Dozens of pesky visual bugs were fixed, and several balance changes were made as Valve releases Dota 2’s 7.34c patch.
We’re a few weeks out from the start of The International 2023, and while the current meta of Dota 2 looks like it won’t change enormously, Valve has shaken things up a bit with a new patch. The update, which dropped on the evening of September 8, had two main components: Some balance changes, and some important visual fixes. Here’s a quick breakdown
Dota 2 patch 7.34c details
Dota 2 patch 7.34c item updates
All nerfs for items, with Solar Crest getting its Shine Movement Speed Change reduced by 3%, and a host of Neutral Items taking some stat reduction. The aim here seems to be to reduce the early power of Nature Items, we’d guess to make the early game less RNG reliant. #
Hero changes
The meat of Dota 2 patch 7.34c are the hero changes. Arround two dozen heroes got tweaks, with the biggest changes coming to Earthshaker and Gyrocopter, who were buffed and had their talents switched around. Also, Sand King was buffed, much to the joy of Manuel “Grubby” Schenkhuizen.
On the nerfs side, it seems some of the most popular supports were focused. Nature’s Prophet, Phoenix, Treant Protector, and Vengeful Spirit all felt the nerf hammer. In their place, the likes of Shadow Shaman, Rubrick, Omniknight, and Ogre Magi all received some buffs. We’d assume this is a switch to try and push a different set of heroes into the meta ahead of TI12.
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Fixed graphical issues
Perhaps one of the biggest issues plaguing Dota 2 as of late has been visual bugs following the Summer Client Update, and today’s patch fixed a whole lot of them.
There's a genuinely massive list of these bugs, from ones we’d spotted earlier and reported on (invisible Ion Shell) to ones we’d been lucky enough to avoid (invisible Pudge Rot). We’ve listed all the fixes below.
- Fixed an issue where using Armlet could lead to double death bounties
- Fixed Soul Ring not removing temporary mana at the end of its buff duration
- Fixed enemy flagbearer creeps sometimes not showing their banners
- Fixed shield rune not being visible on enemy units until they attack or get attacked
- Fixed Ion Shell sometimes not being visible
- Fixed Terrorblade illusions appearing the same as the real Terrorblade
- Fixed buffs like Haste, God's Strength, and Fire Remnant not showing on the status bar of heroes
- Fixed backdoor protection not being shown as a buff on towers nor the shield icon next to their health
- Fixed the invisibility effect not showing on enemy heroes under a friendly Sentry Ward
- Fixed Haste rune not showing as a buff on the status bar or being shown visually on the hero
- Fixed Pudge Rot being invisible
- Fixed an issue where Rubick stole Death Pact for free when stealing Skeleton Walk from Clinkz
- Fixed Lone Druid's Spirit Bear counting towards Monkey King's Jinggu Mastery stacks
- Fixed Lone Druid's Spirit Bear death counting towards permanent stacks for Axe, Necrophos, Slark, Lion, and Tidehunter
- Fixed Desolator gaining damage when killing Spirit Bear
- Fixed Spirit Bear attacks counting as Hero attacks when attacking Clinkz Skeletons, Lich Ice Spire, Phoenix Supernova, Pugna Nether Ward, Tidehunter Dead in the Water anchor, Undying Tombstone, Zeus Nimbus.
- Fixed Spirit Bear death refreshing Axe Culling Blade and lowering Windranger Focus Fire cooldown with Level 25 talent
- Fixed Lone Druid Spirit Bear displayed as the unit name on the Minimap
- Fixed Tormentor not granting Spirit Bear a Shard if Lone Druid already has one, and not allowing allies to get Tormentor gold bounty if all allies already have the Shard
- Fixed Tormentor particles sometimes showing in fog of war
- Fixed a bug where inventory item icons would sometimes disappear when dragging them
- Fixed a number of items' ability effects failing to equip in the Armory/Loadout
- Fixed some free event reward items not showing up in the Armory
- Fixed an issue saving the Taunt slot on custom sets
- Fixed the default global light and shadow colors on the Autumn terrain
- Fixed a display-only bug where certain magic resistance and physical resistance percentage values were being incorrectly rounded down a point below their actual values
- Fixed a display-only bug where units with zero health or mana regeneration values would display as negative zero due to network-encoding quantization effects
- Fixed a crash in Workshop Tools
One name curiously absent from all the bug and nerf fixes was Wrath King, whose issues we’ve previously detailed.
We can only assume this fix is going to require a few more tweaks, although new info about the bug appears to be emerging. It is apparently affected by the Armlet of Mordiggian, and that item itself is currently seeing a lot of bugs. Still, WK looks like he’ll continue to have issues for a few days to come at least!
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