Will you pull for Trigger after seeing her kit?
Trigger is one of the limited characters coming to Zenless Zone Zero version 1.6! Check out what we know about Trigger's kit, Mindscape Cinema, and more, here.
Trigger in ZZZ
Trigger has been in the Zenless Zone Zero story since the game's release, but she has been largely enigmatic. Now, with her becoming playable, we will finally get to learn more about her and the "Company" that she works for.
As a playable Agent, she is an S-Rank Electric Stun character. Trigger is the second of this archetype, following Qingyi. You can check out the materials you need for Trigger here.
Trigger kit details

Basic Attack
Basic Attack: Cold-Bore Shot
Repeatedly press Basic Attack to execute a 4-hit combo with her gun. The first three shots deal Physical DMG, while the fourth one deals Electric DMG.
Basic Attack: Silenced Shot
Hold Basic Attack to enter a Sniper Stance and fire in front continuously, dealing Electric DMG. Trigger will automatically evade if she is attacked by an enemy. The automatic evade has a cooldown.
While in Sniper Stance, entering a movement command will adjust her position. The automatic evade, or moving just as you're about to get hit will trigger a Perfect Dodge and an automatic charged counter.
Letting go of the Basic Attack button will execute a Finishing Move. Hitting an enemy with this Finishing Move triggers the Quick Assist of the previous character in the squad.
Trigger's continuous shots and the charge counter build up Purge.
Basic Attack: Harmonizing Shot
When Trigger has Purge, attacking an enemy using another active character's Basic, Dodge Counter, Special, Dash Attack, or Quick Assist to execute:
- Encircle the enemy and fire two shots, dealing Electric DMG.
- Consume Purge.
- This is considered an Aftershock attack.
- Has a 3s cooldown.
Basic Attack: Harmonizing Shot - Tartarus
When Trigger has Purge, attacking an enemy using another active character's heavy attack from EX Special, Assist Follow-Up, or Ultimate
- Encircle the enemy and fire 3 shots and a Finishing Move, dealing Electric DMG.
- Consume Purge.
- This is considered an Aftershock Attack.
- The same skill type can trigger this up to 2 times within 20 seconds, shared between the whole squad.
Dodge

Dodge: Phantom Concealment
The usual dash dodge.
Dash Attack: Vengeful Specter
Deals Physical DMG.
Dodge Counter: Condemned Soul
Deals Electric DMG.
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Assist
Quick Assist: Cold-Bore Cover Fire
Fire at enemies in front, dealing Electric DMG.
Defensive Assist: Delaying Demise
Parry and attack, dealing massive Daze.
Assist Follow-Up: Piercing Thunder
Slash at enemies in front, then fire a powerful charged shot, dealing Electric DMG.
Special Attack
Special Attack: Spectral Flash
Slash forward to deal Electric DMG.
EX Special Attack: Flash Burial
Slash forward and jump up, using a powerful shot to the ground, dealing massive Electric DMG.
When an enemy is hit:
- Trigger the Quick Assist of the previous character
- Trigger enters Coordinated Support.
Coordinated Support:
- When another active character hits an enemy, trigger Basic Attack: Harmonizing Shot without consuming Purge and without cooldown.
- This lasts for 8 seconds and can trigger up to 4 times.
- Triggering this extends the duration and adds additional triggers for a maximum of 20 seconds and 10 times.

Chain Attack
Chain Attack: Stygian Guide
Fire forward continuously to deal massive Electric DMG.
Ultimate: Underworld Requiem
Fire a powerful shot in an area ahead, dealing massive Electric DMG.
When an enemy is hit:
- Trigger the Quick Assist of the previous character
- Trigger enters Coordinated Support.
Trigger Core Skill
Core Passive: Soul-Searching Gaze
Trigger's Aftershock increases the hit target's Stun DMG Multiplier even if they aren't stunned.
Additional Ability: Silver Lantern's Gaze
When a character in the squad is Attack or Electric:
- For each % of CRIT Rate past 40%, Trigger increases her Daze dealt by 1.5% for a maximum increase of 75%.

Trigger Mindscape Cinema in ZZZ
- Sharpened Senses
- Increase Stun DMG Multiplier from the Core Passive.
- Reduce the cooldown of Basic Attack: Harmonizing Shot.
- Increase Purge gain in Sniper Stance.
- Increase maximum Purge.
- "Ether Vision"
- Gain a stack of Hunter's Gaze upon using an Aftershock.
- Gain 2 stacks after using Finishing Move in Sniper Stance
- Each stack increases all squad members' CRIT DMG by 6%.
- Maximum of 4 stacks. Each stack lasts 10 seconds. Duration refreshed with repeated triggers.
- "Homecoming" - Basic Attack, Dodge, Assist, Special Attack, Chain Attack Lv. +2
- Concealment
- When other squad members trigger Basic Attack: Harmonizing Shot while Trigger is in Coordinated Support, deal extra DMG and Daze based on Trigger's ATK and Impact, respectively. This also has a high Interrupt Level.
- Locked In - Basic Attack, Dodge, Assist, Special Attack, Chain Attack Lv. +2
- Beyond the River of the Dead
- Trigger gains 5 Armor Break Rounds at the start of a battle.
- Gain 1 Armor Break Round for every 25 Purge consumed, max of 5 rounds.
- Consume 1 Round when Trigger hits a target in Sniper Stance to deal massive Electric DMG.
Trigger becomes a playable character on the Zenless Zone Zero (ZZZ) version 1.6 update. Stick around on esports.gg for more Zenless Zone Zero news and updates.