’s combos more consistent.
Ranked starts on October 9 with the release of patch 1.0.1.1! We want to make sure we include all of our 1.0.1.1 adjustments and back-end improvements from Closed Beta before we flip the switch.
Once Ranked is live, you should notice a few matchmaking adjustments thanks to the data we gathered from Closed Beta. The average queue time has increased to find more balanced matches. In general, matches should feel more fair, and placement games should get you closer to your expected rank. As a result, reaching Challenger will be more difficult and should require a bit more of a time investment.
We’re still keeping an eye on Ranked matchmaking as we transition into Season 0, and will continue to improve the Ranked experience in future updates.
Ahri, Blitzcrank, Braum, Darius, Ekko, Illaoi, Jinx, Vi, and Yasuo.
No updates for Warwick and Teemo since they’re new.
Assist meter visuals have been updated for better readability.
There is now an additional confirmation dialog that appears on selecting Exit Game from the Settings tab.
Added News section to the home screen of the 2XKO client, which shows current promotions in the Store.
Added narrator feature, which can read the name of any UI element aloud on mouseover.Enable the narrator in the Settings tab, under the Accessibility section.
The Credits cap has been expanded from 10,000 to 12,000.We want wiggle room between our most expensive Credit purchases (10,000), and the cap. Credits are designed to be spent (and not hoarded), so we hope this will make overcapping less frequent.
On Eject, incoming champions can no longer be thrown while entering the screen.
Screen no longer repeatedly flashes when save states overlap with the pause menu.
Bots in Training mode will now perform actions after Break recovery, getup attack recovery, and inactive champion parry recovery.
Fixed issue where Training bots were not properly blocking Assist attacks because they were still considered a low or high attack. These attacks were all properly hitting as mids in actual player matches.
Before progressing too far in the game, make sure your Riot Account’s region is the same as your intended play region. Having your Riot Account region separate from your current region can create poor connection and gameplay experiences.
Each season of 2XKO will come with a Battle Pass, which contains rewards you can unlock by completing missions and collecting Battle Pass XP. When you have enough XP for your next reward, you’ll be able to claim it from the Progression tab.
Each Battle Pass will have a free track, which lets you claim a limited selection of the rewards that are available for the season. In addition to the free track, you can earn other rewards by unlocking the premium track. The premium track has three different paid options: Standard, Deluxe, and Ultra.
You’re always able to earn Battle Pass XP and level up your Battle Pass the whole season, and you can purchase at any point during the Season and claim all your earned rewards.
For Season 0, the free track will contain the Rift Quest Teemo skin, a set of avatar clothing, 3 stickers, a player card, a player title, and a finisher.
Bundles contain multiple types of cosmetics packaged together at a discounted price. Each season will come with a variety of Mega Bundles, featuring premium cosmetics like high-tier skins, finisher, and more. You’ll be able to purchase skin sets within Mega Bundles individually, or grab the full bundle to unlock bonus content.
Starter Editions will be available to purchase with real money when Season 0 launches.
The Crime City, Aureate, and Snow Moon bundles will be available to purchase with KO Points later in Season 0.
Starter Editions
Available from October 7, 2025 until December 31, 2026.
Starter Edition (Standard)
Includes 4 Champion Tokens, 2,000 KO Points, and a player card.
Starter Edition (Deluxe)
Includes an Arcane finisher, 8 Champion Tokens, 3 sets of avatar clothing, more KO Points, plus everything in the Standard Bundle.
Starter Edition (Ultra)
Includes 3 Arcane skins, all Arcane skin chromas, an Arcane sticker set, more KO Points, plus everything in the Deluxe and Standard bundles.
Crime City Mega Bundle
Featuring Crime City Jinx, Darius, and Braum, plus a lot more — available for purchase for a limited time starting November 4. Check the in-game store for more details.
Aureate Mega Bundle
Featuring Aureate Warwick, Vi, and Darius, plus a lot more — available for purchase for a limited time starting December 2. Check the in-game store for more details.
Snow Moon Mega Bundle
Includes Snow Moon Ahri, Warwick, and Illaoi, plus a lot more — available for purchase for a limited time starting December 23. Check the in-game store for more details.
2XKO Season 0 patch 1.0.1.1 notes
Break is less advantageous when not performing a Handshake Tag.
Break advantage on Point champion on the ground is now +6.
Break advantage while mid-air can be anywhere from +0 to +11 depending on height.
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Meter gain has been reduced overall.
Meter gain is now decreased as a combo gets longer. At 8 seconds, meter gain is 80% of normal value.
At 11 seconds, meter gain is 50% of normal value.
At 16 seconds, meter gain is 10% of normal value.
Spending meter now decreases meter gain by 75% for 8 seconds. This penalty goes away once the opponent recovers from a combo.
Since parry costs a bar of meter and refunds on success, this change reduces the potency of combos performed after parry.
Limit Strike bonus meter gain has been reduced from 40 to 25.We’re seeing healthy levels of meter at most levels of play, but at extremely advanced levels there was far too much meter being generated. We’re adding penalties to meter gain on advanced combos to address this and encourage combo decision-making.
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Handshake Tag no longer prevents gray health from being accumulated.
Juggernaut: Break meter on round start has been reduced from 100% to 75%.
Juggernaut starting each round with a full bar of Break led to round-start death situations. Juggernaut’s Break meter also no longer resets between rounds, bringing it in line with other Fuses.
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Double Down: Performing a Double Down Super results in the second super dealing less damage.
Damage penalty was increased from 20% to 30%.
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Sidekick: Performing a Sidekick Super now results in the second super dealing less damage.
Damage penalty was increased from 20% to 30%.
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Double Down and 2X Assist: the cooldown on using Assists after activating Double Down or 2X Assist has been increased to 4 seconds.
Previously, activating Double Down or 2X Assist put Assists on the normal cooldown, which is 2 seconds.
Freestyle has an increased Assist cooldown when activated, so we’re bringing 2X Assist and Double Down in-line.
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Sidekick: you can no longer perform more than one Double Down in a single combo.
We’re bringing Sidekick in line with Double Down, and removing the ability to Sidekick Super multiple times per combo.
Tutorial UI, flow, and menus have been updated.
The First Fight tutorial has received some visual updates.
You’ll now receive a set of avatar items for completing tutorials.
Ahri, Blitzcrank, Braum, Ekko, Illaoi, Jinx, Vi, and Yasuo.
No updates for Warwick and Teemo since they’re new.
No updates for Darius.
That’s all for now. Are you ready to enter 2XKO’s early access? Stick around on esports.gg for more news and updates.