Learn more about some of the best traits, champions and combinations in TFT Set 6!
Though we all play what we love, every TFT player is constantly on the search for the top comps, or team compositions, to play. The thrill of placing first in a lobby is what drives us to play more, and when you can get your hands on a great board, it’s so much easier to get it.
However, with so many champions, traits and possible combinations, it’s difficult to know what the best ones are. While some may seem fun to play, sometimes they’re not the best. And while spamming the same few comps can get a bit stale, doing so really can help you climb.
With TFT experiencing a massive rise in popularity lately, so many players new and old are on the grind to become the best players they can be. Knowing some of the top TFT comps will definitely help you find the enjoyment out of the game you want, so here are a few of the best and most reliable team compositions in the current set!
First up is Challengers, a hard-hitting comp that relies on extreme damage to wipe opponents’ boards as quickly as possible. The trait is rather simple, it gives your Challenger units a dash to enemies as well as attack speed. It activates when you have two Challenger units, then has upgrades at four, six and eight units.
It can sometimes be annoying to get to all eight Challengers since there are only seven Challenger units. But with the ability to craft a Challenger’s Emblem and augments to help, it certainly isn’t too difficult most of the time. Even if you can’t find one of these, six Challenger is strong with some pairings.
With that said, these are the seven Challenger units you should look out for and their costs:
- Camille (1)
- Quinn (2)
- Warwick (2)
- Samira (3)
- Yone (4)
- Fiora (4)
- Kai’sa (5)
There are two main ways you can play Challengers. First, you can roll a lot early, around level six, to try and get a three-star Warwick or Samira. Warwick is very strong with a few items, while Samira can thrive with a few Challengers and the Imperial trait to buff her damage.
However, the main way people run it is with an eye on the late game. Saving items and gold for Yone and Kai’sa, in particular, makes for an incredibly potent late-game composition. Yone is a very consistent carry and is the one to shoot for, but Kai’sa is a machine that can nuke the enemy’s board in a matter of seconds.
- Challenger strengths: Incredibly strong damage, can easily pair with Clockwork early on, many units can carry
- Challenger weaknesses: No tank units, mostly melee champs with only a minority of backliners can lead to volatility
2. Syndicate Assassins
Next up is Syndicates, paired up specifically with the Assassin trait. Syndicate gives armor, MR and omnivamp to one unit when it activates at three units, but grows to cover all Syndicates at five, then at seven, the effects are boosted by 33%. The sustain and tankiness are great, then with the Assassin trait increasing damage, the main carries become raid bosses.
This one is somewhat difficult to play, as it heavily relies on a five-cost unit as well as getting an extra Syndicate trait through a heart or emblem. Despite that, when things line up perfectly, this is without a doubt one of the top TFT comps.
Here are the Syndicate champions you’ll need:
- Twisted Fate (1)
- Darius (1)
- Zyra (3)
- Shaco (3)
- Braum (4)
- Akali (5)
It’s important to note that Syndicate early on is very weak, since only one champion gets the buffs. So you’ll need to find stronger units for the first few levels then look to adjust later on. While doing this, make sure to buy some Assassin units, as they’ll pair well with both Shaco and Akali.
Once you get five Syndicate champions, the trait feels a lot better. Shaco can take some AD items, like Infinity Edge and Bloodthirster, to help carry early on, though AP/mana items like Blue Buff and Hextech Gunblade should be held for Akali or put on a placeholder like Katarina to get some use out of them before you find her. (Mobalytics has more details on this comp)
When you do find the Akali, slap some items on her and try to get her tier-two. With both Syndicate and Assassin traits active, Akali can totally carry the game pretty much singlehandedly.
- Syndicate Assassin strengths: At peak potential, it has a crazy amount of tankiness, sustain and raw damage
- Syndicate Assassin weaknesses: Brutally bad early game due to trait limitations, pretty reliant on Akali
Third on the list is Mutant, one of the most unique and versatile traits in all of TFT. Unlike any other trait, Mutant changes its effect in each game. Some are better than others, but all can have their uses. These are the seven variations:
- Bio-leeching: Grants team wide omnivamp.
- Cybernetic Enhancement: Mutants with at least one item gain bonus health and AD.
- Adrenaline Rush: Gives Mutant’s basic attacks a chance to trigger two adittional basic attacks on enemies.
- Metamorphosis: Mutants grow every two seconds and gain bonus armor, magic resistance, AD and AP.
- Synaptic Web: Mutant abilities cost less mana to cast.
- Voidborne: Mutants exectue enemies and deal bonus true damage.
- Voracious Appetite: Mutants gain AD and AP every time an ally dies.
With that out of the way, there aren’t a ton of Mutant units, so here are the ones you’ll be on the lookout for:
- Kassadin (1)
- Kog’maw (2)
- Malzahar (3)
- Cho’gath (3)
- Dr. Mundo (4)
- Kai’sa (5)
Obviously, with so many different traits, this top TFT comp isn’t cut and paste every game. Malzahar and Kog’maw synergize with certain effects better, so adjusting the main carry and itemization can vary between those two.
For example, Blue Buff and Hextech Gunblade are key for Malzahar and Guinsoo’s Rageblade and Runaan’s Hurricane are great for Kog’maw. Even Cho’gath can be a raid boss with the right items, as his ability does pretty crazy damage.
And though Kai’sa won’t be hit until later in the game, she’s a menace of a late game carry. She can pretty much use any offensive items too, whether they be AD or AP, so giving her more power is fairly easy.
Good synergies with this comp vary game by game. If going Kog’maw carry, Snipers or Twinshots help him do more damage. Malzahar benefits greatly from having other Arcanists on his team, while a Cho’gath can be nigh unkillable with more Bruisers or another Colossus.
While Mutant is inconsistent, it’s rather fun because of it being different every game. So if you want a little extra spice in your games, try going Mutant once in a while!
- Mutant strengths: Many other potential trait synergies, vairety from game to game that keeps things interesting
- Mutant weaknesses: Some Mutant traits aren’t that good/hard to use properly, carries can be hit or miss
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4. Innovators w/ Socialites and Enchanters
Taking up the fourth spot on this list is Innovators with Socialite and Enchanter traits to back it up. The Innovator trait, when activated, gives a mechanical ally to fight with the rest of your board. It starts out as a Scarab at three, then turns into a Bear at five, and finally, at seven, is a powerful Dragon.
This composition requires an emblem from a Tome of Traits or heart to hit max rank, so it can be hard to realize its full potential. Without getting to seven, it’s definitely not as powerful, so unless you manage to secure a Tome or heart early on, it might not be worth it. If you can though, you can get your hands on one of the top TFT comps in the game.
That said, here are the Innovator units you’ll need to find:
- Singed (1)
- Ezreal (1)
- Zilean (2)
- Heimerdinger (3)
- Seraphine (4)
- Jayce (5)
In addition, there are select Socialites and Enchanters you’ll need to round this comp out:
- Taric (3)
- Janna (4)
- Orianna (4)
In the early game, Ezreal is crucial for damage. With items like Statikk Shiv, he can pop off and carry the opening stages as you scale towards the late game. Once you hit the late game, Seraphine is a huge carry if given items like Spear of Shojin and Morellonomicon. Jayce can act as a tank or damage dealer too, due to his special Transformer trait.
The Mechanical Dragon is the real threat of this composition, as it can fear the enemy board and give your units free time to hit. The Socialites help the team keep up with damage, however, another big strength of the comp is that it’s very hard to kill with the Enchanter healing.
- Innovator stregnths: Good mix of damage, tankiness and healing, decent power curve throughout the game
- Innovator weaknesses: Very reliant on getting an emblem or heart, not worth going without it usually
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Up next is the Arcanist composition, which boasts heavy AP damage and great scaling. The trait is simple, it gives additional Ability Power to Arcanists and the rest of the team at each level. Early on, it only gives a minor buff, but towards its later stages, it really packs a punch, and this late game is what makes it a top TFT comp.
The Arcanist champions are as follows:
- Ziggs (1)
- Twisted Fate (1)
- Swain (2)
- Malzahar (3)
- Vex (3)
- Lux (4)
- Viktor (5)
Being all mages, Arcanists have a ton of damage. Early on, it’s important to try and not lose too much health as you work towards three and four cost units. Having two Arcanists gives very little honestly, but once you find Swain and Malzahar and hit four or six Arcanists, the team starts to come online.
The main damage carries on this team are typically Malzahar and Lux. Malzahar can be found earlier, so that’s always helpful for keeping yourself alive, and excels with Blue Buff, Hextech Gunblade and Morellonomicon or Jeweled Gauntlet. On the other hand, Lux is a one-shot machine, blasting rays of death off to max efficiency with Blue Buff, Jeweled Gauntlet and Infinity Edge.
But it’s important to make a frontline too, of course. Vex and Swain can both be stacked with tank items, as they have their own unique ways of staying alive to let the backline do its job.
It’s important to note that to get the full eight-piece Arcanist comp, an emblem or heart is necessary. Thankfully, that’s not totally necessary to make it work, since six Arcanists is still powerful and can be paired with other traits like Yordles, Socialites or Mutants.
- Arcanist strengths: Very strong late game, doesn’t require getting eight Arcanists to be viable, lots of damage
- Arcanist weaknesses: Weak to Enchanters/MR items, weak frontline
Near the end of this list of top TFT comps is the small and furious Yordles. This trait is a funny one, as at three Yordles it starts spawning new Yordle units on your bench, and at six, makes Yordle abilities cost less mana. Though it consists of only three-cost units and below, it is so powerful because of how easily you can make three-star units.
The six Yordles to play are:
- Poppy (1)
- Ziggs (1)
- Lulu (2)
- Tristana (2)
- Vex (3)
- Heimerdinger (3)
In all honestly, this composition practically plays itself. Once you have your first three Yordle units, the trait begins giving you units for free. So if you keep up with rolling, three-star units come in a flash usually, so long as you’re not being contested.
The main carry in the Yordle composition is Heimerdinger with a Blue Buff, Jeweled Gauntlet and Infinity Edge. With this setup, he’ll rapid-fire rockets and do massive damage. On the flip side, Vex is the main tank of the team, so you’ll have to be sure to keep defensive items on hand for her.
When you finally make all your Yordles three-star, you’ll still receive Yordle units. Well, the Yordle Lord Veigar, to be exact. It’s a sort of hidden effect to the trait, giving you a powerful late game carry that hits the entire enemy board with a barrage of Furyhorns.
Because of this, and despite only having low-cost units in Yordles, it’s still crucial to keep leveling to level eight to ensure you have room for Veigar, and for Janna too, who synergizes with the comp quite well.
- Yordle strengths: Easy to get three-star units, relatively cheap and easy to play
- Yordle weaknesses: Can be hard to hit units if contested, doesn’t have incredible scaling without Veigar
7. Urgot core from Chemtech/Twinshot/Mercenary
Coming to the end of the current top TFT comps is a few different traits revolving around the six-legged abomination, Urgot. In contrast to the previous builds, Urgot is the end goal for a few different compositions, so this last one isn’t exactly one composition for most of the game.
With Urgot as the centerpiece, these are the compositions that will want to utilize Urgot:
While these compositions aren’t always used together, they all want to get a juicy Urgot ASAP. Mercenary, with Gangplank already in it, will look for an Urgot around the same time they cash in to unlock the Twinshot trait too. Twinshot on its own can bring Urgot into the fray to cut down enemies alongside things like Kog’maw and eventually Jinx.
Chemtech is typically built on its own for the most part. However, Urgot is a core component of it due to his terrifying high damage output. He’ll usually be found around the five or seven Chemtech points, making him even more potent. An invaluable asset in this top TFT comp.
To get the most out of Urgot, Runaan’s Hurricane is a must-build. After that, AD items like Guardian’s Angel, Giant Slayer, Deathblade and Infinity Edge are all fantastic options to round out the build.
There are many paths to success that lead to Urgot, so be sure to know that he can be a massive carry and keep him in mind when going any of the aforementioned compositions.
- Urgot core strengths: He works as an endpoint/pivot for multiple compositions and combinations, packs a huge punch
- Urgot core weaknesses: Reliant on getting the correct items, short range makes him vulnerable to AOE and CC
That’s it for our top TFT comps, we hope you’re now well equipped to do some damage!