The fourth and final part of the Entry Frag series details the Agents of VALORANT, making it easy for you to choose your main.
The Entry Frag series is here for its finale. By now, you should know the basics of communication, the weapons and economy, and the maps. Its time to finally jump into the server and pick your character. In VALORANT, these are called Agents, and they all come with unique abilities and roles.
In the Unrated and Competitive queues, you'll play 5v5 and duplicate Agents are not allowed. Sometimes it can be a race to selecting who you want to play. That makes it important to become familiar with more than one, so you are comfortable during every game.
Part One:
Part Two:
Part Three:
All you need to know about the Agents of VALORANT
Brimstone, Jett, Phoenix, Sage, and Sova are available as soon as you download the game. All other VALORANT Agents must be unlocked through their Contracts. Activate the Contract and simply play until you've earned enough XP to add the Agent to your playable roster.
Read on to learn about all VALORANT Agents. You'll receive a rundown of their role, their abilities, and how they can impact a match.
Astra
- Ability 1: Gravity Well - activate a star that pulls players in the area to the center before exploding and causing the Vulnerable status effect.
- Ability 2: Nova Pulse - activate a star that charges briefly before concussing all players in the area.
- Ability 3: Nebula/Dissipate - activate a star to create a smoke or recall the star for a brief smoke before it returns to Astra.
- Ultimate: Cosmic Divide - create a wall between two selected points that blocks bullets and dampens audio.
Astra may be the most complex of all VALORANT agents. It takes a true wizard to master her abilities and assist her team. She has stars that you can purchase and place on the map from an RTS-style point of view. These stars are what you activate for each ability.
If you plan to pick this Controller character, know that she can accomplish things no other Agents can. Put in the practice hours and you'll be dominating your pushes, pulling off fake outs, and frustrating your enemies in post-plant scenarios.
Breach
- Ability 1: Fault Line - send a seismic blast that sets off a quake, dazing all players caught in it.
- Ability 2: Aftershock - fire a fusion charge that does heavy damage following a slow-acting burst through a wall.
- Ability 3: Flashpoint - fire a blinding charge that activates once it is sent through a wall.
- Ultimate: Rolling Thunder - send a cascading quake that dazes and bounces up anyone caught in it.
Breach is the Agent you'll want to pick if you're keen on initiating pushes or stopping the other team from initiating theirs. He can force enemies to move or daze them to make them essentially ineffective for a short time while his team rushes in.
Maps like Fracture, Lotus, and Haven are where Breach shines. They have tight areas for his utility to trap opponents. Rip his Ultimate across an entire site when the enemy team is planting or attempting to defuse and you'll save the round for your team.
Brimstone
- Ability 1: Sky Smoke - use a tactical map to place smoke clouds nearby.
- Ability 2: Stim Beacon - toss it down on the ground to grant a speed boost and RapidFire to teammates that move through its area.
- Ability 3: Incendiary - fire an incendiary grenade from a launcher that releases a fire zone when it rests on the ground.
- Ultimate: Orbital Strike - use a tactical map to pick a location and launch a laser strike that does massive damage-over-time to anyone caught in its area.
Brimstone is one of the OG VALORANT Agents. He remains a solid pick as a Controller character. With his smokes and incendiary to cut off pathways, he truly can control the map. The same can be said for his Ultimate, as it rains down fire on a large area.
One of the best things about Brimstone is that he can work on any map. If you're dedicated to making him your main pick, there's never a bad time. Drop a Stim Beacon and speed to a site with your teammates for quickness and efficiency.
Chamber
- Ability 1: Rendezvous - place an anchor that allows you to quickly teleport their when activated as long as you are in its effective range.
- Ability 2: Trademark - place a trap on the ground that creates a slow field when it catches an enemy.
- Ability 3: Headhunter - equip a heavy pistol with an ADS feature.
- Ultimate: Tour de Force - equip a powerful sniper rifle that creates a slow field around enemies eliminated with it.
The French sharpshooter can take on multiple roles in VALORANT. Though labeled a Sentinel, Chamber can frag out with the best Duelists. His kit allows you to watch the flank, shift positions, and save some credits using his gun abilities.
As Chamber, you can line up a shot and teleport away. If the enemy is aiming at you when you teleport, a teammate can swing and finish them off if you already haven't. Or you can just pick off the entire opposition with the Tour de Force, a pseudo-Operator that kills in one shot from the waist up.
Clove
- Ability 1: Ruse - view the battlefield and launch clouds that block vision in the chosen areas. Clove can use this ability after death.
- Ability 2: Meddle - throw a fragment, which erupts after a short delay and temporarily decays all targets caught inside.
- Ability 3: Pick-Me-Up - absorb the life force of a fallen enemy that was damaged or killed, gaining haste and temporary health.
- Ultimate: Not Dead Yet - use after dying to resurrect, then earn a kill or a damaging assist within a set time or die.
Clove is listed as a Controller Agent, but they could really fit in both the Duelist and Initiator roles. The smokes may be the one thing making them a Controller. They can push fights with Meddle to decay enemies and lurk with great range on their Ruse.
The Duelist part comes in with their sheer ability to stay alive. Pick-Me-Up gives a speed boost and overheal, while Not Dead Yet brings them back to life. This is a VALORANT Agent you can use in many situations to throw the enemy off their game.
Cypher
- Ability 1: Spycam - place a camera that you can see through and fire a dart at an enemy to mark them.
- Ability 2: Trapwire - place a trap that tethers, reveals, and potentially dazes enemies if they don't destroy it in time.
- Ability 3: Cyber Cage - toss it and activate to create a vision-blocking zone that emits audio when an enemy walks into it.
- Ultimate: Neural Theft - use on a dead enemy and after a short build-up, reveal all living enemy players twice.
Cypher is the ultimate trapper. Out of all VALORANT Agents, he can deliver the most versatility. He can block lines of sight with his Cyber Cage and provide massive intel with his other abilities. Cypher is able to hold down an entire area without even having to be there.
Set up the Spycam and you're able to help a teammate elsewhere while keeping an eye on the other side of the map. This is a great way to delay an enemy push while your team makes their way over. Just know that his setup becomes obsolete when he dies on the round.
Deadlock
- Ability 1: Barrier Mesh - equip a disc and fire to throw it. Upon landing, the disc creates an X-shaped barrier that blocks character movement.
- Ability 2: GravNet - equip a grenade, fire to throw, or alt-fire to lob. It detonates upon landing and forces enemies caught within to crouch and move slowly.
- Ability 3: Sonic Sensor - deploy a device that monitors the chosen area for enemy sounds. It concusses if significant noise is heard in range, such as footsteps or gunshots.
- Ultimate: Annihilation - equip a Nanowire Accelerator and fire to unleash a pulse of nanowires. It captures an enemy in the target area, cocoons them, and pulls them a long a path to their death. It is destructible.
Deadlock joined the VALORANT Agent roster at the start of Episode 7 Act 1. This Sentinel is capable of stalling, trapping, and utterly dominating the opposition. The opening stages of an attack round aren't her strong suit, but she shines on defense and in post-plant scenarios.
The Barrier Mesh is incredibly tank and takes a lot of ammunition to destroy. This is perfect for blocking lanes and disrupting fast executes. In one-versus-one situations, utilize her Ultimate to all but ensure victory as she reels the lone enemy to their doom.
Fade
- Ability 1: Haunt - throw a watcher that reveals enemies for a moment and marks them with a terror trail.
- Ability 2: Prowler - send a prowler forward, which can be steered, to hunt for enemies or automatically chase after those marked with a terror trail to nearsight them.
- Ability 3: Seize - throw a knot of raw fear that deafens, decays, and tethers enemies caught in it.
- Ultimate: Nightfall - unleash a wave of nightmare energy that deafens, decays, and marks enemies with a terror trail if they are caught in it.
Fade is a latecomer to VALORANT, but she packs a mighty punch. Her abilities are enough to give away positions or send the enemy team running. Its all based around nightmares and darkness, which she channels into every move she makes.
Think of her as a mix of Sova and Omen. You can reveal enemies and leave them nearsighted. You can also take their hearing away with the Seize or Nightfall Ultimate. Defensive holds and post-plant setups are where she dominates.
Gekko
- Ability 1: Dizzy - fire to send Dizzy through the air for her to charge and blast enemies in its line of sight, blinding them for a short time.
- Ability 2: Mosh Pit - throw the creature and see it duplicate as it lands across a wide area, exploding after a small delay.
- Ability 3: Wingman - send forward to seek enemies and unleash a concussive blast when spotted. Alternative fire methods allow Wingman to plant the Spike when in Gekko's inventory or defuse the Spike as a defender.
- Ultimate: Thrash - link to its mind and control its movement. Lunge and detonate, detaining enemies within the blast radius.
Gekko completely changed the game when it comes to VALORANT Agents. It has little friends that can do a number of things. And all of them but Mosh Pit turn into a Globule after use, allowing you to pick them up for additional use after a cooldown period.
The option to plant or defuse with Wingman leaves you available to fight in that moment. This opens up all kinds of strategic possibilities. Pair that with being able to use his Ultimate two times in a round and you'll find maps with open areas just as inviting as those with tight knit spaces.
Harbor
- Ability 1: High Tide - fire a wall of water that can be bent, sent through walls, and will slow players that move through it.
- Ability 2: Cascade - send a wave of water through walls that slows players.
- Ability 3: Cove - create a sphere of water that has a destructible shield.
- Ultimate: Reckoning - summon a geyser pool that concusses enemies caught in the targeted area.
Harbor is a unique Controller. He's not the first elemental-themed Agent on the roster, but he brings something that other Controllers don't have. With him comes his Cove ability, which not only provides cover, but protection due to a shield.
His abilities are not all defensive, though. You can use them to make an offensive push. They'll separate enemies from each other and prevent them from escaping if they come in contact with the water. He can be invaluable on quite a few maps.
Iso
- Ability 1: Double Tap - enter a flow state during which downed enemies you kill or damage generate an energy orb. Shooting this orb grants you a shield which absorbs one instance of damage from any source.
- Ability 2: Undercut - apply a brief Fragile effect to all players it touches. The bolt can pass through solid objects, including walls.
- Ability 3: Contingency - equip to assemble prismatic energy. Fire to push an indestructible wall of energy forward that blocks bullets.
- Ultimate: Kill Contract - hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.
Iso is a Duelist that's great at taking space without sacrificing too much. He can move in with his shield, disrupt defensive holds with Undercut, and completely remove an enemy from the equation with his Kill Contract Ultimate ability.
If you've perfected your aim in VALORANT, give Iso a try. You can capitalize on his abilities with clean shots for easy kills. And there's nothing more satisfying than pulling an opponent into a 1v1 and winning to secure a round or put your a team a player up.
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Jett
- Ability 1: Tailwind - use a gust of wind to propel Jett in the direction she is moving.
- Ability 2: Cloudburst - throw a projectile that forms a smoke-like cloud when it lands on a surface.
- Ability 3: Updraft - launch Jett high into the air.
- Ultimate: Blade Storm - equip throwing knives that recharge on a kill, unless the option to throw all of them at once is used.
Jett is a fragger's dream. Everything at her disposal helps her rack up kills, which is her way of supporting the team. If you're looking for a Duelist, you can't go wrong here. She's pretty viable in every situation, as long as you can land your shots.
Her smokes and movement capabilities make it very easy to retreat or dash onto site. You'll also find a lot of success using the Operator. Take out an enemy and zoom into cover to avoid a trade. Just make sure you're playing off of your teammates and not going at it alone.
KAY/O
- Ability 1: ZERO/POINT - throw a suppression blade that stops ability usage for a short time to enemies caught in its blast.
- Ability 2: FRAG/MENT - throw an explosive that bursts multiple times to deal damage to anyone in its area.
- Ability 3: FLASH/DRIVE - throw a flash grenade that blinds anyone who sees it.
- Ultimate: NULL/CMD - pulsing energy suppresses abilities for anyone caught in its area. KAY/O goes into a downed state instead of being eliminated and can be revived by teammates.
The enigmatic training bot has come to life. KAY/O is a suppressive initiator that can ignite pushes or keep the other team from advancing. He's got a damage-inducing pulse grenade, a flash to clear with, and the option to temporarily remove enemy abilities.
Like most Initiators, he works best in tightly contested areas. You'll need to find a spot to place your knife so that it can't be destroyed before activating. Then you can move in after revealing enemies there, leaving them helpless, and setting your team up quite well.
Killjoy
- Ability 1: Turret - deploy a turret that covers a 180 degree area.
- Ability 2: Nanoswarm - throw a grenade that can be activated to cause a swarm of damaging nanobots.
- Ability 3: Alarmbot - place down a bot that chases enemies within range, explodes, and applies the Vulnerable status effect.
- Ultimate: Lockdown - create a large dome that detains all enemies caught when its countdown ends.
Killjoy can arguably hold a site down better than Cypher, but with one huge difference. She can't do it from across the map. Her abilities only stay active if she is within a certain range of them. This gives away that she's nearby if the other team is moving in.
Still, that info isn't enough to stop her. You can set down a turret to do damage and give intel. Then pair an Alarmbot with Nanoswarms for maximum damage. She even works well in post-plants, as she can activate her Nanoswarms when someone is defusing to force them off the Spike.
Neon
- Ability 1: High Gear - gain increased speed that allows for an electricity-charged slide.
- Ability 2: Fast Lane - fire lines of energy forward that blocks vision.
- Ability 3: Relay Bolt - throw an energy bolt that bounces one time and delivers a concussive blast.
- Ultimate: Overdrive - gain increased speed and use a lightning beam that deals big damage.
Neon is a speed demon, plain and simple. Thankfully, she's not a Duelist with only selfish abilities. Yes, most of her abilities help her frag out, but she does come with the Fast Lane. That sets up walls in which her teammates can hide behind as they proceed forward.
Once you set up the wall and drop a Relay Bolt in to clear popular angles, a great Neon player is just about unstoppable. This is especially true with her Overdrive Ultimate. If you can aim, the lightning beam can get you an Ace with very little effort.
Omen
- Ability 1: Dark Cover - place a shadow orb that blocks vision.
- Ability 2: Shrouded Step - teleport a short distance to the marked area.
- Ability 3: Paranoia - send a blinding orb that also deafens any player it touches.
- Ultimate: From the Shadows - open the map, select a location, and teleport there or cancel before completion and remain in place.
Omen is a shadowy figure that uses it to his advantage. He comes with smokes that are a terror to move through. His teleporting abilities allow him to surprise enemies, get onto sites, and even create incredible fakeout plays.
The Controller also has one of the best flashes in VALORANT. Paranoia can go through walls and, not only blind, but deafen other players. He's a well-balanced Agent that can be a valuable member of any time. Omen is the standard for Controllers.
Phoenix
- Ability 1: Hot Hands - throw a fireball that creates a damaging fire zone.
- Ability 2: Blaze - send out a flame wall that can be curved, which blocks vision and damages players that pass through it.
- Ability 3: Curveball - throw a curving orb that blinds anyone who sees it.
- Ultimate: Run It Back - place a marker and start a timer. Phoenix can be used as normal, but when killed or the timer runs out, he reappears at the marker with full health.
Phoenix isn't selected as often as other Duelist Agents in VALORANT, which can make him a devastating choice. No one expects it. So, if you pick Phoenix, you'll be able to overwhelm the enemy team with flames and more flames.
He can flash around corners, create vision problems, and molly to clear cubbies. Then comes the self-healing. Three of his abilities give him health. This lets your Skye or Sage focus on healing other players. After that, his a Curveball and full send it to take out the other team.
Raze
- Ability 1: Paint Shells - throw a grenade that does explosive damage and and breaks into a cluster, each with their own explosions.
- Ability 2: Boom Bot - send a bot that travels in a straight line and can bounce off walls. It locks on to any enemies in its line of sight, chases them, and explodes.
- Ability 3: Blast Pack - toss a satchel charge that sticks to any surface and damages and moves anything it hits.
- Ultimate: Showstopper - equip a rocket launcher with a usage timer that does large damage to anything it hits.
Raze is an explosive Duelist, quite literally. Every single ability she has blows up in some way or another. Her Paint Shells do it twice. Then she's go the Showstopper Ultimate which can wipe out multiple enemies if it connects when they're close to each other.
You'll want to be careful as it is easy to get overconfident with Raze. Use her on maps like Icebox, Bind, and Fracture. They have small areas where her grenades can do huge damage and hallways that cleared by her Boom Bot. This Agent is meant to get you kills, so use her as such.
Reyna
- Ability 1: Devour - consume a soul orb from a fallen enemy to rapidly regain health.
- Ability 2: Dismiss - consume a soul orb from a fallen enemy to become intangible for a moment.
- Ability 3: Leer - cast a destructible eye that nearsights all enemies who look at it.
- Ultimate: Empress - use to increase fire, equip, and reload speeds. Devour and Dismiss gain infinite uses and the duration of the Ultimate is renewed when Reyna kills an enemy.
There is no doubt that Reyna is the most polarizing of all VALORANT Agents. The "insta-lock" stigma surrounding her as made her hated by some, but it is incredible to have a teammate who can use her the right way.
She is a killer and kill is what she does. Use her flash to start your push. Hit those one-taps and heal up with Devour or escape to cover and reset with Dismiss. Or pop her Ultimate to be even more deadly and get boosted versions of her consuming abilities. You better top frag if this is your choice or you won't hear the end of it.
Sage
- Ability 1: Healing Orb - issue healing over time to yourself or an ally.
- Ability 2: Barrier Orb - place a wall that fortifies after a few seconds, but can be destroyed.
- Ability 3: Slow Orb - throw an orb that creates a slowing area of play.
- Ultimate: Resurrection - revive a downed ally.
Sage can be utilized on any team. Every map has a site that Sage can lock down with her wall and it never hurts to have a healer available. Out of all VALORANT Agents, she could very well be considered the most useful.
The focus while playing as Sage should be to stay alive. Her slows will keep the enemy team at bay. Then you'll have the option to heal a teammate or yourself. Follow this up with a Resurrection on a fallen friendly to even the numbers. Her value cannot be overstated.
Skye
- Ability 1: Guiding Light - send a hawk forward that detonates and flashes enemies.
- Ability 2: Regrowth - create a ring and heal allies within it.
- Ability 3: Trailblazer - control a Tasmanian tiger that can leap forward and deliver a concussive blast to enemies.
- Ultimate: Seekers - fire three Seekers that track down the closest enemies and nearsights them on contact.
Onto Skye, she has similar value to Sage, but is more offensive based. She can only heal other VALORANT Agents rather than herself. She does come with some wonderful clearing capabilities, though. Her flash, Trailblazer, and Ultimate will give you a solid idea of where the enemy team is located.
The Australian isn't a must-have, but she won't hold the team back in any way either. The key to playing Skye is communicating with your teammates. Let them know what your utility sees. Advise them when you're going to flash so they can play off of it instead of getting flashed themselves.
Sova
- Ability 1: Recon Bolt - fire a recon arrow that reveals locations of enemies caught in its line of sight.
- Ability 2: Owl Drone - control a drone that has a camera and can mark enemies by firing a dart at them.
- Ability 3: Shock Bolt - send forth an explosive bolt that detonates upon collision.
- Ultimate: Hunter's Fury - equip a bow and deliver up to three long-range energy blasts that can attack through walls. It reveals any enemy caught in the blast.
Many believe Sova has been the best VALORANT Agent since day one. Intel is always useful and he provides plenty of it. His Recon Bolt reveals enemies and even gives away that someone is near if they destroy before it can scan. The same can be said for his Owl Drone.
You'll want to use his Shock Bolt to clear areas or hold enemies from pushing for a short moment. It always works great to prevent defuses. You can use Hunter's Fury for that, too. Learn helpful lineups for each map and losses will be rare.
Viper
- Ability 1: Toxic Screen - deploy a line of gas emitters that create a wall of toxic gas.
- Ability 2: Snake Bite - launch a canister that spreads toxic chemicals on the ground upon impact.
- Ability 3: Poison Cloud - throw an emitter that can create a toxic gas sphere to block vision.
- Ultimate: Viper's Pit - spray a chemical cloud that creates a large area of toxic gas, reducing vision range and health of enemies inside of it.
Viper may only be useful on a few maps, but she can't be touched on them. Split and Icebox are great examples of Viper's important. She can clog up entire lanes with any of her abilities. Her Ultimate is unmatched when it comes to controlling the fight.
This is a VALORANT Agent you need to practice with, however. Try out different Toxic Screen and Poison Cloud placements, including one way setups. Then figure out how to use her Snake Bite on the planted Spike as an attacker. If you can master her, you'll have enemy players pulling their hair out.
Yoru
- Ability 1: Gatecrash - fire a rift tether that allows Yoru to teleport to or create a fake teleport.
- Ability 2: Fakeout - send forth a clone or place down a stationary one that flashes when destroyed.
- Ability 3: Blindside - throw a blinding orb that detonates after a bounce.
- Ultimate: Dimensional Drift - equip a mask to see between dimensions, but remain unseen to enemies.
Yoru is an interdimensional traveler. If you pick him as your main, there's so much you can pull off that other VALORANT Agents are simply not capable of. The tricks and outplays that can be performed with Yoru are a step above the rest.
Throw a Gatecrash for a quick rotation or flanking opportunity. Send your clone and follow behind it. The enemy team might shoot the wrong one and you'll be free to take them out. Not to mention, he can blind the opposition and provide position intel with his Ultimate. He's tough to learn, but it is more than worth it.
Now it's time to put everything you've learned from the Entry Frag series to the test. Let us know how you do and, as always, stay tuned to esports.gg for more esports news and VALORANT coverage.