Apex patch notes bring significant buffs to Wraith & Pathfinder

Tom Bull

Tom Bull

A big change to Wraith has come with the Apex mid-season 24.1 patch notes.

Respawn have unveiled the Apex Legends 24.1 mid-season Patch Notes, and there is a huge buff to Wraith inside. Developers say that this is designed to move Wraith closer to her original form, when she was one of the strongest and most popular Legends in the game. This includes a return to her iconic running animation.

Elsewhere todays Apex Legends Patch Notes also see buffs to Pathfinder, as well as Revenant and Alter. We've got the full Patch notes below so you can see what is changing.

Apex Legends Season 24.1 mid-season patch notes - all changes:

Apex Patch Notes 24.1: Legend Changes

Skirmisher Class Perks

  • New perks: Charged Knock and Trailblazer
  • Trailblazer: receive a speed boost when sprinting towards an ally Skirmisher
    • Allies must be at least 20m away to receive this bonus
  • Charged Knock: Skirmishers gain an extra ability charge and 50 HP regen on knock
    • Extra charge lasts for 30s or until used
    • Extra charge applies to all Skirmisher Legends’ Tacs except Octane who gains an additional Ult Charge instead
    • HP regen will first heal health then shields if applicable, and can be interrupted by damage

Alter

  • Void Passage
    • Now has two charges
    • Maximum portal depth increased to 30m (was 20m)
    • Cooldown reduced to 20s (was 30s, Tac Cooldown+ upgrade integrated into base kit)
    • Health Bars shown on enemies after going through your own Void Passage (Void Vision upgrade integrated into base kit)
    • Maximum length of Void Siphon (interactable rope with tactical portals) created from ceilings increased to 45m (was 30m)
      • Also now created when placing unreachable portals on walls with a maximum length of 20m
    • Placement preview now shows where a Void Siphon will be created, if there will be one
    • Void Passage briefly highlights enemies on the other side immediately after placement
  • Void Nexus
    • Now reusable with each player having their own 30s cooldown
    • Two can be active in the world at the same time (integrated part of Multidimensional upgrade into base kit)
    • Interact directly with a Void Nexus to 'summon' your knocked allies, and summoned allies can move and use their knockdown shield
    • Ult is otherwise not interactable from a short distance, making it easier to revive a squadmate without accidentally triggering the Void Nexus
  • Gift from the Rift: can now grab Banners when using passive on a squadmate’s Death Box
  • Upgrades: Level 2
    • Ringmaster: removed
    • Void Vision: removed
    • NEW “Friends”: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners (works with Gift from the Rift))
    • NEW Eye to Another World: gain all Recon Perks (access Recon Beacons, gain threat vision when ADSing)
  • Upgrades: Level 3
    • Multidimensional: removed
    • Tactical Cooldown+: removed
    • NEW Void Breacher: using a friendly Void Passage grants move speed and improved reloads
    • NEW Staring into the Void: Void Passage scan duration +15s for Alter (lasts duration of the Void Passage)
      • Note: scan requires line of sight to enemy from the portal exit and to the portal entrance for Alter

Ash

  • Void Breach: Ult Cooldown increased to 2min 30s (was 2min)

Horizon

  • Upgrades: Level 2
    • Big Bang: Removed
    • Battpack: Removed
    • Tac Cooldown: moved to Level 2
    • Ult Cooldown: moved to Level 2
  • Upgrades: Level 3
    • NEW Conservation of Energy: Spacewalk grants 25HP shield regen on soft landings
    • NEW Combat Reserve: access Assault Bins, carry extra ammo per stack, and extra grenade slots

Loba

  • Escape Artist: reduced shields regenerated to 25 (was 50)

Pathfinder

  • Upgrades: Level 3
    • Down and Away: removed
    • NEW Grapple Cooldown+: decrease Tac Cooldown by 10s

Revenant

  • Assassin’s Instinct: allies now see the the low health tracking marker like Revenant
  • Shadow Pounce
    • Activation time reduced by ~30%
    • Cooldown reduced to 20s (was 25s)
  • Forged Shadows: Ult Shield HP increased by 25
  • Upgrades Level 2
    • Murder Machine: removed
    • NEW Try To Hide: doubles the duration of the passive mark when getting enemies to low health
  • Upgrades Level 3
    • Grim Leaper: removed
    • NEW Agile Assassin: reduces Shadow Pounce activation time and charge time by half 
    • Tac Cooldown: now reduces to 15s (was 20s)

Wraith

  • Original 3P run animation has returned
  • Into the Void
    • Cooldown decreased to 20s (was 25s)
    • Tac activation time decreased to 0.8s (was 1.25s)
    • Can now exit from the void at any time by pressing Attack or Tactical buttons
  • Dimensional Rift
    • Cooldown decreased to 2min 30s (was 3min)
    • Now ramps up to max speed much faster when using Ult
  • Upgrades: Level 2
    • Ult Cooldown: now reduces to 1min 30s (was 2min)
  • Upgrades Level 3
    • Fast Phase: now decreases Tac activation by 30% (was 20%)
      • This reduces the activation time to 0.5s (was 1.0s)
    • Tac Cooldown: now reduces to 15s (was 20s)

Ammo and Attatchment changes

Todays Apex Legends Patch Notes bring a big change to which weapons can take the popular Accelerator Hop Up.

  • Accelerated Weapons
    • Accelerator Hop-Up has been removed from: C.A.R. SMG, G7 Scout, Nemesis Burst AR
    • Accelerator Hop-Up has been added to: P2020, Volt SMG, Wingman
  • Lasers: increased laser effectiveness at all tiers

Apex Season 24.1 Patch Notes: Weapon Changes

Alternator SMG

  • Increased mag size across all tiers
    • Base: 20 (was 19)
    • White: 24 (was 23)
    • Blue: 27 (was 26)
    • Purple/Gold: 29 (was 28)

C.A.R. SMG

  • Increased mag size across all tiers
    • Base: 20 (was 19)
    • White: 23 (was 22)
    • Blue: 25 (was 24)
    • Purple/Gold: 28 (was 27)

R-99 SMG

  • Increased mag size across all tiers
    • Base: 18 (was 17)
    • White: 21 (was 20)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

Volt SMG

  • Increased mag size across all tiers
    • Base: 20 (was 19)
    • White: 22 (was 21)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

Nemesis Burst AR

  • Charge deplete time increased to 8s (was 6s)
  • Delay before charge starts depleting increased to 8s (was 6s)
  • Increased barrel effectiveness at all tiers

Devotion LMG

  • Reduced the intensity in first few shots of the recoil pattern

L-STAR EMG

  • Removed Reverse Hipfire mechanic

30-30 Repeater

  • ADS Charged shot increased to 65 (was 58)
  • ADS Charged Headshot damage increased to 104 (was 93)

G7 Scout

  • Damage increased to 36 (was 35)
  • Headshot damage increased to 58 (was 56)
  • Slightly increased fire rate

P2020

  • Normalized laser effectiveness to other weapons

Wingman

  • No longer takes Boost Loader Hop-Up

EVA-8

  • Widened blast pattern

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