Slightly reduced field of view will require some adjustments from snipers.
The latest Counter-Strike update has brought about significant performance improvements. In addition to the Bob and telemetry changes, there are also a few amendments to multiple maps, spectating and more. Here’s all you need to know about the latest CS2 update.
What’s new in the CS2 update?
There’s a new viewmodel bob in the latest update. The new bob settings give the game a more modern feel and in what is a certain deviation from the CS:GO era.
Meanwhile, the default telemetry and net_graph of the game have also received significant updates. The default CS2 telemetry option replaces cq_netgraph and is turned on by default. Users can also toggle it on using the command - cl_hud_telemetry_serverrecvmargin_graph_show.
Scoped weapons also have a slightly different effect at the edges when scoped in, which leads to a new field of view. It will take some players a bit of adjustment, however, the new changes are not so drastic as to be completely unplayable.
CS2 Patch Notes
Animation
- Fix for animations when climbing ladders
- Fix for menu agents wielding tasers
- Fix for Kukri knife hold animation during team intro sequence
Spectating
- spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- spec_player and spec_goto now works in CSTV and demo playback
- tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
Gameplay
- In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
- Getting a second Zeus kill in the same life will earn double points in Deathmatch
- mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
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Logging
- Start of warmup and end of warmup will now produce a log message in the game server log
- Reported damage no longer has a rounding error when reported in the game server log
Miscellaneous
- Improved viewmodel animation smoothness when client framerates get low or unstable
- Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
- Deleted 'cq_netgraph and cq_netgraph_problem_show_auto' in CS2. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- Fix for sometimes failing to connect to a local practice server without Steam connectivity
- Fixed a bug with Skill Group animation at the end of competitive matches
- Fixed sniper scope performance hitch and adjusted visual treatment.
- Various performance improvements
Maps
Vertigo:
- Fixed grenade clipping around AC unit at B-site
- Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
- Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- Improved collision of sliding door meshes at Ramp
Anubis:
- Added and removed a ladder near boost spot by T spawn
- Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
- Clipping improvements
- Fixed some disappearing mesh
Stay tuned to esports.gg for the latest CS2 news and updates.