Looking for a complete list of every WoW expansion released after the 2004 launch? Here is every expansion, in order with a brief overview of what they brought to the game.

Approaching its 20th anniversary, there's no doubt World of Warcraft is the most influential MMORPG ever released. Launched in 2004, WoW redefined what both online gaming and role playing games could be. With an expansive world that spans both the original release and 10 (Yes, 10!) expansions, WoW has has made sure that players will always be able to call Azeroth their second home.

After 20 years, it's safe to assume that the majority of modern retail WoW players haven't been able to experience every expansion while it was current content. Even now, with Chromie Time, you can choose what expansion you want to quest in on your way to max level. So, we have put together this list of every WoW expansion released, as well as what races, raids, and game-play changes they have brought to the game.

Here is a quick list of all releases in chronological order, and keep reading below for more details about each individual expansion.

WoW expansions in order

  • The Burning Crusade (2007)
  • Wrath of the Lich King (2008)
  • Cataclysm (2010)
  • Mists of Pandaria (2012)
  • Warlords of Draenor (2014)
  • Legion (2016)
  • Battle for Azeroth (2018)
  • Shadowlands (2020)
  • Dragonflight (2022)
  • The War Within (2024)

The Burning Crusade

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(screenshot via esports.gg)
  • Added flying mounts
  • Blood Elves and Draenei as playable races
  • Introduced Arenas (2v2, 3v3, 5v5)

Released in 2007, The Burning Crusade serves as WoW's first expansion pack, and took players off of Azeroth. Taking place on the remains of Draenor known as Outland, Burning Crusade brought a multitude of changes to WoW.

Adding two new races (Blood Elf and Draenei) as well as opening shamans up for Alliance players and Paladins up for Horde players, BC forever changed the population of WoW. For example, Blood Elf is STILL the most played race in WoW to this day. The Burning Crusade also brought flying to World of Warcraft, the fastest, and most preferred travel method since.

The Burning Crusade also brought multiple changes to PVP and PVE aspects of the game. Raids were downsized to 25 man (with the exception of Karazhan and Zul'Aman, both being 10 man) and 5 man dungeons got a new heroic mode for max level players.

PVP players were introduced to "Arenas," a 2v2, 3v3, and 5v5 (later taken out) format that is still the most competitive PVP system to this day and serving as the basis for the Arena World Championships.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Burning Crusade:

Hellfire Ramparts
The Slave Pens
Mana-Tombs
The Botanica
The Blood Furnace
The Underbog
Auchenai Crypts
The Mechenar
Shattered Halls
The Steamvault
Shadow Labyrinth
The Arcatraz
Magister's Terrace
Old Hillsbrad Foothills
Sethekk Halls
Black Morass
Dungeons introduced in The Burning Crusade expansion

Raids introduced in Burning Crusade:

  • Karazhan
  • Gruul's Lair
  • Magtheridon's Lair
  • Tempest Keep: The Eye
  • Serpentshrine Caverns
  • Zul'Aman
  • Black Temple
  • Battle for Mount Hyjal
  • Sunwell Plateau

Wrath of the Lich King

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(screenshot via esports.gg)
  • Added Death Knights as first hero class
  • Raids got both 10 and 25 man versions
  • Added heroic difficulty to raids

At Blizzcon 2007, Blizzard announced that for the next WoW expansion, we would be heading back to the shores of Northrend, for the first time since the finale of Warcraft 3. Seen by many as a true sequel to the RTS games, Wrath of the Lich King was the expansion that many had been waiting for. The players finally got the chance to go in and fight Arthas himself in one of the most iconic raids of all time, Icecrown Citadel.

The story of Wrath of the Lich King isn't the only thing remembered so fondly by players. This expansion also brought an entirely new raid format with all raids being available in both 10 man and 25 man versions, each with their own respective loot tables.

Other notable additions to the game during Wrath of the Lich King, was the first playable hero class, the iconic Death Knight. A thematic class based around the idea of some of Arthas' most powerful soldiers turning against him.

Reaching 12 million subscribers during this time, Wrath of the Lich is still revered by players, with many believing that it was the pinnacle of World of Warcraft.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Wrath of the Lich King:

Utgarde Keep
Azjol-Nerub
Gundrak
Trial of the Champion
Utgarde Pinnacle
Ahn'Kahet: The Old Kingdom
Halls of Stone
Forge of Souls
The Nexus
Drak'Tharon Keep
Halls of Lightning
Pit of Saron
The Oculus
The Violet Hold
The Culling of Stratholme
Halls of Reflection
Dungeons introduced in the Wrath of the Lich King expansion

Raids introduced in Wrath of the Lich King:

  • Naxxramas
  • The Obsidian Sanctum
  • Eye of Eternity
  • Vault of Archavon
  • Ulduar
  • Trial of the Crusader
  • Icecrown Citadel
  • The Ruby Sanctum

Cataclysm

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(screenshot via esports.gg)
  • Completely revamped old world zones
  • Brought flying mounts to old world zones
  • Added Rated Battlegrounds

When players logged in to World of Warcraft on December 7th, 2010 the world had changed. Deathwing had woken up and reshaped the entirety of Kalimdor and Eastern Kingdoms. Simply known as Cataclysm, this expansion saw the first ever major world overhaul, drastically changing many of the zones people had come to love. Once empty canyons were now filled with water. Massive plain filled zones were split in half. Towns were destroyed.

Often considered the first "divisive" expansion of WoW's history due to players being so divided on whether it was good or bad, Cataclysm did more than just change the world of Azeroth with both new zones and resigned old ones.

It was also the first full talent tree revision in the game's history, as well bring in the Rated Battlegrounds game format to PVP game play, bringing back the old honor system titles that were done away with for The Burning Crusade.

Other notable introductions to the game during Cataclysm were the new races; Goblins (Horde) and Worgen (Alliance), as well as giving caster dps their first legendary weapon since 2006.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Cataclysm:

Throne of the Tides
Halls of Origination
Well of Eternity
Shadowfang Keep (revamped)
Blackrock Caverns
Lost City of the Tol'vir
Hour of Twilight
The Deadmines (revamped)
The Stonecore
Grim Batol
End Time
Zul'Gurub (revamped)
The Vortex Pinnacle
Zul'Aman (revamped)
Dungeons introduced in the Cataclysm expansion

Raids introduced in Cataclysm

  • Blackwing Descent
  • The Bastion of Twilight
  • Throne of the Four Winds
  • Baradin Hold
  • Firelands
  • Dragon Soul

Mists of Pandaria

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(screenshot via esports.gg)
  • First neutral playable race with Pandaren
  • Added Monk class
  • Added Challenge Mode Dungeons

Mists of Pandaria released in September 2012 and introduced players to the Pandaren race. The first race that were "neutral," thus giving you the option to pick if you wanted to play Alliance or Horde.

Alongside the release of the Pandaren race, this expansion also gave us the first second new class to be introduced since the launch of the game with the Monk class. A melee class that is capable of tanking, dps, or healing.

Although divisive at the time, Mists of Pandaria has started to be considered one of the "golden eras" of WoW, and widely considered to be one high points of class balance in both PVE and PVP aspects. This expansion also gave up a full talent tree revamp, an extremely popular pet battle tournament, and Challenge Modes, the precursor what is now known as Mythic Plus.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Mists of Pandaria:

Stormstout Brewery
Shado'Pan Monastery
Scarlet Halls (revamped)
Temple of the Jade Serpent
Gate of the Setting Sun
Scarlet Monastery (revamped)
Mogu'shan Palace
Siege of Niuzao Temple
Scholomance (revamped)
Dungeons introduced in the Mists of Pandaria expansion

Raids Introduced in Mists of Pandaria:

  • Heart of Fear
  • Mogu'shan Vaults
  • Terrance of Endless Spring
  • Throne of Thunder
  • Siege of Orgrimmar

Warlords of Draenor

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(screenshot via esports.gg)
  • Introduced Garrisons
  • Set in alternate universe and timeline
  • Introduced Mythic difficulty for raiding

Easily the most divisive expansion in WoW's long history, Warlords of Draneor was released in November of 2014 to wide acclaim, though that acclaim didn't last long. Set in an alternate timeline Draneor, WoD sent plays back through the Dark Portal to a time where the orcs didn't become mindless soldiers of the Burning Legion.

Warlords of Draneor didn't introduce a lot of new changes to the game, though the ones that it did bring were massive. Garrisons being the main one. An instanced "base" for the player, it included everything from a personal bank and auction house to herb garden and mine.

While on paper it seemed like an amazing idea, it really took away from the social aspect of WoW, as you could do nearly everything in game from just staying in your garrison all day. Poor reception to the garrison system will always be speculated as to why Blizzard will never give us player housing.

One glimmer of hope from Warlords of Draenor was the raids. I will personally go to my grave saying that all three raids are among my top 10 raids of all time.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Warlords of Draenor:

Bloodmaul Slag Mines
The Everbloom
Shadowmoon Burial Grounds
The Auchidoun
Iron Docks
Grimrail Depot
Skyreach
Upper Blackrock Spire
Dungeons introduced in the Warlords of Draneor expansion

Raids introduced in Warlords of Draenor:

  • Highmaul
  • Blackrock Foundary
  • Hellfire Citadel

Legion

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(screenshot via esports.gg)
  • Added Demon Hunter class
  • Introduced Artifact Weapons
  • Introduced Mythic Plus dungeons

Legion, aka the return of the demons and Illidan Stormrage. Set back on present day Azeroth, the weird time paradoxes created in the Warlords of Draenor expansion allowed Gul'dan to come and summon the Burning Legion to the shores of Azeroth.

Legion is often regarded as the expansion that saved World of Warcraft by providing an engaging story as well as a leveling experience that allowed you pick which of the new zones you wanted to progress through.

Legion also introduced players to a new kind of borrowed power called the "artifact power" system. A system which you used to upgrade legendary artifact weapons as you progress your character. Some of the most iconic weapons in Warcraft history returned as part of the system, such as Ashbringer, Doomhammer, and Felo'melorn.

Legion also introduced us to the second hero class to be introduced to the game. The iconic Demon Hunter. A melee class that was capable of both damage and tanking, this class quickly became a fan favorite.

Lastly, Legion also gave us the most popular PVE endgame activity, Mythic Plus. A dungeon format that takes the mythic difficulty of dungeons and puts them on a scaling difficulty based on what level keystone you have, as well as adding "affixes" that also increases the difficulty.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Legion

Eye of Azshara
Darkheart Thicket
Neltharion's Lair
Assault on Violet Hold
Black Rook Hold
The Arcway
Vault of the Wardens
Return to Karazhan
Seat of the Triumvirate
Cathedral of Eternal Night
Maw of Souls
Court of Stars
Halls of Valor
Dungeons introduced in Legion WoW expansion

Raids introduced in Legion

  • Emerald Nightmare
  • Trial of Valor
  • The Nighthold
  • Tomb of Sargeras
  • Antorus, The Burning Throne

Battle for Azeroth

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(screenshot via esports.gg)
  • Brought in Allied Races
  • Took place on multiple continents
  • Artifact Power system becomes Azerite Power

Released August of 2018, Battle For Azeroth is the expansion where Blizzard writers took the most chances with story decisions, creating a massive rift in the player base. Most of these changes involve fan favorite character Sylvanas Windrunner and her seemingly quick descent into a villain. From burning down Teldrassil to killing Saurfang and abandoning the Horde, fans still argue about this expansion to this day.

Outside of story decisions, this expansion also received a lot of backlash on it's expansion of the Artifact Power system of Legion and rebranding it Azerite Power. Instead of one piece of gear you had to grind to level, you now had three pieces all of which had different powers which greatly enhanced your character. Not to mention, the Heart of Azeroth and having to grind AP to increase it's power as well.

Battle For Azeroth also introduced a new "allied race" area of the game. A system in which you could earn reputation, as well as complete certain quest chains to unlock races you come across in the game. While the majority of allied races were reskins of other races, this new feature has been one that has been praised repeatedly.

In retrospect, BFA wasn't an overly bad expansion, I personally have fond memories as I thoroughly enjoyed all the side stories and the overall design of all the new zones.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Battle for Azeroth:

Freehold
Shrine of the Storms
Kings' Rest
Tol'Dagor
Siege of Boralus
Waycrest Manor
Atal'Dazar
Temple of Sethraliss
The Underrot
Operation: Mechagon
Dungeons introduced in the Battle for Azeroth expansion

Raids introduced in Battle for Azeroth:

  • Uldir
  • Battle for Dazar'alor
  • Crucible of Storm
  • The Eternal Palace
  • Nya'lotha, the Waking City

Shadowlands

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(screenshot via esports.gg)
  • Introduced Covenants
  • World of Warcraft's first ever "level-squish"
  • New character customization options

Remember when I said Warlords of Draenor was the most divisive WoW expansion? I stand by that, I believe Shadowlands may undoubtedly be the most "hated" expansion in WoW's history. Plagued by real world events such as the pandemic and internal problems at Blizzard, Shadowlands odds felt like they were already stacking against it's success.

Having far too many new borrowed power systems as well as having a tone that felt miles away from playing something based in the Warcraft Universe, Shadowlands felt like far more of a departure than I am sure they intended. I should also mention the quick "redemption arc" and subsequent banishment of Sylvanas Windrunner, which rubbed a lot of players the wrong way.

Overall, there were some good things to love in Shadowlands. The zone designs were great and the introduction to a "catch up" leveling system for alts definitely helped keep interest after you feel like you had everything done on your main.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Shadowlands:

Necrotic Wake
De Other Side
Spires of Ascension
Plaguefall
Halls of Atonement
Theater of Pain
Mists of Tirna Scithe
Sanguine Depths
Tazavesh, the Veiled Market
Dungeons introduced in the Shadowlands expansion

Raids introduced in Shadowlands:

  • Castle Nathria
  • Sanctum of Domination
  • Sepulcher of the First Ones

Dragonflight

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(screenshot via esports.gg)
  • Introduced Dracthyr Evokers
  • Added Dragon Riding
  • Full talent tree overhaul

Heading back to Azeroth, Dragonflight as a very welcome return to form for WoW. Taking place in the legendary Dragon Isles, this expansion brought a major overhaul to multiple aspects of the game. From the first talent tree overhaul since Mists of Pandaria, to the new dragon riding mechanic, Dragonflight felt like completely new World of Warcraft.

Dragonflight also introduced not only a new race, but a new hero class as well but made them mutually exclusive to each other. The Dracthyr Evoker, a type of dragonkin that are capable of presenting themselves in both "dragon form" and "humanoid" form. This give players the ability to customize both forms in the character creation options.

(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in Dragonflight:

Ruby Life Pools
Nokhud Offensive
Halls of Infusion
Brackenhide Hollow
Neltharus
Dawn of the Infinite
Azure Vault
Algath'ar Academy
Uldaman, Legacy of Tyr
Dungeons introduced in Dragonflight expansion

Raids introduced in Dragonflight:

  • Vault of the Incarnates
  • Aberrus, the Shadowed Crucible
  • Amidrassil, the Dreams Hope

The War Within

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(screenshot via esports.gg)

Released earlier this year, The War Within is the first expansion in the Worldsoul Saga. A trilogy of expansions announced back at Blizzcon 2023.

The War Within sees the return of Chris Metzen at the storytelling helm and sends the players directly into the depths of Azeroth, encountering the Earthen dwarves, the ancestors of the original Arathi Empire, and the return of the arachnid race known as the Nerubians as we chase Xal'atath, the Harbringer of the Void throughout the heart of Azeroth.

The War Within also brings massive changes to the game like the following:

  • Warbands - All your characters are now linked together and share reputation, as well as a personal bank
  • Delves - A new "outdoor dungeon" PVE experience that can be done with 1-8 players and operates on a seasonal basis. Complete with competitive gear and rewards
  • Skyriding - Dragon Riding is now Skyriding and allows you use the former dragon riding mechanics to fly most all of your flying mounts in any zones that allow flying
  • Earthen - The latest allied race to be added to World of Warcraft.
(via Blizzard Entertainment)
(via Blizzard Entertainment)

Dungeons introduced in The War Within:

The Rookery
Priory of the Sacred Flame
Ara-Kara, City of Echoes
Darkflame Cleft
The Stonevault
City of Threads
The Dawnbreaker
Cinderbrew Meadery
Dungeons introduced in the War Within expansion

Raids introduced in The War Within:

  • Nerub-ar Palace
  • Blackrock Depths (revamped for the 20th Anniversary)


We can't wait to see where the rest of The War Within takes us, as well as seeing what Midnight and The Last Titan have in store for us.

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