The Counter-Strike 2 release notes for 2/28/2024 are here, with a load of bug fixes incoming and several tweaks to the Inferno map.

It took a while for Counter-Strike 2 to find its place in the hearts of those who held CS:GO near and dear. Valve never gave up, however. Its esport is still thriving, and the team is dishing out updates left and right. That brings us to the Counter-Strike 2 release notes for 2/28/2024.

These release notes detail a patch that fixes a ton of bugs. It also makes some tweaks to the game's maps and improvements to the CS2 Workshop. Let's see what they've got for us to end February.

Counter-Strike 2 2/28/2024 release notes

(Image via Valve)
(Image via Valve)

Miscellaneous updates and bug fixes

  • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
    • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
    • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
    • When restoring from round backup files, players will spawn in the positions they were originally assigned at the beginning of that round
  • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
  • Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
  • Fixed some cases where MVP music would not play or would play over round end music
  • Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
  • Fixed players jumping higher than normal when toggling low framerate
  • Fixed an instance where the server sometimes ignores weapon switches
  • Fixed smoke shadow rendering issues and improvements to perf
  • Fixed a bug where the game would crash on Linux while alt-tabbing
  • Fixed some cases where a frame rate hitch would occur due to compiling shaders
  • Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
  • Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
  • Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
  • Players kicked from official competitive servers for too many suicides now receive a competitive cooldown
  • Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
  • Chickens no longer interact with dropped weapons
  • Sniper scope overlay no longer appears in tool viewports (such as Hammer)

Map updates

(Image via Valve)
(Image via Valve)
  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
  • Several Inferno adjustments
    • Fixed community reported gaps in map and Trike model
    • Raised plywood at top of Banana to cover head visibility
    • Smoothed ground movement in Banana and Bombsite A
    • Raised Arch exit towards Mid (or "Raised arch in Arch")
    • Removed bench at Arch near Library
    • Removed construction cone at Underpass

Counter-Strike 2 Workshop changes- 2/28/2024

  • Fix lightmaps capped at 4k resolution in CS2 Workshop Tools
  • Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
  • Added roughness texture to foil stickers in the Item Editor
  • Updated help system for new sticker features

Stay tuned to esports.gg for more esports news and Counter-Strike 2 coverage.