CS2 update brings viewbob changes and in-game telemetry options cover image

CS2 update brings viewbob changes and in-game telemetry options

Slightly reduced field of view will require some adjustments from snipers.

The latest Counter-Strike update has brought about significant performance improvements. In addition to the Bob and telemetry changes, there are also a few amendments to multiple maps, spectating and more. Here’s all you need to know about the latest CS2 update.

What’s new in the CS2 update?

There’s a new viewmodel bob in the latest update. The new bob settings give the game a more modern feel and in what is a certain deviation from the CS:GO era.

Meanwhile, the default telemetry and net_graph of the game have also received significant updates. The default CS2 telemetry option replaces cq_netgraph and is turned on by default. Users can also toggle it on using the command - cl_hud_telemetry_serverrecvmargin_graph_show. 

Scoped weapons also have a slightly different effect at the edges when scoped in, which leads to a new field of view. It will take some players a bit of adjustment, however, the new changes are not so drastic as to be completely unplayable. 

CS2 Patch Notes

Animation

  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence

Spectating

  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

Gameplay

  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • Getting a second Zeus kill in the same life will earn double points in Deathmatch
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout

Logging

  • Start of warmup and end of warmup will now produce a log message in the game server log
  • Reported damage no longer has a rounding error when reported in the game server log

Miscellaneous

  • Improved viewmodel animation smoothness when client framerates get low or unstable
  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • Deleted 'cq_netgraph and cq_netgraph_problem_show_auto' in CS2. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • Fix for sometimes failing to connect to a local practice server without Steam connectivity
  • Fixed a bug with Skill Group animation at the end of competitive matches
  • Fixed sniper scope performance hitch and adjusted visual treatment.
  • Various performance improvements

Maps

Vertigo:

  • Fixed grenade clipping around AC unit at B-site
  • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area

Nuke:

  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp

Anubis:

  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map

Overpass:

  • Clipping improvements
  • Fixed some disappearing mesh

Stay tuned to esports.gg for the latest CS2 news and updates.