Wattson gets huge buff in Apex Season 25 mid-season patch notes

Tom Bull

Tom Bull

Brand new Apex patch notes bring a major change to Wattson.

Todays Apex Season 25 mid-season Patch Notes are a huge day for Wattson mains, with a brand new Mythic Skin releasing alongside some major buffs for the iconic Legend. She gets a brand new mechanic that lets her electrify doors, as well as some buffs to allow her to place fences faster than ever before.

Elsewhere there are some notable changes to Vantage, Ash, Alter, Ballistic, Arc Stars and many more aspects of the game. This set of mid-season Apex Patch Notes continues the recent and notable trend of Respawn's patches making sweeping adjustments to the game to help it feel fresh.

Lets dive into what you need to know ahead of the updates rollout on June 24.

Major Wattson buff comes to Apex with Season 25's mid-season patch notes

Wattson has long been an iconic character in the game, thanks to her in-game personality, association with Nessie as well as her unique abilities in game. However, as power has crept up across the seasons she has often felt a bit underwhelming and helpless to defend against the more aggressive options available.

These Apex patch notes bring a lot of changes to give her a bit more power to stand up to aggression. Her fences get a hugely reduced cooldown and double health. This makes positions she is defending harder to breach.

In addition, Wattson gets an all new mechanic with doors. Previously, Wattson and Doors were a fine balance as her fences destroyed them. Not having a door makes a building a lot harder to defend. Now, fences will electrify doors, making them carry the same properties as a fence. They also no longer will explode when they touch a fence.

These changes look set to make Wattson a really powerful Legend moving forward.

Apex Season 25 mid-season patch notes: Wattson changes in full

  • Passive: Spark of Genius
    • 50% faster Ult accel consumption
    • Passive Shield Regen increased to 2s (was 1s)
  • Tactical: Perimeter Security
    • Increase fence node HP to 50 (was 25)
    • Cooldown reduced to 4s (was 15s)
    • Fences now slow sliding and jumping enemies, and consume cooldowns on Ash’s dash and Sparrow’s double jump
    • Fences placed across doors will electrify the doors
      • Stuns enemies when they open an electrified door or kicks it in
      • Electrification ends if the fence is obstructed or the fence is removed, and restarts when the fence is active again
    • Removed doors exploding when opened into the line of a fence
  • Upgrades: Level 2
    • Falling Stars: integrated into base kit
    • NEW Help is Here: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners)
    • NEW Ultimate Conductor: damage to enemies is converted to Ult charge and knocks give a burst of 30% Ult charge
  • Upgrades: Level 3
    • NEW Energized Healer: gain double small med healing
    • Power Pylon: double Ult HP, healing rate, and capacity

Other Season 25 mid-season Apex patch notes changes

Some other Legends are getting major changes on Tuesday. This includes a hitbox change for Vantage, decreased dash cooldowns for Ash as well as some much needed nerfs for Ballistic's whistler tactical.

In terms of weapons, the R-301 is getting the Gun Shield Generator when these Apex patch notes go live. In addition, the 30-30 Repeater takes a damage nerf, with the Bocek Bow getting a buff. This could shift the long range meta a bit.

There is also changes to the Prowler SMG, and also some adjustments to Arc Stars.

Here are all the other Legend and Weapon changes in todays Apex patch notes.

Apex patch notes: Legend Changes

Vantage

  • Shrank Vantage’s upper body hitbox to better match her character model
  • Passive: Spotter’s Lens
    • Can now ping up to 3 enemies at a time
    • Can see the health bars of targeted enemy
    • Pinging an enemy will reveal their position when further than 50m away (was 100m)
  • Tactical: Echo Relocation
    • Echo will auto-recall after you jump
    • Faster jump activation time
    • Increased base and max distance Echo can fly by 10m
    • Integrated Bat Bounce into base kit
    • Reduced time to redeploy guns after jump to 0.2s (was 0.5s)
    • Widened the FOV that Echo needs to be in to jump to
  • Ultimate: Sniper’s Mark
    • Integrated Ultimate Reload upgrade into base kit
      • Ultimate accelerators are used 50% faster, and provide 2 extra bullets
    • Laser is now hidden until Vantage shoots
      • Laser lasts for 15s, timer refreshes with each shot
    • Laser is now more representative of aim
  • Upgrades: Level 2
    • NEW Controlling my Prey: gain access to Ring Consoles and zone overcharge
    • NEW Improved Mark: marked enemy icon is visible through walls, briefly highlights enemies, and reveals their health bar to your squad upon mark
  • Upgrades: Level 3
    • NEW Tactical Cooldown: reduce Tac's cooldown by 5s
    • NEW Sniper Cover: adds Gun Shield to Sniper’s Mark

Ash

  • Passive: decreased dash cooldown to 8s (was 10s)
  • Tactical: slightly decreased tether strength when pulling hard (like when using movement abilities)
  • Upgrades: Level 2
    • Dual Breach: moved to Level 2
    • NEW Charged Knock: gain HP regen on a knock
  • Upgrades: Level 3
    • Ghost in the Machine: removed
    • Greedy Snare and Twin Snares: moved to Level 3

Alter

  • Ultimate: Void Nexus
    • Chase portal usage warning delay reduced to 3.5s (was 5s)
    • Chase portal activation delay reduced to 6s (was 8s, Previous Hotfix)
    • Cooldown after usage increased to 60s (was 30s, Previous Hotfix)

Ballistic

  • Tactical: Whistler
    • Damage on activation reduced to 15 (was 20)
    • Damage from overheat reduced to 15 (was 30, Previous Hotfix)
  • Ultimate: Tempest
    • Removed time extension from knocks (Previous Hotfix)
  • Upgrades
    • Extra Bullets: moved to Level 2
    • Lasting Bullet: moved to Level 3

Conduit

  • Tactical: Radiant Transfer
    • Reduce cooldown to 21s (was 31s, Previous Hotfix)
    • Reduce recharge delay after damage to 1s (was 2s)

Mirage

  • Tac & Ult: decoys now swap weapons when you do and also properly holster melee weapons

Apex patch notes: Weapon Changes

Arc Star

  • Explosion reduces momentum if hit while in-air or sliding
  • Explosion consumes the cooldown on Ash’s dash and Sparrow’s double jump

Gun Shield Generator

  • Can now be used by R-301

Accelerator

  • Removed from: Devotion, Mastiff, Bocek, and Sentinel
  • Added to: Havoc, Flatline, and Mozambique

Havoc AR (Previous Apex patch notes Hotfix)

  • Improved recoil
  • Increased damage to 20 (was 19)

Hemlok Burst AR

  • Reduced burst fire delay

30-30 Repeater

  • Reduced Skullpiercer headshot damage
    • Uncharged: 80 (was 86)
    • Charged: 120 (was 130)

Bocek Compound Bow (Previous Apex patch notes Hotfix)

  • Explosive arrow on hit damage increased to 55 (was 40)
  • Increased rate of fire
  • Max charge damage increased to 65 (was 55)

Mastiff

  • New ADS firing animation: returns the weapon to center screen sooner

Prowler Burst PDW

  • Improved horizontal recoil in burst fire and full-auto
  • Reduced burst fire delay

Sentinel

  • Increased rechamber speed when energized

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